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Raneman

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About Raneman

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  1. Raneman

    Do you want Laaagdoll Physics in ArmA 3?

    Thought I would chime in to state a few things. First of all, ragdolls can be put at rest until a force acts on them, making them use almost no processing power. Second is that ragdolls can be very realistic, and can look extremely authentic. I recommend looking at the deaths in Red Orchestra 2 for an example of realistic ragdolls. Third is this myth that ragdolls cannot be serverside- with a few optimizations (stopping computation when at rest, only keeping track of a base limb, and placing the same restrictions on them you'd place on other serverside bodies) it is perfectly possible for a decent server to keep track of hundreds of ragdolls. Garry's Mod has shown that a well-optimized engine can have serverside physics on literally thousands of active objects with no trouble.
  2. Raneman

    Campaign AI

    Will ARMA 3 once again expect us to handle everything because the lovely AI can't? It's a bit hard to control an entire armored battalion while also participating in the battle, and things like that would better be left to the AI in my opinion. A squad I can handle, but it gets absurd at some points.
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