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Sakowski

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Everything posted by Sakowski

  1. Sakowski

    Project CDF

    Oh well too bad I guess maybe one day D:
  2. Sakowski

    Paradox Interactive Games

    I love games made by Paradox, I have spent 5 hours non stop playing Victoria 2 A House Divided lol
  3. Sakowski

    Project CDF

    I have looked around and I have seen that there is one unit in the CDF (normal) that has a cap like that. I will find him in the editor and give you a picture of him! Will edit in 3-5 min! EDIT: Heres the guy! his a "Militia" from normal CDF, you aint able to modify this guy? P.S. I think a bit darker CDF camouflage looks better
  4. Nice to see you keep on working on them!
  5. Sakowski

    Project CDF

    If your perhaps are planning to add some sort of differ soldier version in western, here is my idea, a soldier normal one but without a helmet but with this http://www.armygear.net/armygear/images/items/USMC8ptcapDWD-lg.jpg cap style in their home camouflage? i gotta say it would look epic with the western uniform! Perhaps a M60A3 for the westernized CDF? http://www.armaholic.com/page.php?id=9777 - CM-170 Fouga Magister recon style plane? tested it and hell its fast + it has some weapons Will come up with more ideas later on, really hope this mod will become something nice, thats why I adopted the idea of CDF and used PCDF as a mod for my unit :D
  6. I wish to but when I registrated on dev-heaven I never got the activation email... EDIT: Actually its working, will send it ASAP However it requires more addons then ACE and ACRE, as well as PCDF and Lingor pack and so on. EDIT 2: Here is the issue https://dev-heaven.net/issues/37443, just go up the ladder in the sapwn on the left and jump down and scroll your mouse wheel down, you will see Heal command.
  7. Sakowski

    Australian M1A1 Abrams

    Very nice texture work! lile the "Woodlandish" style
  8. Sakowski

    Project CDF

    Awesome :D I hope they actually stay with their home town camouflage!
  9. Sakowski

    Project CDF

    Just a random play around in editor with PCDF in Lingor Island :P some how I tend to love their camouflage more and more lol Few CDF men from 18th Pechota Pluk (Infantry Regiment) training in the FOB Hrom in Lingor Islands Half of CDF 18th Pechota Pluk (Infantry Regiment) being inspected by the General. Remaining units from 18th Pechota Pluk will be transported to Lingor Island in no time as there were technical problems with the Carrier. Cannot wait for more stuff added, I think I gave a suggestion before, Western units really need a officer!
  10. Well hopefully they will find the fix, I am very curiouse about the "Heal (Classname)" thing when scrolling mouse down, disabled mostly every module specially revive ones and still shows up, I blame that bastard for ACE healing not working!
  11. By RMM_Tries do you mean #define RMM_TYRES? EDIT: Disabled every revive script and still gives me the option "Heal Medic" (Heal ClassName) are you sure u guys dont have any script for that? You can heal AI's with it as well...
  12. Aite will play around. Just another question whats R3M Revive? EDIT: I managed to get "injured" ace working by disabling //#define RMM_CAS //#define RMM_CASEVAC because when ever u got shot u were killed instantly now you are unconscious or simply "laying down with blacked out screen" or bleeding out and waiting for someone to patch u up, attempting to see if it works without PO2 will edit it again with news. EDIT 2: Just tried without PO2, no luck still no interaction "Treat Wounds" however you do get the "wound" system, before when I have thrown a nade near me the particles didnt hit me BUT now the particles hit me and I got injured EDIT 3: Have you guys checked up on the "Heal" thingy when u scroll your mouse down? I played as a medic and got my self injured for testing and then I had a option "Heal Medic" ACE injuries work with it I have even seen AI's using it as well ,maybe this is the problem? I say that system is making ACE healing bugged, 85% :P
  13. Sakowski

    Army of the Czech Republic DLC

    Uh wait is the DLC out already or not yet?
  14. Well I am not a pro I do not know where I can disable them stuff, whats PO2? do I disable the CAS and so one, and no ACE settings and Clippi work fine as I tested in the same time in another server. And could anyone explain this PersDB something in the parameters?
  15. Okay so I got respawning fixed however I got the ACE Lingor island, bandages, morphines and so on but why is there no interaction for "Treat Wounds"?
  16. Uh how do you make ammoboxes with this program?
  17. So as the topic says I am not sure either if its a good place but yea, is there any tool to make a ammobox quickly? I know http://13th-vdv.co.uk/dowaf/weapon.php only as one but hell that takes ages... I need one to make a refilling ammobox with all weapons and equipments :-|
  18. Its all working now... it was all my stupidness because I was placing the sqf into MPMission not into SP Mission where I was editing it... Sorry about that and thanks for helping out!
  19. yes... but it does not work, I am confused with this, as well for the record I have folders in the mission (editing MSO) I have renamed it back to ammocrate.sqf as I was playing around maybe will get it to work somehow but no luck... Now I have placed it simply inside the root folder of the mission where all the stuff is like mission.sqm and subfolders and I get ammocrate.sqf not found...
  20. Here is the code http://pastebin.com/tDxe3ZQb
  21. Sorry for the bump but really need help with that...
  22. Well I didnt deploy any MHQ I went to test it, went to the airfrield (lingor) thrown a frag to my legs and died okay but then I was falling down the sky in some random place.
  23. So after long time making now it does not want to work... I have placed it into the mission folder and put null0 = this execVM "ammocrate.sqf"; into the init place and they do not show up... any ideas? It does not say its missing nor anything no errors, I go up to the crate open it and theres nothing beside the already stuff that you spawn without adding EDIT: Used null0 = this execVM "support\scripts\ammocrate.sqf"; that one seemed to work weirdly where it gives me guns which I never have chosen... When I changed the name to ammocrates it does not work but using same null0 = this execVM "support\scripts\ammocrate.sqf"; so annoying...
  24. Nope therefor I decided since there is no program to do it quicket using http://13th-vdv.co.uk/dowaf/weapon.php, I didnt expect anyone doing work for me, all I wanted is a answer if there is a program.
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