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darzentas

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Everything posted by darzentas

  1. Hello! Really enjoying the addon and the concept but I am getting a strange error on startup and in the editor. Specifically, it is a no entry error for O_soldier_02_f.scope I have all the pbos enabled and the hidden selection dependency. Any attempt to switch around the order of the of the addons doesn't help. Any ideas? Cheers!
  2. darzentas

    TMR Modular Realism

    Just tested WW_AIMenu v0.9965 with TMR 0.31 - all is well:) Thanks again!
  3. darzentas

    TMR Modular Realism

    I am afraid so, just tested with only CBA, TMR and WW AImenu (latest versions) and while the rest icon appears the key for the bipod does not work. Thanks for the menu by the way, it's a must have:D
  4. darzentas

    TMR Modular Realism

    Hello again, Thanks for the new update, loving the hard rest feature! Unfortunately the conflict with WW AI menu still exists, TMR does not function with WWAI enabled. Also if I may ask a question with regards to the sway reduction. In Arma 2, ACE's resting implementation stabilized aiming substantially, removing sway almost entirely. This was far more in line with my experiences of used bipods on long arms. In TMR once tge bipod is placed the sway is momentarily reduced and than the reticle shakes violently and becomes very jittery. Then after a few seconds the wide sway starts again. Is this the desired behaviour? It also seems there is some mod conflict whereupon the resting icon works, but the sway mitigation is completely removed. I tested the above described behaviour with no other mods installed too. Looking forward to the next updates and thanks again!
  5. darzentas

    TMR Modular Realism

    Hello again, Loving version 0.3! After a bit of testing I can confirm that the bipod functionality conflicts with the WW_AImenu unfortunately. With both these addons enabled the bipod does not function. Looking forward to what's next!
  6. darzentas

    TMR Modular Realism

    If that was the intended function after a reload then yep, it works perfectly:) Can't imagine why someone would save with optics up tbh. I have bound the "Next target" key to all sorts of keys. Currently it is set to "Tab" and the tutorial correctly tells me to use it to deploy, but no dice:( Any ideas?
  7. darzentas

    TMR Modular Realism

    Hello! Just did some testing test4. Unfortunately, the loading issue seems to still be there. when I loaded a mission which was save while looking down the optics, I got the empty zoomed circle. Aiming again fixed the problem immediately. Also i still can't seem to get bipod deployed for any weapon that has one(or should have one, like the MXM) :( Really excited about your addon btw, thank you for your work!
  8. darzentas

    Robalo's ACE configs

    Worked perfectly! Thanks again!
  9. darzentas

    Robalo's ACE configs

    Hi! First of let me thank you for your excellent work! Your configs are indispensable! Recently though I ran across a small problem. On a clean install of ARMA 2 (combined ops) I used Six updater to add your UKF weapons config. Now this adds the required dependacies automatically so thats the ukf weapons pack and the ACE patch. Unfortunately when I try to launch Arma, I get an this error message: "Include file ukf_ukweps_oa_cfg\scripts_macros.hpp" And the application crashes. Is this a known problem? I made sure all the checksums were correct. My next suspicion was a faulty load order but Six updater should take care of that Without your config it launches normally, so the ukf addons don't seem to be the culprit Any ideas? Thanks again!
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