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cfsfirefighter

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Everything posted by cfsfirefighter

  1. cfsfirefighter

    Dialog Help

    Hey guys im trying to make a dialog and i want it to behave like the Inventory dialog does like you open your inventory and your still able to run around then after a couple of seconds of running around the dialog closes. can anyone help me with this problem?? because atm with my dialog i get it open but the player is unable to move. Cheers CfsFireFighter
  2. cfsfirefighter

    Dialog Help

    Can someone that is good with dialogs rip apart the inventory dialog and find how that is called and how it allows you to run around as it is a dialog not a HUD, ive tried looking but i must be missing something Cheers FireFighter
  3. cfsfirefighter

    Dialog Help

    nah mate still stuck about to email BI and see if one of there dev team can help lol :-)
  4. cfsfirefighter

    Dialog Help

    Yup i have tried that and i cannot run around still class RscDisplayPhone { onLoad = "uiNamespace setVariable ['RscDisplayPhone', _this select 0];"; idd = 9800; enableSimulation = true; movingEnable = false; class controls { class snb_background: RscPicture { idc = -1; text = "\AustDialog\Images\iphone.paa"; x = -0.00531252 * safezoneW + safezoneX; y = 0.39 * safezoneH + safezoneY; w = 0.345469 * safezoneW; h = 0.616 * safezoneH; }; /........ Then i call it with createDialog "RscDisplayPhone";
  5. cfsfirefighter

    Dialog Help

    Or anyone know how to get into contact with the devs to see if they have some time to explain how they get the inventory dialog to allow you to continue walking around
  6. cfsfirefighter

    Dialog Help

    i have also been looking at cutRsc but then i dont get mouse control
  7. Hey guys i have the same issue im trying to make my dialog behave like the inventory one does it still allows you to run around
  8. Hey guys im having problems with the attach to command im trying to spawn a unit and get him to stand in the middle of the room this it what i have tried and all return errors _shopkeeper = "B_RangeMaster_F" createUnit [_position,group SPY_GAMELOGIC]; _shopkeeper attachTo [341b7900# 1442061: i_shop_01_v1_f.p3d,[0,0,0]]; "B_RangeMaster_F" createUnit [_position,group SPY_GAMELOGIC, this attachTo [341b7900# 1442061: i_shop_01_v1_f.p3d,[0,0,0]]]; This last one returns the error Error in expression <teUnit [_position,group SPY_GAMELOGIC,""this attachTo [341b7900# 1442061: i_shop> Error position: <this attachTo [341b7900# 1442061: i_shop> Error Missing ] Also 341b7900# 1442061: i_shop_01_v1_f.p3d is the name of the object which i found through _shop = nearestBuilding _position; diag_log format ["Shop %1",_shop]; Thanks for any help
  9. cfsfirefighter

    attachTo building problem

    [3871.25,17520.5,0.00143433] that is the position and it is stored in a database
  10. cfsfirefighter

    attachTo building problem

    Nope that still didnt work he was out in the ocean again
  11. cfsfirefighter

    attachTo building problem

    Im still banging my head on my bench anyone else have any ideas why the AI is being teleported to the edge of the map in the water, however without the attachto the AI placed in the building.
  12. cfsfirefighter

    attachTo building problem

    Ok no errors but the people are spawning in the ocean at ref 999999 so its like it cannot find the location. and yes the soldier did appear with the last script but didnt attach
  13. cfsfirefighter

    attachTo building problem

    nah tried it that way and i get this error Error in expression <teUnit [_position,group SPY_GAMELOGIC]; _shopkeeper attachTo [_shop,[0,0,0]]; > Error position: <_shopkeeper attachTo [_shop,[0,0,0]]; > Error Undefined variable in expression: _shopkeeper
  14. cfsfirefighter

    attachTo building problem

    nah u dont need more coffee :-) i need to to go to a certain position in the building, as a user purchase the building an AI spawns and attaches to a certain spot on the building and he cannot then be run over or pushed out of position. i am going to have an array of buildings with positions cheers
  15. cfsfirefighter

    Nested Array's

    Hey guys im having an issue so here is my array my_array = [[apple,box,cat], [1,2,3], [fish,jar,car]]; Now i have a ListnBox dialog which lists this all the nested array's and a button that when i click it it formats and sends 1 of the nested array to sidechat for example Cfsfirefighter has a [u]FISH[/u] in a [u]JAR[/u] which he drives around in his [u]CAR[/u] Now after that has been displayed i want it to remove that nested array completely so i know i need to use the following command to do that my_array set [2,"Delete"]; However because the selection is made from a ListnBox dialog i need it to automatically get the index of that array and set it to "Delete" then i can run the following code my_array = my_array - ["Delete"]; Any help would be great thanks Cfsfirefighter
  16. cfsfirefighter

    Nested Array's

    What i really need is something like my_array find [fish,jar,car]; However that doesn't work with nested arrays
  17. cfsfirefighter

    Create Dialog

    Hey guys im trying to make 2 dialogs. I have already created the dialogs but im trying to use a Toolbox to switch between them both. So i have a tool box with Buying and Selling and im using onToolBoxSelChanged = "[(_this select 0), (_this select 1)] call snb_TBSelChanged;"; so when i click on one it opens the new dialog and when i click on the other one it opens the old dialog again. now my question is when i go from Buying to Selling the selectedBG will remain on Buying because that is in position 0, i have been trying to use google but cannot find anything except this can someone please explain this values integer array Initial state for each toolbox entry, using values 0 or 1.
  18. cfsfirefighter

    BinPBO config.bin problem

    how come the ones in game have [] taken out and they work is that because when they become locked it removes them??
  19. cfsfirefighter

    Arma2MySQL

    Delete this
  20. cfsfirefighter

    Arma2MySQL

    I had the Database.txt file in the appdata place put i moved it to arma3 directory and it worked great thanks :-)
  21. cfsfirefighter

    Arma2MySQL

    Oh sweet didn't think they were in the arma dir here are the log Info: 01:18:40 - Logging started in directory: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\logs\ Info: 01:18:40 - Arma2NETMySQL Plugin Started. Info: 01:18:40 - Version number: 0.1.0.0 Info: 01:18:40 - Loading databases... Warning: 01:18:40 - Unable to find the Databases.txt file here: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Databases.txt Error: 01:18:40 - Unable to find the Databases.txt here: C:\Windows\system32\config\systemprofile\AppData\Local\Arma2NETMySQL/Databases.txt Info: 01:18:40 - Databases.txt file loading in from: C:\Windows\system32\config\systemprofile\AppData\Local\Arma2NETMySQL/Databases.txt Info: 01:18:43 - Logging started in directory: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\logs\ Info: 01:18:43 - Arma2NETMySQL Plugin Started. Info: 01:18:43 - Version number: 0.1.0.0 Info: 01:18:43 - Loading databases... Warning: 01:18:43 - Unable to find the Databases.txt file here: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Databases.txt Error: 01:18:43 - Unable to find the Databases.txt here: C:\Windows\system32\config\systemprofile\AppData\Local\Arma2NETMySQL/Databases.txt Info: 01:18:43 - Databases.txt file loading in from: C:\Windows\system32\config\systemprofile\AppData\Local\Arma2NETMySQL/Databases.txt
  22. cfsfirefighter

    Arma2MySQL

    Hey Firefly im having some issues with the mysqlplugin im getting this error for Arma3 String STR_EVAL_UNHANDLED_EXCEPTION not found Error in expression <throw "System.Reflection.TargetInvocatio> Error position: <throw "System.Reflection.TargetInvocatio> Error Here is my rpt ===================================================================== == C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3server.exe == "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3server.exe" -arma2netdev -mod=@Arma2NET;@CBA_A3 -nosplash -netlog -name=auslife -profiles=auslife -config=auslife\server.cfg -port=2402 Exe timestamp: 2013/05/23 20:48:17 Current time: 2013/06/04 22:55:06 Type: Public Alpha Branch: Stable Version: 0.58.105348 ===================================================================== Item str_disp_hintc_continue listed twice Item str_lib_info_author listed twice ==== Loaded addons ==== dta\bin.pbo - unknown dta\core.pbo - 0 dta\languagecore_f.pbo - 47823 C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_ai.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_arrays.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_common.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_diagnostic.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_events.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_extended_eventhandlers.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_hashes.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_help.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_main.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_main_a3.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_network.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_strings.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_ui.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_ui_helper.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_vectors.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_versioning.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_xeh.pbo - unknown C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CBA_A3\addons\cba_xeh_a3.pbo - unknown ======================= PhysX3 SDK Init started ... PhysX3 SDK Init ended. Mission SnB_AustralianLife.Stratis: Number of roles (60) is different from 'description.ext::Header::maxPlayer' (30) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) Server error: Player without identity CfsFireFighter (id 148521346) No more slot to add connection at 033057 (3386.8,5735.4) Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile Attempt to override final function - cba_fnc_log Attempt to override final function - cba_fnc_defaultparam [4754,79.299,0,"XEH: PreInit Started. v1.0.0.190. MISSINIT: missionName=SnB_AustralianLife, worldName=Stratis, isMultiplayer=true, isServer=true, isDedicated=true"] [4754,79.368,0,"Initializing function module",[],false,false,any] "BIS_fnc_init(missionNamespace) is nil!" "BIS_fnc_init(uiNamespace) is nil!" [4754,79.368,0,0,"Function module starting."] Attempt to override final function - bis_fnc_areequal_uinamespace "BIS_fnc_init(missionNamespace) is nil!" "BIS_fnc_init(uiNamespace) is nil!" [4754,79.787,0,0.418999,"Function module done!"] Attempt to override final function - bis_fnc_areequal_uinamespace "BIS_fnc_init(uiNamespace) is nil!" Attempt to override final function - cba_fnc_vectsubtract Attempt to override final function - cba_fnc_vectcross Attempt to override final function - cba_fnc_vectdot Attempt to override final function - cba_fnc_vectmagn2d Attempt to override final function - cba_fnc_vectmagn Attempt to override final function - cba_fnc_vectadd [4754,79.865,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Attempt to override final function - bis_fnc_missionflow Unknown hit sound type in A3\data_f\Penetration\meat.bisurf.soundHit bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMtacSlowWpstDf.InterpolateTo: Bad move AovrPknlMstpSlowWpstDf bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDfl.InterpolateTo: Bad move AmovPevaMevaSrasWpstDfl bin\config.bin/CfgMovesMaleSdr/States/AdvePercMstpSnonWrflDnon.InterpolateTo: Bad move AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMstpSnonWrflDnon_putDown_AdvePercMstpSnonWrflDnon.InterpolateTo: Bad move AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMwlkSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMwlkSnonWrflDfr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMwlkSnonWrflDfl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMwlkSnonWrflDb.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMwlkSnonWrflDbr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMwlkSnonWrflDbl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMwlkSnonWrflDl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMwlkSnonWrflDr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMtacSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMtacSnonWrflDfr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMtacSnonWrflDfl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMtacSnonWrflDb.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMtacSnonWrflDbr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMtacSnonWrflDbl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMtacSnonWrflDl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMtacSnonWrflDr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMrunSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMrunSnonWrflDfr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMrunSnonWrflDfl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMrunSnonWrflDb.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMrunSnonWrflDbr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMrunSnonWrflDbl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMrunSnonWrflDl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMrunSnonWrflDr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMsprSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMstpSnonWrflDnon.InterpolateTo: Bad move AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMstpSnonWrflDnon_putDown_AsdvPercMstpSnonWrflDnon.InterpolateTo: Bad move AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMstpSnonWrflDnon_GetOutSDV.InterpolateTo: Bad move AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMwlkSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMwlkSnonWrflDfr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMwlkSnonWrflDfl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMwlkSnonWrflDb.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMwlkSnonWrflDbr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMwlkSnonWrflDbl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMwlkSnonWrflDl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMwlkSnonWrflDr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMtacSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMtacSnonWrflDfr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMtacSnonWrflDfl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMtacSnonWrflDb.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMtacSnonWrflDbr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMtacSnonWrflDbl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMtacSnonWrflDl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMtacSnonWrflDr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMrunSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMrunSnonWrflDfr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMrunSnonWrflDfl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMrunSnonWrflDb.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMrunSnonWrflDbr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMrunSnonWrflDbl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMrunSnonWrflDl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMrunSnonWrflDr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMsprSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMstpSnonWrflDnon.InterpolateTo: Bad move AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMstpSnonWrflDnon_putDown_AbdvPercMstpSnonWrflDnon.InterpolateTo: Bad move AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMstpSnonWrflDnon_GetOutSDV.InterpolateTo: Bad move AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMwlkSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMwlkSnonWrflDfr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMwlkSnonWrflDfl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMwlkSnonWrflDb.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMwlkSnonWrflDbr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMwlkSnonWrflDbl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMwlkSnonWrflDl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMwlkSnonWrflDr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMtacSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMtacSnonWrflDfr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMtacSnonWrflDfl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMtacSnonWrflDb.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMtacSnonWrflDbr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMtacSnonWrflDbl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMtacSnonWrflDl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMtacSnonWrflDr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMrunSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMrunSnonWrflDfr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMrunSnonWrflDfl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMrunSnonWrflDb.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMrunSnonWrflDbr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMrunSnonWrflDbl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMrunSnonWrflDl.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMrunSnonWrflDr.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMsprSnonWrflDf.InterpolateTo: Bad move AmovPercMstpSnonWrflDnon bin\config.bin/CfgMovesMaleSdr/States/AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWnonDnon.ConnectTo: Bad move AdvePercMstpSnonWrflDnon_putDown bin\config.bin/CfgMovesMaleSdr/States/AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWnonDnon.ConnectTo: Bad move AbdvPercMstpSnonWrflDnon_putDown bin\config.bin/CfgMovesMaleSdr/States/AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWnonDnon.ConnectTo: Bad move AsdvPercMstpSnonWrflDnon_putDown bin\config.bin/CfgMovesMaleSdr/States/amovpercmstpsraswlnrdnon.ConnectTo: Bad move AmovPercMwlkSrasWrflDf_AmovPercMdveSnonWnonDnon_Vertical bin\config.bin/CfgMovesMaleSdr/States/AovrPercMstpSrasWlnrDf.ConnectTo: Bad move AmovPercMwlkSrasWrflDf_AmovPercMdveSnonWnonDnon_Vertical bin\config.bin/CfgMovesMaleSdr/States/amovpercmstpSlowwlnrdnon.ConnectTo: Bad move AmovPercMwlkSrasWrflDf_AmovPercMdveSnonWnonDnon_Vertical bin\config.bin/CfgMovesMaleSdr/States/AinvPercMstpSrasWlnrDnon_AmovPercMstpSrasWlnrDnon.ConnectTo: Bad move AmovPercMwlkSrasWrflDf_AmovPercMdveSnonWnonDnon_Vertical bin\config.bin/CfgMovesMaleSdr/States/AinvPercMstpSrasWlnrDnon_Putdown_AmovPercMstpSrasWlnrDnon.ConnectTo: Bad move AmovPercMwlkSrasWrflDf_AmovPercMdveSnonWnonDnon_Vertical Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_advepercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_asdvpercmrunsnonwnondf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_abdvpercmrunsnonwnondf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty No speaker given for Vyron Verga Speaker Male01_F not found in CfgVoiceTypes "PDB-0 Mission Parameters" "PDB-0 persistentDBHeader = 1" "PDB-0 mpdb_save_delay_server = 600" "PDB-0 mpdb_save_delay_player = 300" "PDB-0 mpdb_date_enabled = 1" "PDB-0 mpdb_weapons_enabled = 1" "PDB-0 mpdb_landvehicles_enabled = 0" "PDB-0 mpdb_objects_enabled = 0" "PDB-0 mpdb_objects_contents_enabled = 0" "PDB-0 mpdb_locations_enabled = 0" "PDB-0 mpdb_persistentScores_enabled = 1" "PDB-0 mpdb_globalScores_enabled = 1" "PDB-0 mpdb_log_enabled = 1" [4754,79.366,0,"x\cba\addons\common\XEH_preInit.sqf:31","Initialising the Functions module early."] [4754,79.787,0,"x\cba\addons\common\XEH_preInit.sqf:33","Initializing: cba_common version: 1.0.0.190"] [4822,83.429,0,"XEH: PostInit Started"] [4822,83.441,0,"CBA_VERSIONING: cba=1.0.0.190, cba_a3=1.0.0.6, "] [4822,83.451,0,"XEH: PostInit Finished. State: _isClient=false, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=true, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=0, _sessionId=1, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1"] ["PersistentDB: pdb settings loaded"] "############################# Starting PDB for AustralianLife #############################" [4822,83.438,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.0.190"] [4822,83.438,0,"x\cba\addons\network\XEH_postServerInit.sqf:9",": cba_network_joinN=any, cba_network_sendPlayerID={ if(!isDedicated)then{[]spawn{waitUntil{player == player};cba_network_joinN = [name player,getPlayerUID player,player,isClass(configFile>>'CfgPatches'>>'cba_main')];publicVariable 'cba_network_joinN'}}; }"] [4977,86.541,0.022,"x\cba\addons\common\XEH_preInit.sqf:53","EXPLODE_2 _this: _params=<NULL-object>, _code={CBA_MISSION_START = true; ["CBA_MISSION_START", time] call CBA_fnc_localEvent}"] "SERVER MSG: count MISSIONDATA, 0" String STR_EVAL_UNHANDLED_EXCEPTION not found Error in expression <throw "System.Reflection.TargetInvocatio> Error position: <throw "System.Reflection.TargetInvocatio> Error ["PASS: _player: ",civ1] ["PASS: _puid: ","76561197983611854"] ["PASS: _pname: ","CfsFireFighter"] ["PASS: _playerSide: ",CIV] "SERVER MSG: Mission ID (ARRAY) is <null>" "SERVER MSG: Player connected CfsFireFighter, puid 76561197983611854" String STR_EVAL_UNHANDLED_EXCEPTION not found Error in expression <throw "System.Reflection.TargetInvocatio> Error position: <throw "System.Reflection.TargetInvocatio> Error Arma2NET and Arma2NETMySQL have not given me a log file to check i have setup the folder structure the same way as you read me in the dropbox download. I am using Windows Server 2008 R2 Standard Microsoft Visual C++ 2005 Redistributable Microsoft Visual C++ 2005 64bit Redistributable Microsoft Visual C++ 2008 Redistributable Microsoft Visual C++ 2008 64bit Redistributable Microsoft Visual C++ 2010 Redistributable Microsoft Visual C++ 2010 64bit Redistributable MySQL Connector 6.6.5 Microsoft .NET Framework 4.5 (Have also tried .Net Framework 4 standalone) Any help would be great :-)
  23. cfsfirefighter

    Reverse Lights

    Hey guys can someone please tell what the name section for the Reverse lights are called. like the brake lights are called selectionBrakeLights = "brzdove svetlo"; anyone know the reverse lights it must be somewhere as the offroader has reverse lights and there are no scripts telling me what the name section is. Cheers CfsFireFighter
  24. cfsfirefighter

    Reverse Lights

    LMAO ok thanks yup i agree reverse lights are experimental and risky :-)
  25. cfsfirefighter

    Reverse Lights

    Thanks Benson ill have a look at these i know a couple brzdove svetlo - "stoplight" - Actual Brake Light zadni svetlo - "taillight" - Taillight is the light when you turn your headlights on stops cars from ramming you in the dark "light_r", "light_l", "light_l_end", "light_r_end", "light_r_flare", "light_l_flare", "exhaust1_pos", "exhaust1_dir". - They are all headlight stuff left and right headlight and the start and finish of the light. and exhaust is where the heat blur effect starts and ends I will try reverse_light though Also Max what do you mean i might be on the bleeding edge
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