Hey guys i have a quick question im working on a mission on the map i need to make room to fit another building so i created a trigger which says this
{hideobject _x;} foreach (nearestobjects [getpos maphouse3, ["Fence_Ind_long","Land_a_stationhouse","Fence_Ind","Land_Mil_Barracks"], 75]);
Which hides the building but not the fence around it even though i have added the class name etc after banging my head and surfing Google thought i would come and ask the experts i see in the editor that the fence has ID Numbers is there a way that i can create a trigger to hide the object associated with these ID Numbers??
Cheers
CfsFireFighter