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cfsfirefighter

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Everything posted by cfsfirefighter

  1. cfsfirefighter

    Reverse Lights

    That is an awesome site and will come in handy but no reverse light as i believe they have only started using reverse lights in arma3
  2. cfsfirefighter

    Player ID

    Posts 3,998 Not quite :-) but cheers for replying
  3. cfsfirefighter

    Player ID

    Just out of interest a mate and me are fighting about player ID's i believe that someone would have the player ID 1 he doesn't think so. Does a dev have number 1 in arma 3 or arma2??
  4. cfsfirefighter

    Arma 3 Supporter

    Hey guys i had to create a new account to buy arma 3 support as this account wouldn't let me sign in for some reason so i was wondering if it is possible to transfer the support icon to this forum account
  5. cfsfirefighter

    PIP upside down

    Nope that hasnt worked i have also deleted the faces and recreated them but its still upside down when i created the texture i followed what you wrote above.
  6. cfsfirefighter

    PIP upside down

    Hey guys new question my Mirrors seem to be upside down i have tried rotating the memory points the only way i can fix it is by rotating the morror on my car but then it looks weird and doesnt fit into the side mirror. i have also tried to reapply the texture but its still upside down. #(argb,256,512,1)r2t(rendertarget1,1.0)
  7. cfsfirefighter

    PIP upside down

    I flipped it but now it seems to have distorted the PIP as i change memory points thinking they have flipped too for some reason but yeah all i can see is blurry sky or blurry road
  8. cfsfirefighter

    Vehicle Wheels

    Hey guys I am having problems with my wheels i think its something to do with the axis i have tried to copy a vehicle that works fine in arma3 and dead center of the wheel but when i turn the wheel becomes buckled Uploaded with ImageShack.us Here is my model.cfg class TurnFrontWheelR { type="rotationY"; source="drivingWheel"; selection="wheel_2_1"; axis="wheel_2_1_steering_axis"; memory="false"; animPeriod=0; sourceAddress="loop"; minValue="rad -180"; maxValue="rad +180"; angle0="rad +90"; angle1="rad -90"; }; class TurnFrontWheelL: TurnFrontWheelR { selection="wheel_1_1"; axis="wheel_1_1_steering_axis"; }; Any help would be great
  9. cfsfirefighter

    Vehicle Wheels

    OMG that was the easiest fix i have done after looking at Thromps cfg i thought stuff it ill make another named section wheel_1_1_steering and that worked. ---------- Post added at 21:49 ---------- Previous post was at 20:17 ---------- Now another question :-) Has anyone figure out the forumlar for the engine sounds i know that one of these numbers is the max rpm but have no idea how they got the rest class Engine7_Thrust_ext { sound[] = {"snb_commodore\Sound\12 ExhL_04903.wav", db0, 1, 425}; frequency = "0.95 + ((rpm/ 6000) factor[(2400/ 6000),(3050/ 6000)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 6000) factor[(2300/ 6000),(2600/ 6000)]) * ((rpm/ 6000) factor[(3050/ 6000),(2650/ 6000)]))"; }; Also another issue im having http://forums.bistudio.com/showthread.php?154816-PIP-upside-down&p=2392949#post2392949
  10. cfsfirefighter

    Vehicle Wheels

    nah i have them dead center too ---------- Post added at 00:04 ---------- Previous post was at 00:03 ---------- So im guessing my model.cfg is ok ---------- Post added at 00:05 ---------- Previous post was at 00:04 ---------- Has anyone been able to get the offroader model.cfg??
  11. cfsfirefighter

    Vehicle Wheels

    class Rotation; class CfgSkeletons { class Vehicle { isDiscrete=1; skeletonInherit=""; skeletonBones[]={}; }; class snb_hsvciv: Vehicle { skeletonBones[]= { "drivewheel","", "wheel_1_1_steering","wheel_1_1_damper", "wheel_1_2_steering","wheel_1_2_damper", "wheel_2_1_steering","wheel_2_1_damper", "wheel_2_2_steering","wheel_2_2_damper", "wheel_1_1_damper","wheel_1_1_damper_land", "wheel_1_2_damper","wheel_1_2_damper_land", "wheel_2_1_damper","wheel_2_1_damper_land", "wheel_2_2_damper","wheel_2_2_damper_land", "wheel_1_1_hide","wheel_1_1", "wheel_1_2_hide","wheel_1_2", "wheel_2_1_hide","wheel_2_1", "wheel_2_2_hide","wheel_2_2", "wheel_1_1_unhide","wheel_1_1", "wheel_1_2_unhide","wheel_1_2", "wheel_2_1_unhide","wheel_2_1", "wheel_2_2_unhide","wheel_2_2", "wheel_1_1","wheel_1_1_steering", "wheel_1_2","wheel_1_2_steering", "wheel_2_1","wheel_2_1_steering", "wheel_2_2","wheel_2_2_steering", "wheel_1_1_damper_land","", "wheel_1_2_damper_land","", "wheel_2_1_damper_land","", "wheel_2_2_damper_land","", "window1","", "window2","", "window3","", "window4","", "window5","", "window6","", "speedo","", "fuel","", "light_left","", "light_right","", "wheel_1_1_steering_axis","", "wheel_2_1_steering_axis","", "rpm","" }; }; }; class CfgModels { class Vehicle { sections[]={}; sectionsInherit=""; skeletonName=""; }; class snb_hsvciv: Vehicle { isDiscrete = 1; sectionsInherit=""; sections[]= { "Body", "Lett_1", "Lett_2", "Lett_3", "num_1", "num_2", "num_3", "back_lights", "brake_lights", "light_dashboard", "reverse_lights", "drivewheel_axis", "wheel_1_1_axis", "wheel_1_2_axis", "wheel_2_1_axis", "wheel_2_2_axis", "wheel_1_1_bound", "wheel_1_2_bound", "wheel_2_1_bound", "wheel_2_2_bound", "wheel_1_1_steering", "wheel_1_2_steering", "wheel_2_1_steering", "wheel_2_2_steering", "wheel_1_1_damper_land", "wheel_1_2_damper_land", "wheel_2_1_damper_land", "wheel_2_2_damper_land", "wheel_1_1_damper_axis", "wheel_1_2_damper_axis", "wheel_2_1_damper_axis", "wheel_2_2_damper_axis", "wheel_1_1_steering_axis", "wheel_2_1_steering_axis", "window_1", "window_2", "window_3", "window_4", "window_5", "window_6", "speedo_axis", "rpm_axis", "fuel_axis", "trailer hitch", "damper_begin", "damper_end", "light_left", "light_right", "motor", "palivo", "clan", "clan_sign", "light_left", "light_right", "light_left_end", "light_right_end" }; skeletonName="snb_hsvciv"; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class IndicatorFuel { type = "rotation"; source = "fuel"; memory = false; selection = "fuel"; axis = "fuel_axis"; minValue = 0.0; maxValue = 1.0; angle0 = 0.0; angle1 = 1.5; }; class IndicatorSpeed { animPeriod=0; type="rotation"; source="speed"; selection="speedo"; axis="speedo_axis"; memory=0; minValue=0; maxValue=58.80; angle0=0; angle1=-4.6; }; class IndicatorRPM { animPeriod=0; type="rotation"; source="rpm"; selection="rpm"; axis="rpm_axis"; memory=0; minValue=0; maxValue=8000; angle0=0; angle1=-5.0; }; class wheel_1_1_hide { type="hide"; source="HitLFWheel"; selection="wheel_1_1_hide"; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; hideValue = 0.990000; }; class wheel_1_2_hide { type="hide"; source="HitLBWheel"; selection="wheel_1_2_hide"; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; hideValue = 0.990000; }; class wheel_2_1_hide { type="hide"; source="HitRFWheel"; selection="wheel_2_1_hide"; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; hideValue = 0.990000; }; class wheel_2_2_hide { type="hide"; source="HitRBWheel"; selection="wheel_2_2_hide"; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; hideValue = 0.990000; }; class wheel_1_1_unhide { type="hide"; source="HitLFWheel"; SourceAddress = "mirror"; selection="wheel_1_1_unhide"; minValue = -1; maxValue = 0; minPhase = -1; maxPhase = 0; hideValue = 0.010000; }; class wheel_1_2_unhide { type="hide"; source="HitLBWheel"; selection="wheel_1_2_unhide"; minValue = -1; maxValue = 0; SourceAddress = "mirror"; hideValue = 0.010000; }; class wheel_2_1_unhide { type="hide"; source="HitRFWheel"; selection="wheel_2_1_unhide"; minValue = -1; maxValue = 0; SourceAddress = "mirror"; hideValue = 0.010000; }; class wheel_2_2_unhide { type="hide"; source="HitRBWheel"; selection="wheel_2_2_unhide"; minValue = -1; maxValue = 0; SourceAddress = "mirror"; hideValue = 0.010000; }; class DrivingWheel { type="rotation"; source="drivingWheel"; selection="drivewheel"; axis="drivewheel_axis"; memory="false"; animPeriod=0; minValue=-1; maxValue=1; angle0=-2; angle1=2; }; class TurnFrontWheelR { type="rotationY"; source="drivingWheel"; selection="wheel_2_1"; axis="wheel_2_1_steering_axis"; memory="false"; animPeriod=0; sourceAddress="loop"; minValue="rad -180"; maxValue="rad +180"; angle0="rad +90"; angle1="rad -90"; }; class TurnFrontWheelL: TurnFrontWheelR { selection="wheel_1_1"; axis="wheel_1_1_steering_axis"; }; class wheel_1_1_spin { type="rotationX"; source="wheel"; selection="wheel_1_1"; axis="wheel_1_1_axis"; memory="true"; animPeriod=0; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class wheel_1_2_spin: wheel_1_1_spin { selection="wheel_1_2"; axis="wheel_1_2_axis"; }; class wheel_2_1: wheel_1_1_spin { selection="wheel_2_1"; axis="wheel_2_1_axis"; }; class wheel_2_2: wheel_1_1_spin { selection="wheel_2_2"; axis="wheel_2_2_axis"; }; class wheel_1_1_damper { type="translationY"; source="damper"; selection="wheel_1_1_damper_land"; axis="posun wheel_1_1"; animPeriod=-0; minValue=0; maxValue=1; offset0= "0.5"; offset1= "-0.5"; memory = 1; }; class wheel_1_2_damper: wheel_1_1_damper { selection="wheel_1_2_damper"; }; class wheel_2_1_damper: wheel_1_1_damper { selection="wheel_2_1_damper"; }; class wheel_2_2_damper: wheel_1_1_damper { selection="wheel_2_2_damper"; }; class damageVez: damageHide { selection="damageVez"; }; class damageHlaven: damageHide { selection="damageHlaven"; }; }; }; }; The wheels become buckle only when the wheels are rotating like moving for so if i stand still and turn they are fine but when i start driving and turn they become buckled.
  12. cfsfirefighter

    Vehicle Wheels

    Thanks for the quick reply i have look at this and as you can see from this pic everything is all lined up http://img59.imageshack.us/img59/1909/29018339.jpg (107 kB) Uploaded with ImageShack.us
  13. Hey guys, Just want to know if there is a place that tells us what scripts have changed for example call RE is now BIS_fnc_MP or something like that. i know there is a site that lists all the current scripting command i just wanted to know if there is a place that tells us all of the changes?? Cheers CfsFireFighter
  14. i am also having the same issue with one of my mission with the dialog boxes same thing resource title default not found
  15. cfsfirefighter

    Mission Editor

    you need to place down a player unit not just a playable unit
  16. cfsfirefighter

    Can some Teach Me

    Hey all i have been trying to get an Australian map for my community but i keep getting stuck with the Terran etc i can get it into visitor3 and in game but it doesnt look right and i have to use the erosion thing so many times that it just turns into a flat map so i want to know if someone is willing to talk me through making a map via teamspeak or what ever and team viewer?? PS. im in australian but we should be able to work out a time :-) Cheers
  17. cfsfirefighter

    Can some Teach Me

    lmfao ---------- Post added at 13:55 ---------- Previous post was at 13:48 ---------- One hesitates to use such a trite word as delighted, but of course one IS(Should be is) delighted lol. Is that better? I'm sorry for a "n", it was suppose to be Australia and One. I (I was referring to myself as One) was writing it late at night. For More Information Check - http://en.wikipedia.org/wiki/Sentence_%28linguistics%29 If you are going to pick out my mistakes you might as well do them all.
  18. cfsfirefighter

    Can some Teach Me

    One hesitates to use such a trite word as delighted, but of course one IS delighted lol is that better im sorry for a "n" it was suppose to be Australia and One was writing it late at night I remain, Sir, your faithful and obedient servant, CfsFireFighter ---------- Post added at 12:58 ---------- Previous post was at 12:57 ---------- Gunter thanks i have looked through most of those i actual found some others that were alot easier to follow but i keep getting stuck with making the terrain
  19. Hey guys just woundering if someone could help me out with this error that is spamming my rpt file i have google everywhere and searched this forums but cannot find it and help would be great thanks 2012/11/16, 15:09:07 Wrong text element 'NULL' 2012/11/16, 15:09:10 Wrong text element 'NULL' 2012/11/16, 15:09:13 Wrong text element 'NULL' 2012/11/16, 15:09:16 Wrong text element 'NULL' 2012/11/16, 15:09:19 Wrong text element 'NULL' 2012/11/16, 15:09:22 Wrong text element 'NULL' 2012/11/16, 15:09:25 Wrong text element 'NULL' 2012/11/16, 15:09:28 Wrong text element 'NULL' 2012/11/16, 15:09:31 Wrong text element 'NULL' 2012/11/16, 15:09:34 Wrong text element 'NULL' 2012/11/16, 15:09:37 Wrong text element 'NULL' 2012/11/16, 15:09:40 Wrong text element 'NULL' 2012/11/16, 15:09:43 Wrong text element 'NULL' 2012/11/16, 15:09:46 Wrong text element 'NULL' 2012/11/16, 15:09:49 Wrong text element 'NULL' 2012/11/16, 15:09:52 Wrong text element 'NULL' 2012/11/16, 15:09:55 Wrong text element 'NULL' 2012/11/16, 15:09:58 Wrong text element 'NULL' 2012/11/16, 15:10:01 Wrong text element 'NULL' 2012/11/16, 15:10:04 Wrong text element 'NULL' 2012/11/16, 15:10:07 Wrong text element 'NULL' 2012/11/16, 15:10:10 Wrong text element 'NULL' 2012/11/16, 15:10:13 Wrong text element 'NULL' 2012/11/16, 15:10:17 Wrong text element 'NULL' 2012/11/16, 15:10:20 Wrong text element 'NULL' So you can see how often it spams it
  20. cfsfirefighter

    Help With Error In RPT File

    Hey sure i can provide this info Its for Arma2 OA Vrs is 1.62 DVD Version It is an RP Mission Target Line -mod=arma2;expansion;ca;@AustralianLifeRelived -config=server.cfg -netlog -port=2302 -name=server -bepath=C:\AussieLife -profiles=C:\AussieLife\Profile This issue has only started the last couple of days but i cannot find what the cause is, thats why i just need to know what this message means
  21. Hey guys i have been scanning google and this website i have found some info regarding this issue but no solutions as it just a mega threat with someone going this is my problem etc My issue is a have a RP server and every now and them my server continues to get to a point 1-3hrs in and then you can run around and the VON stuff keeps working but if you see another person they are running on the spot sometimes it comes good other times it doesnt. these are the 2 main issues we find in the RPT after it freezes. Ok 1 this gets spammed in the RPT i mean heaps like 100's of times about 7 a sec 2012/09/16, 11:35:56 Ref to nonnetwork object 745199: <no shape> The second one is right at the end at this point no one can join and server doesn't recover 2012/09/16, 11:40:01 NetServer::finishDestroyPlayer(437387329): DESTROY immediately after CREATE, both cancelled Thanks for any help if you need anymore info let me know New one we just got aswell spams 100's of them 2012/09/16, 13:33:45 Server: Update of object 2:2827 arrived from nonowner
  22. cfsfirefighter

    Random Erros In RPT File

    Any ideas on this error then?? ErrorMessage: Warning: preNLOD format in object aus_vehicles\aus_taxicommo.p3d
  23. cfsfirefighter

    Random Erros In RPT File

    Nothing further??
  24. cfsfirefighter

    Random Erros In RPT File

    Ok any reason why the server crashes with the last message in the rpt file being 2012/09/16, 11:40:01 NetServer::finishDestroyPlayer(437387329): DESTROY immediately after CREATE, both cancelled
  25. cfsfirefighter

    Show Id Numbers

    awesome thanks so much guys it all helped :-)
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