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Godflesh

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About Godflesh

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  1. Godflesh

    Connecting failed.

    Wow! There are two version installed currently. Although the one that is up to date won't run because it says it can't access the arma2 expansion file, I believe this is due to the path which says that its basically game then double forward slash "\\" expansion\bin which of course can't be correct. The question is how do I change it from that path? To clarify the Error message: "Cannot open file 'C:\Program Files (x86)\CapsuleGames\ARMA II - PC\\dta\bin.pbo' " pops up. I see that other people have had this issues. So, I guess the question is do I need to re-install or is there another way to change the way the game trys to boot? Final Edit: I found a very helpful post that lays out how to edit the registries. http://forums.greenmangaming.com/topic/1816/hopefully this will help others in the future.
  2. Godflesh

    Connecting failed.

    It patches normally and says it's successfully installed 1.6, but when I start up the game it still says 1.59.
  3. Godflesh

    Connecting failed.

    I have a digital copy of Operation Arrowhead from Green Gaming and Arma2 free from Bohemia's site, and yes I have already reinstalled once before.
  4. Godflesh

    Connecting failed.

    Ok, that's a big issue and I don't quite understand why that would be because I've run the 1.6 patch updater multiple times now. I don't understand why it would still be on 1.59. Here's a link to my full RPT http://www.file-upload.net/download-4366424/arma2oa.RPT.html I can confirm I just ran the updater and it said I was up to 1.6, but as soon as I logged in the right corner said 1.59. So, this could either be an issues with the patcher I downloaded or with the game itself somehow interfering, possibly.
  5. Godflesh

    Connecting failed.

    EDIT: There is still hope! Found it! Except it says its too many characters to post. What's a good way to get around this? Anyways here's the first part, let me know if I can do more to help. ===================================================================== == C:\Program Files (x86)\Bohemia Interactive\ARMA II Operation Arrowhead - PC\arma2oa.exe == "C:\Program Files (x86)\Bohemia Interactive\ARMA II Operation Arrowhead - PC\arma2oa.exe" ===================================================================== Exe timestamp: 2011/07/18 04:18:31 Current time: 2012/05/15 18:51:03 Version 1.59.79384 Item str_disp_server_control listed twice Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 Error loading control bin\config.bin/RscTitles/SplashMeridian4/Text_Meridian4/ ===================================================================== == C:\Program Files (x86)\Bohemia Interactive\ARMA II Operation Arrowhead - PC\arma2oa.exe == "C:\Program Files (x86)\Bohemia Interactive\ARMA II Operation Arrowhead - PC\arma2oa.exe" ===================================================================== Exe timestamp: 2011/07/18 04:18:31 Current time: 2012/05/15 18:52:42 Version 1.59.79384 graphics: D3D9, Device: ATI Mobility Radeon HD 4650, Driver:atiumdag.dll 8.14.10.678 resolution: 1135x640x32 Addons: CACharacters_E in ca\characters_e\, CAWheeled_E_Volha in ca\wheeled_e\volha\ CAWeapons_E_KORD in ca\weapons_e\kord\ CAWheeled_E_stryker in ca\wheeled_e\stryker\, CASounds_E in ca\sounds_e\ CAAir2 in ca\air2\, zargabad in ca\zargabad\ CA_Animals2_Chicken in ca\animals2\birds\chicken\ CAWheeled_E_LandRover in ca\wheeled_e\lr\ CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\ CAFonts in ca\uifonts\, CAWeapons_Colt1911 in ca\weapons\colt1911\ CAWheeled3 in ca\wheeled3\, CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\ CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E_ZU23 in ca\weapons_e\zu23\ CA_E in ca\ca_e\, CAAir2_ChukarTarget in ca\air2\chukar\ CA_Missions_E_SecOps in ca\missions_e\som\ CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\, CAAir3 in ca\air3\ CARocks_E in ca\rocks_e\ CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\ CACharacters_BAF_Head in ca\characters_d_baf\heads\ CA_Animals2_WildBoar in ca\animals2\wildboar\ CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\ CAWeapons_E_TOW in ca\weapons_e\tow\, CA_Dubbing_PMC in ca\dubbing_pmc\ BI_SRRS in ca\modules\srrs\, CA_Missions_BattlefieldClearance in ca\modules\bc\ CA_Modules_ARTY in ca\modules\arty\, CARoads2Bridge in ca\roads2\bridge\ CATracked2_T34 in ca\tracked2\t34\, CAWheeled_PMC in ca\wheeled_pmc\ CAWheeled_E_UAZ in ca\wheeled_e\uaz\ CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\ CAWeapons_E_M14 in ca\weapons_e\m14\, CAWheeled_E_V3S in ca\wheeled_e\v3s\ CAAir_E_AH64D in ca\air_e\ah64\, Shed_wooden in ca\buildings2\shed_wooden\ CAWeapons_E in ca\weapons_e\, CACharacters_BAF in ca\characters_d_baf\ CACharacters_PMC_Head in ca\characters_pmc\heads\ CALanguage_PMC in ca\language_pmc\ CA_Missions_AmbientCombat in ca\modules\ambient_combat\ CARoads2Dam in ca\roads2\dam\, CAWheeled2_LADA in ca\wheeled2\lada\ CA_Modules_E_OO in ca\modules_e\oo\, CAAir2_F35B in ca\air2\f35b\ CA_Anims_Char in ca\anims\characters\config\ CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\ CAWheeled_E_SCUD in ca\wheeled_e\scud\, CA_Missions_SecOps in ca\missions\som\ CA_Missions_PMC in ca\missions_pmc\, CAWeapons in ca\weapons\ CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\ CAWeapons_E_SPG9 in ca\weapons_e\spg9\ CALanguage_missions in ca\languagemissions\, CAWeapons_E_M16 in ca\weapons_e\m16\ CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\ CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\, WarfareBuildings in ca\misc3\wf\ CA_Missions_Armory2 in ca\missions\armory\, CATracked2_BMP3 in ca\tracked2\bmp3\ CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\ CA_L39 in ca\l39\, CAAir2_UH1Y in ca\air2\uh1y\ CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\ CAStructures_E_HouseK in ca\structures_e\housek\ CAWater2_seafox_EP1 in ca\misc_e\seafox\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\ CAWeapons_E_Javelin in ca\weapons_e\javelin\, CAAnimals in ca\animals\ CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\ CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\ CAWheeled_E_TT650 in ca\wheeled_e\tt650\ CA_Modules_E_Functions in ca\modules_e\functions\, CA_AH64D in ca\ah64\ CA_Dubbing in ca\dubbing\, CATracked_W_BAF in ca\tracked_w_baf\ CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\ CAWeapons_E_Igla in ca\weapons_e\igla\ CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\ CAStructures_E_HouseL in ca\structures_e\housel\ CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\ CARoads_E in ca\roads_e\ CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\ CAAir in ca\air\, CA_Modules_E in ca\modules_e\ CAWeapons_E_M136 in ca\weapons_e\m136\, CAStructures_E_Ind in ca\structures_e\ind\ CAWeapons_E_M240 in ca\weapons_e\m240\, CA_BAF in ca\data_baf\ CA_HighCommand in ca\modules\hc\, CA_Modules_DynO in ca\modules\dyno\ CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\ CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\ CA_Animals2_Rabbit in ca\animals2\rabbit\ CA_MPA_Core in ca\mp_armory\armory_core\ CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\ CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAAir_E_Halo in ca\air_e\halo\ CATracked_E_BMP2 in ca\tracked_e\bmp\, CA_DubbingRadio_PMC in ca\dubbingradio_pmc\ CAStructures_Wall in ca\structures\wall\, CAWheeled2_Ikarus in ca\wheeled2\ikarus\ CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\ CAWheeled_E_MTVR in ca\wheeled_e\mtvr\ CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\ CA_Animals2_Goat in ca\animals2\goat\ CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\ CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CAWater2 in ca\water2\ CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWheeled_W_BAF in ca\wheeled_w_baf\ CA_Animals_E in ca\animals_e\, CAWeapons_E_PK in ca\weapons_e\pk\ CABuildings2 in ca\buildings2\, CA_Modules_E_Gita in ca\modules_e\gita\ CATracked_E in ca\tracked_e\, CAAir_PMC in ca\air_pmc\ CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\ CAData_ParticleEffects in ca\data\particleeffects\, CA_Modules in ca\modules\ CATracked2_T90 in ca\tracked2\t90\, CATracked2 in ca\tracked2\ CAWeapons_AK in ca\weapons\ak\, CAWeapons_BAF in ca\weapons_baf\ CAWeapons_E_AK in ca\weapons_e\ak\, CAAir_PMC_KA137 in ca\air_pmc\ka137\ CA_Animals2_Anim_Config in ca\animals2\animconfig\ CACharacters2 in ca\characters2\, CAStructures_E_Wall in ca\structures_e\wall\ CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\ CA_Modules_ZoRA in ca\modules\zora\, CA_Modules_Coin in ca\modules\coin\ ProvingGrounds_PMC in ca\provinggrounds_pmc\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ CAStructures_PMC_Walls in ca\structures_pmc\walls\ CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\ CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ Warfare2_E in ca\warfare2_e\, CAWeapons_E_scar in ca\weapons_e\scar\ CAWeapons_E_M47 in ca\weapons_e\m47\, CA_MPA_MP in ca\mp_armory\armory_mp\ CAMP_Armory_Misc in ca\mp_armory\misc\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\ CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\ CA_Modules_UAV in ca\modules\uav\, CARoads2 in ca\roads2\ CAWeapons2 in ca\weapons2\, CA_Modules_Alice2 in ca\modules_e\alice2\, CAData in ca\ CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\ CAWeapons_E_RPG18 in ca\weapons_e\rpg18\, CAWheeled_E_s1203 in ca\wheeled_e\s1203\ CALanguageMissions_baf in ca\languagemissions_baf\ CA_Modules_clouds in ca\modules\clouds\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ CAWheeled_Pickup in ca\wheeled\datsun_armed\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\ CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, CAAir_E_UH60M in ca\air_e\uh60m\ CA_AIR_E_Su25 in ca\air_e\su25\, CAWeapons_E_Strela in ca\weapons_e\strela\ CA_Heads in ca\characters\heads\, CAAir3_Su34 in ca\air3\su34\ CAWeapons_E_DSHKM in ca\weapons_e\dshkm\ CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\ CA_E_ParticleEffects in ca\ca_e\data\particleeffects\, CA_MPA in ca\mp_armory\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CA_Modules_Alice in ca\modules\alice\ CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\ CAWheeled2_V3S in ca\wheeled2\v3s\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CAWheeled3_M1030 in ca\wheeled3\m1030\, CAAir2_C130J in ca\air2\c130j\ Warfare2 in ca\warfare2\, CAAir_E_CH_47F in ca\air_e\ch47\, CAA10 in ca\a10\ CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\ CA_Missions_FirstAidSystem in ca\modules\fa\ CA_Modules_StratLayer in ca\modules\strat_layer\ CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\ CAStructures in ca\structures\, CAWheeled_D_BAF in ca\wheeled_d_baf\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ CAWeapons_E_ksvk in ca\weapons_e\ksvk\, CAWeapons_E_G36 in ca\weapons_e\g36\ CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\ CAMisc_E_WF in ca\misc_e\wf\, CAWeapons_E_MAAWS in ca\weapons_e\maaws\ CA_Modules_E_Jukebox in ca\modules_e\jukebox\ CATracked_E_M113 in ca\tracked_e\m113\, CAWater2_seafox in ca\water2\seafox\ CAWheeled2_MTVR in ca\wheeled2\mtvr\, CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\ CAWeapons_E_M2StaticMG in ca\weapons_e\m2\ CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, CAAir_BAF_CH_47F in ca\air_d_baf\ch47\ CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\ CAUI in ca\ui\, CA_Missions_E_Armory2 in ca\missions_e\armory\ CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\ CALanguage in ca\language\, CAStructures_E in ca\structures_e\ CAAir_E_AH6J in ca\air_e\ah6j\, CAMisc2 in ca\misc2\ CA_Modules_PMC_Functions in ca\modules_pmc\functions\, CATracked in ca\tracked\ CAAir_E_An2 in ca\air_e\an2\ CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\ CA_Anims_E in ca\anims_e\, CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\ CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CACharacters_PMC in ca\characters_pmc\ CAWheeled_E_BTR60 in ca\wheeled_e\btr60\, CAAir_E_A10 in ca\air_e\a10\ CAWeapons_E_Metis in ca\weapons_e\metis_at_13\, CAWheeled_E in ca\wheeled_e\ CAAir_E in ca\air_e\, CAMisc3 in ca\misc3\, CA_Modules_Silvie in ca\modules\silvie\ CA_Sounds_Baf in ca\sounds_baf\, CAWheeled_Offroad in ca\wheeled\hilux_armed\ CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\ CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CAWheeled_E_ATV in ca\wheeled_e\atv\ CALanguage_missions_PMC in ca\languagemissions_pmc\ CA_Modules_Functions in ca\modules\functions\ CA_Modules_E_DynO in ca\modules_e\dyno\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\, Arma2_Ka52 in ca\air2\ka52\ CATracked_E_ZSU in ca\tracked_e\zsu\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\ CA_Missions_BAF in ca\missions_baf\ CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ CAStructures_Nav_pier in ca\structures\nav_pier\ CAStructures_PMC in ca\structures_pmc\ CAWeapons_Warfare_weapons in ca\weapons\static\ CA_Anims_E_Wmn in ca\anims_e\config\wmn\ CAStructures_E_Mil in ca\structures_e\mil\, CA_Dubbing_Baf in ca\dubbing_baf\ CA_Missions2_PMC in ca\missions2_pmc\ CAStructures_PMC_Misc in ca\structures_pmc\misc\ CAStructures_PMC_Ruins in ca\structures_pmc\ruins\ CAStructures_PMC_Buildings in ca\structures_pmc\buildings\ CAweapons_m107 in ca\weapons\m107\, CA_Anims_E_Sdr in ca\anims_e\config\sdr\ CA_PMC in ca\ca_pmc\ CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\ CA_SoundsMissions_E in ca\soundmissions_e\ CA_Animals2_Sheep in ca\animals2\sheep\, CALanguage_Baf in ca\language_baf\ CA_Modules_Animals in ca\modules\animals\ CARoads_PMC_Bridge in ca\roads_pmc\bridge\, Ind_Tank in ca\buildings2\ind_tank\ CAAir_E_C130J in ca\air_e\c130j\, CAAir2_MV22 in ca\air2\mv22\ CATracked_E_T34 in ca\tracked_e\t34\, CACharacters_W_BAF in ca\characters_w_baf\ CATracked_BAF in ca\tracked_d_baf\, CAWeapons_ZU23 in ca\weapons\zu23\ CAWeapons_DMR in ca\weapons\dmr\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\ CASigns_E in ca\signs_e\, CA_AIR2_Su25 in ca\air2\su25\ CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CA_Anims in ca\anims\ CAWheeled_E_Ural in ca\wheeled_e\ural\, CA_Editor in ca\editor\, CAMisc in ca\misc\ CA_Missions in ca\missions\ CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\ CA_Dubbing_E in ca\dubbing_e\, CA_DubbingRadio_E in ca\dubbingradio_e\ CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\ CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\, Desert_E in ca\desert_e\ CA_Support in ca\modules_e\ssm\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\ Shapur_BAF in ca\shapur_baf\, CAWeapons2_RPG18 in ca\weapons2\rpg18\ CAWeapons_PMC in ca\weapons_pmc\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ CAWeapons_E_RPG7 in ca\weapons_e\rpg7\ CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\ CALanguage_missions_e in ca\languagemissions_e\, CAAir_BAF in ca\air_d_baf\ CAWeapons_E_Stinger in ca\weapons_e\stinger\ CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAWeapons_SPG9 in ca\weapons\spg9\ CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\ CAWeapons_E_STATIC in ca\weapons_e\static\, CAMusic_E in ca\music_e\ CAStructures_E_HouseA in ca\structures_e\housea\ CAWheeled_E_LADA in ca\wheeled_e\lada\ CA_Anims_Wmn in ca\anims\characters\config\wmn\, Takistan in ca\takistan\ CA_Animals2_Dogs in ca\animals2\dogs\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\ CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\ CAweapons_ksvk in ca\weapons\ksvk\, CA_Modules_E_UAV in ca\modules_e\uav\ CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\ CATracked_E_T55 in ca\tracked_e\t55\ CAWeapons_E_Searchlight in ca\weapons_e\searchlight\ CA_Missions_E in ca\missions_e\, CAweapons_E_m107 in ca\weapons_e\m107\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ CAWeapons_E_M110 in ca\weapons_e\m110\ CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\ CA_Modules_PMC in ca\modules_pmc\ CAStructures_A_CraneCon in ca\structures\a_cranecon\ CAVideo2_PMC in ca\video2_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\ CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\ CAWeapons_E_D30 in ca\weapons_e\d30\, CAAir_E_MI8 in ca\air_e\mi17\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ CATracked_E_T72 in ca\tracked_e\t72\ CAStructures_E_HouseC in ca\structures_e\housec\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ CAAir_E_UH1H_EP1 in ca\air_e\uh1h\ CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\ CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CAAir_E_Mi24 in ca\air_e\mi35\ CAAir_PMC_KA60 in ca\air_pmc\ka60\, CA_Modules_Marta in ca\modules\marta\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAWeapons_Kord in ca\weapons\kord\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ CAStructures_E_Misc in ca\structures_e\misc\ CACharacters_E_Head in ca\characters_e\heads\, CALanguage_e in ca\language_e\ CAMisc_E in ca\misc_e\, CA_Modules_E_Weather in ca\modules_e\weather\ HALO_Test in ca\air2\halo\ CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\ CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\ CAWeapons_E_AGS in ca\weapons_e\ags30\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ CAWeapons_E_Makarov in ca\weapons_e\makarov\, CABuildings in ca\buildings\ CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\ CAWheeled_E_SUV in ca\wheeled_e\suv\, CACharacters in ca\characters\ CA_Animals2 in ca\animals2\, CAMusic_PMC in ca\music_pmc\, CASounds in ca\sounds\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\, CAWheeled in ca\wheeled\ CAWheeled2 in ca\wheeled2\, CAWheeled2_MMT in ca\wheeled2\mmt\ CAWheeled3_TT650 in ca\wheeled3\tt650\ Mods: expansion;baf;pmc Distribution: 1485 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 Error loading control bin\config.bin/RscTitles/SplashMeridian4/Text_Meridian4/
  6. Godflesh

    Connecting failed.

    I'm having a similar problem. I can't connect to any servers right now. I receive the "connecting failed" message and all server icons are red "x"'s. I assume the "x"'s mean I can't connect because I am missing something, but I haven't found any explanation yet. Here's some background information. I have Arma2 free and Operation Arrowhead. I've patched them both to 1.11 and 1.60 respectively. I installed the Dayz mod with the install tool to 1.2. Like many other people who've recently picked up this game, I'm really excited about DayZ, but a little overwhelmed by the challenges of getting it to work. I hope I'm overlooking a simple fix! Does anyone have any advice? I would really appreciate any help at all.
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