Hi, I really liked your mod, like a game. There are several pozhilany. I myself am very bad speak English, in this translation done by Google Translite. I apologize for that. The original can be found under the spoiler.
A. Very poor distribution of the balance of zombies. The forests have dramatically added amount (forest cover most areas Chernorusi), otherwise you stupid "dive" into the woods. That's all. The man fled from persecution. In cities, too, need to be increased. A better reallocate approximately uniformly over the area of ​​settlement
Two. Behavior of zombies is not very playable. Well, first of stupidity running. From them you can get away whole miles. I shook all of them three miles until you get shot. So it is necessary either to remove the stumbling while running or increase the speed of movement (though it is so high). Desirable first.
Three. Secondly, they can prosecute a person indefinitely. Well, let's think logically. After all, when a person runs for prey, and if it disappears from sight, and man returns to his area of ​​habitat. The same? So the zombies have to do the same, or mass migration, and the devastation of entire regions are inevitable. It is necessary to do so - the zombies chase a person a certain distance (it must be remembered also that while running smoothly removed in order to prevent the eternal pursuit) as soon as it is - a return to a fixed area. And when the man disappeared from view - the same thing.
4. Add the possibility of starting randominizirovaniya weapons. What would appear from the start Randomnaya gun with a small number of randomly-tion of ammunition.
Five. Add animation, aiming, and the waving motion with his hands up (surrendering). The idea is that it is not always clear, aiming at you people (and therefore wants to shoot), or just keeps on ready for the case of zombie attack weapons. Waving for what would be denoted by their friendliness to denote the distance or the place waving fireworks. Surrendering to move - well, that's understandable.
6. Redistribute the spawn and loot. In my opinion, the best rep to do in the center of Chernarus, more loot on the coast, the most interesting thing to scatter in the woods. But we need a delicate balance, so I do not know.
7. It must be added water purification tablets (in stock for cards, etc.), and does the dirty salt water delirium to drink. This betrays the meaning of glazing, the replacement is not known what (clean or dirty) water in a jar, which is selected. Who drank the dirty water - ill. Too, and not fried meat.
Eight. Make it so that the chat and voice chat to communicate could be only with the radio.
9. Let the flashlight, portable radio and night vision devices are powered by batteries, which are placed in slots for cards, etc.
10. Add a selection of clothing from the start (when a player rep, then before it appears on the menu the type of equipment available, and he chooses the starting costumes).
Accordingly, all this should be in settings that could be corrected. There is a thought, but it is, in my opinion, the main one.