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SpaceSciences

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About SpaceSciences

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  1. SpaceSciences

    War Prisoners

    And do theyonly give up? or can they also run away?
  2. SpaceSciences

    War Prisoners

    Woahh really, this is very coool. Every Arma Part is going to be better and better. Thanks for this fine Message. Are there more informations about this?
  3. SpaceSciences

    War Prisoners

    I know Arma is a Wagame and it wants to be realistic. But In my opinion I missed a very big Point and that is the point tat no enemy soldier....specially the AI cant be captured. AI Units are fighting against you and your troops like fanatic fighters until they all die. But in All wars soldiers will be captured as war prisoners and Soldiers are differently Motivated. Lets remeber to WW2 in wich more than 300.000 demotivated german Soldiers were captured in Stalingrad. Or Iraq war in wich many of Saddams Soldiers gave up. I mean imagine you want to capture a village. The Village is defended by 3 Taks and 30 soldiers. And you as a Attacker have Artillery and 12 Tanks and 40 Soldiers. Than you start your offensive first with artillery and anti tank missile and destroy all enemy tanks and kill 10 of 13 with artillery. is it realistic that the enemy continues fighting against your troops? Only in Some cases, if they are special and very loyal or fanatic troops. So my idea how to realize that with AI troops is: 1.Every AI troop have a motivation bar wich will be weaker if the attacking enemy troops are much more stronger in comparision to the AI. We can use the editor to improve the Motivation of the Soldiers. if the value is very high, enemy troops will fight until they die, if the value is set to the lowest, enemy troops will give up or leave the battle/run away much faster. If troops give up, they will put the weapons down and maybe hod a white flag or something in their hands. I mean there is a clear difference between troops in the world. I dont think if we are able to compare loyality and Motivation of US Marine Forces or some 3rd world resistance forced during the fight. I mea its definitly not normal if you attack with 100 troops and 10 tanks and artillery against 10 infantery troops, and the infantery troops will fight until they die. This would bring much more strategic deepth into this game and will bring much more mission opportunities. Imagine we can also do missions like splinter Cell ect with this function or we can create missions wich includes kidnaping of high ranking officials or an improofed inflitration system
  4. SpaceSciences

    AI Improvement

    I want to add something to AI, I realized that the AI is very good at shooting. Even if a far away from the nemy, they hit me with some single shots but in my opinion that not realistic. often firefights are over after some seconds. But if we take a look at real fights, often soldiers dont shoot so preciseley to the enemy. Or for Example Air assaults, in My opinion machine gunners or even Tank MGs AI are attacking air units with a very high precisition.
  5. SpaceSciences

    Arma 3: Community wishes & ideas- DISCUSSION

    I think I have a very intersting Idea , I hope you share my Opinion: The High Command Mode from Arma2 was very cool. Can you give the High Command also a Artificial intelligence. Because it would be cool for Editing and Playing. So that player wich are playing as a high Commander and control a lot of troops on the map , playing against a artificial comander wich is also able to control artificial intelligence units on the map. In my opinion the game can find some strategic advantages. Is something possible? (And is it possible that units like tanks ect will use tanks wich use streets ect and will not try to pass mountains and see? I think this can be a good improvement in comparision to this Arma 2 option. I hope soe will share my opinion and think about this Idea.:)
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