randomslap
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Everything posted by randomslap
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Ok thank you for sharing these errors. I am currently working on a different project. I will try my best to fix this ASAP. ---------- Post added at 16:13 ---------- Previous post was at 16:11 ---------- Hey sorry that I haven't messaged you back yet. I am busy at the moment, and I am unable to investigate the landing gear issue that you are having with your HALO script. After watching this video, I am impressed. Thank you for creating this script and I will try my best to find out the landing gear thing.
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Problem is is that I am not very good at creating sqf files. So I may need someone to create one for me.
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Hahaha thanks!
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No. Credible Sport was a project conducted by the U.S. in 1980.
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Just to let everyone know, the development of this mod may slow down. I am starting on a new project. What do you guys think about the project, "Credible Sport". ;)
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I have just downloaded the mod with the public link and it is working. The update is not on Play withSix nor Armaholic yet. The issue that Azer stated is unable to be fixed. This issue has existed in ArmA 2.
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Update! v2.3 -FIXED: Invisible wall at cargo door -FIXED: Floating seats -FIXED: Walls are added to fix the no-clip (needs some work) -FIXED: Flare patterns are accurately correct -REMOVED: Igiload by Igi_PL -ADDED: Pilot and CoPilot animation stick -ADDED: Attach and Detach/Detach all option
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It probably be release tomorrow or Saturday. I am trying to add instruments and I am also touching up the cargo drop script. The Igiload will no longer be in the pbo. I have gotten rid of the invisible wall in the back. I have also added the cargo door to go halfway down for cargo drops. I will not tell everything that I have fixed right now, but these are some fixes I have made so far.
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There are walls but its still needs some work.
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[WIP] USAF Air Asset MOD
randomslap replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't wait for the F-22! -
Lol I have finally fixed the invisible wall. So you can now load vehicles without the Igiload. ---------- Post added at 02:19 ---------- Previous post was at 02:14 ---------- I will look into the MCC Sandbox and VVS issue. One problem is I do not know how to use either of them. So it may take some time to fix it.
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Thanks! Just a few touch ups. Making big progress. :D
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Progress! http://cloud-4.steampowered.com/ugc/3316080684553601960/901815079C267694D17471779334832704D56514/1024x576.resizedimage (124 kB)
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I do not know if I can model the interior. I am a one man team on this mod. I am trying my best to work on this mod. My first objective is to implement features that I know how to put in. The interior modeling is one of the things that I do not know how to do right now. Please be patient. I may try a stealth version, but that will be one of the last things that I will do to this mod.
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Sorry for double post. That was typed from my phone.
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Good news! First, I have finally fixed the floating seats issue in the second pilot seat. I also have made the flares launch like the real C-17 does. Finally, I have added the pilot and copilot stick animations. New update will be coming soon. ---------- Post added at 16:40 ---------- Previous post was at 16:34 ---------- Good news! First, I have finally fixed the floating seats issue in the second pilot seat. I also have made the flares launch like the real C-17 does. Finally, I have added the pilot and copilot stick animations. New update will be coming soon.
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If you used the Igiload, then I do not know. Please ask Igi_PL about this issue.
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Thank you for your feedback. That will be put on my list to fix. I do not know when the issue will be fixed though.
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Got it. I just fixed the no clip issue but it needs a touch up. Now the interior, I will try and fix the interior when I can.
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I am going to remove the Igiload from the pbo. Igi_PL recommended NOT to have it in the pbo. Therefore, you will need to have a scripted mission using the Igiload in order to load cargo and vehicles.
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IgiLoad script - logistical support
randomslap replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for informing me. I will remove the script from the C-17 pbo ASAP in the next update. -
No, you have to be sitting down, but I will try and figure that out. ---------- Post added at 12:33 ---------- Previous post was at 12:31 ---------- I am working on that issue. Please be patient. ---------- Post added at 12:37 ---------- Previous post was at 12:33 ---------- I am trying to decide whether to take it off or not, but that is up to the community.
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You dont need to download the Igiload script. It is already implemented into the C-17 mod. You need to wait maybe 1-2 minutes before loading a vehicle. A green scroll option will pop up when there is a vehicle behind the C-17. It will say "Load in vehicle". Currently you can not drive vehicles directly into the plane. I am currently working on the issue.
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New update! v1.8 -FIXED: Invisible interior -FIXED: AI can take off without breaking the landing gear -REMOVED: Attach and Detach/Detach all option (use the Igiload option) -CHANGE: Less difficult to bank directions ---------- Post added at 00:01 ---------- Previous post was at 23:59 ---------- Igiload is universal at the moment. I may change it so that it is only for the C-17. ---------- Post added at 00:12 ---------- Previous post was at 00:01 ---------- Now, I have a question for the people that use this mod. Should I remove the Igiload? I put the script in because I thought it would be easier to have access of loading vehicles instead of having to create a mission.sqm.
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Got it. I will take a look at it but it may take some time to fix. ---------- Post added at 16:18 ---------- Previous post was at 16:17 ---------- Im not quite sure when they will be working. I know how to install them onto the plane, but I do not know when I will do that.