Jump to content

randomslap

Member
  • Content Count

    245
  • Joined

  • Last visited

  • Medals

Everything posted by randomslap

  1. randomslap

    F-35C Lightning II

    Not that I know of as of right now. I've disabled PhysX on my F35B so it can land on the LHD and the Nimitz. I personally see the PhysX worthless as it does not benefit anything but the realistic collisions. If I were you, I would remove PhysX so that the community can enjoy landing on the Nimitz if they desire, but it is your project so do what you would like. The only change you would need to make is the "airplaneX" to "airplane". You can keep the Geomtry PhysX LOD in your P3D. Well anyways, good luck with the MANW contest!
  2. Sorry for the slow progress. I have been really busy with finals week and RL stuff, but I'm on winter break now! So I will have more time to work on this. ---------- Post added at 01:34 ---------- Previous post was at 01:23 ---------- Pylons have also been added. Ordinances can be changed via Service Menu by John_Spartan. Sample Loadout
  3. I'm trying my best to keep this mod standalone with out any mods required and integrating the OffBoresight is not a script or easy to put.
  4. The issue is that I won't have much time to work on this after February, but I am only thinking of using the knobs, stick, and throttle. Nothing big like the screen, etc.
  5. Soooo here's a question for you guys. Olli recently released his F35C source files and stated that people can modify it and release it as long as they give him credit (by-nc-sa license). Well, I wanted to ask you guys if I should use his cockpit content for the F35B. This will give me a shortcut and a faster release date. Or do you guys want to see a different cockpit that may or may not look better.
  6. randomslap

    F-35C Lightning II

    Olli's F35C has Nvidia PhysX enabled and the Nimitz does not which creates the "exploding" issue. When ever a Nvidia PhysX enabled object has collided with a non-PhysX model, Nvidia PhysX will react and it will think that the enabled PhysX object has crashed into a inanimate static object or wall.
  7. randomslap

    Boeing C-17 ArmA 3 Mod

    So the link to the C-17 is now taken down to prepare for the upcoming update on the USAF MOD. The only place to obtain the C-17 right now is Armaholic or PwS, but those links will be taken down when the update is available on the USAF Mod thread.
  8. Thank you very much! Btw I can't wait for your MH60 DAPs. Probably my favorite out of every helicopter that exists and I'm a really big 160th SOAR fan. :D
  9. I think its just the angles. I took some size comparison shots with Olli's F35C ---------- Post added at 17:40 ---------- Previous post was at 17:39 ---------- https://manuals.bisimulations.com/vbs3/3-6/devref/Content/Config_Manual/CfgAmmo/amm_offBoresightAngle.htm
  10. I've been looking at VBS3 config entries and I keep coming across offBoresightAngle = 90; in the CFGAMMO but sadly it doesn't work in ArmA 3(from my testing)
  11. The FB-22 is a fighter bomber, unlike other bombers that can't defend itself from other fighters. I don't think its a naval aircraft. It's just a F22 with delta wings and larger weapon bays for SDBs.
  12. Ya my goal is the canopy to look like this http://www.jsf.mil/images/gallery/sdd/f35_test/a/sdd_f35testa_100.jpg (1630 kB)
  13. Ok thank you for your feedback. I will lower the specular settings and upload the new images. ---------- Post added at 23:23 ---------- Previous post was at 23:22 ---------- Btw, what do you think about the think purple-ish, brown-ish, tinted glass?
  14. Let me know what you guys think. I'm still trying to figure the textures out.
  15. Funny thing is that John informed me of this. I don't know why the F18 doesn't have this. I will look into this and hopefully I will be able to figure it out and spread the word.
  16. Yes you are correct, the Master Arms - Safe will disable the boxes in your face. Btw, here is the config line that will allow you to lock on off boresight: missileLockCone = 180; or missileLockCone = 360; Put this under an ammo class name.
  17. I'm sure that it will be compatible once the carrier is released. I have been learning many things from John about modding. He has helped me out with this F35 and I am sure he will let me know how to add the upcoming features for his new carrier. ---------- Post added at 23:38 ---------- Previous post was at 22:55 ---------- So here's part of the DAS system. Thank's Kimi for helping me out with the HUD! Simply shows all ground and air vehicles :) ---------- Post added at 23:39 ---------- Previous post was at 23:38 ---------- BTW thats only part of it. I will be working on seeing through the cockpit and having nightvision.
  18. No, I won't be making any planes that do not fit in the A3 setting. My next project will either be another 5th gen aircraft or a large cargo ship for realism units that would like to do anti-piracy operations.
  19. Ya the only reason why the F35B is being separated is because it is USMC aircraft. However, the F35A is a USAF aircraft and it may appear in the USAF Mod after the release of the F35B.
  20. I will probably still make a RDAF and the RAF skins. I just don't know when. ;)
×