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KenLee318

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Everything posted by KenLee318

  1. KenLee318

    ARMA 3 - still unrealistic optics

    Hogthar might make some Design Master scopes for ArmA 3 if they don't have it. (The 3D ACOGs are truly awesome!:cool: Made my missions feel real, also the M4 variants are so diversified and flexible I don't need any other addons to find one suitable) http://img163.imageshack.us/img163/3476/screenshot2012031622534.png (1265 kB) btw GJ again on that Hogthar!
  2. Searched but couldn't find the answer. So I decided to start really using the ACE wounding systems, used it before. Thought not going to be a problem. The trouble is I can't find a way to remove the IFAK magazines (Meds, whatever its called. Bandages, morphines...) that are in the rucksacks. I want some units to only carry equipment but not these med supplies. They seem to be unable to be removed. I used the following in the units' init field after I added the rucksack (RUSH 72 if you might want to know) [this, "MAG", "ACE_Bandages", -1] call ACE_fnc_Removegear; [this, "MAG", "ACE_LargeBandages", -1] call ACE_fnc_RemoveGear; [this, "MAG", "ACE_Morphine", -1] call ACE_fnc_RemoveGear; [this, "MAG", "ACE_Tourniquet", -1] call ACE_fnc_RemoveGear; But it wouldn't work. I can't find anyway to do that. Does anyone have a solution?
  3. I have been playing the editors and mods around for a short while and once I looked through the codes on six config browser I saw that those codes about the weapon mounted on the SUV (M134 in this case) are all specified So can i like change the weapon mounted by simply changing "M134" and other ctuff to other weapon's corresponding class name? Still can't find the answer after searching
  4. Thx for that, will try to make it :cool:
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