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KenLee318

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About KenLee318

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  1. KenLee318

    ARMA 3 - still unrealistic optics

    Hogthar might make some Design Master scopes for ArmA 3 if they don't have it. (The 3D ACOGs are truly awesome!:cool: Made my missions feel real, also the M4 variants are so diversified and flexible I don't need any other addons to find one suitable) http://img163.imageshack.us/img163/3476/screenshot2012031622534.png (1265 kB) btw GJ again on that Hogthar!
  2. Searched but couldn't find the answer. So I decided to start really using the ACE wounding systems, used it before. Thought not going to be a problem. The trouble is I can't find a way to remove the IFAK magazines (Meds, whatever its called. Bandages, morphines...) that are in the rucksacks. I want some units to only carry equipment but not these med supplies. They seem to be unable to be removed. I used the following in the units' init field after I added the rucksack (RUSH 72 if you might want to know) [this, "MAG", "ACE_Bandages", -1] call ACE_fnc_Removegear; [this, "MAG", "ACE_LargeBandages", -1] call ACE_fnc_RemoveGear; [this, "MAG", "ACE_Morphine", -1] call ACE_fnc_RemoveGear; [this, "MAG", "ACE_Tourniquet", -1] call ACE_fnc_RemoveGear; But it wouldn't work. I can't find anyway to do that. Does anyone have a solution?
  3. Thx for that, will try to make it :cool:
  4. I have been playing the editors and mods around for a short while and once I looked through the codes on six config browser I saw that those codes about the weapon mounted on the SUV (M134 in this case) are all specified So can i like change the weapon mounted by simply changing "M134" and other ctuff to other weapon's corresponding class name? Still can't find the answer after searching
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