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AlphaKappa

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About AlphaKappa

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  1. Is that possible? I would have no idea of how to do that... if you do, please let me know! Thanks!!!
  2. Hi, Does anyone know if it's possible to change the name of a unit? For example, I want to use the insurgent Commander character as a "Soviet General". Is it possible to change his name so it doesn't just appear as "Commander" in-game? Thanks in advance!!! You guys are a ton of help.
  3. Yeah, I did, and I really tried to get it working but I just don't know how to make a Scud Launcher "search" for the nearest flat area. I just don't know what to do with it outside of that command.
  4. I want to have a hidden Scud that spawns somewhere on the map, but obviously it needs to spawn on level ground so it doesn't look ridiculous. I really don't understand how to use "isFlatEmpty", so could one of you beautiful gentlemen help me out? How should I go about scripting this beast? Thanks in advance!
  5. Searched for this one and I couldn't find anything on it. Is there any way to randomly add trees to the Takistan map? Or maybe to scatter trees within certain regions? Does anybody have any tips about how to do such a thing? Thanks!
  6. I couldn't find anything about this. I'm interested in making a "survival" type of mission using the food/water system from DayZ. Is there any way to do this? Thanks for your help!!!
  7. Hey guys, I've searched high and low, and I just can't find a list of content included in ACR. I'm really curious about the new vehicles... can anyone post a list or direct me to a website with one? Thanks!
  8. Does anyone know how to do this? I searched but couldn't find anything about it... Thanks!
  9. This seems to make the helicopter near-indestructible to SAM's. Is there some way to modify that or maybe use something else so that the helicopter can be tougher, but not invincible?
  10. I edited one of my custom missions while the DayZ mod was active, and now if I try to open it while DayZ is off, I get this: "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.dayz_equip" Is there anything I can do to recover my mission? I'm pretty sure nothing on my map is DayZ-exclusive, but maybe there are certain vehicles/things that I should delete? I just have no idea which. If you can help me, I would really appreciate it, as I've put dozens of hours into this custom campaign. Thanks in advance!
  11. Does anyone know how to do this? After searching around, I haven't been able to find anything about this. Can you boost the "health" of a helicopter, for example? Thanks
  12. Thanks for explaining that snippet of script. I'm going to implement that in my map tonight when I get home from work! And I'll definitely check out those pilot missions, especially Hellfire. ---------- Post added at 22:25 ---------- Previous post was at 22:01 ---------- I've been so crazy-busy with work that I haven't had the chance to check your script, but as soon as I have the free time I'll plug it in and check it out! Thanks for the offer to help me implement it too... I just might take you up on that. The only thing is, I can't really visualize the procedure based on your description. "Call for adjust fire using 0-0-2 This will fire a single adjustment round - observe where it strikes Be aware that the inital round will normally have a wide splash area so you may have to use sound/smoke to ID the splash Either plot the strike on your map or use your gut to guess its location relative to yours and the target Work out the distance left/right the round needs to come to be in line with you and the target Make the adjustments required using 0-0-(4 to 8 as required) The hint on the top left of the screen will show you your current adjustment Adjustments are in lots 50m, these are cumulative (eg. to go left 150, up 100, do the left 50 adjustment 3 times and up 50 twice) " ...I think I'll have to just load it up and see it. I think the realistic approach sounds really cool, though! Definitely excited to see it in action. And yeah, if there's ever a time in the next couple of days where we're both free, you're more than welcome to join me for a test/run-through. My Steam I.D. is "AlphaKappa". ---------- Post added at 22:27 ---------- Previous post was at 22:25 ---------- I've been so crazy-busy with work that I haven't had the chance to check your script, but as soon as I have the free time I'll plug it in and check it out! Thanks for the offer to help me implement it too... I just might take you up on that. The only thing is, I can't really visualize the procedure based on your description. "Call for adjust fire using 0-0-2 This will fire a single adjustment round - observe where it strikes Be aware that the inital round will normally have a wide splash area so you may have to use sound/smoke to ID the splash Either plot the strike on your map or use your gut to guess its location relative to yours and the target Work out the distance left/right the round needs to come to be in line with you and the target Make the adjustments required using 0-0-(4 to 8 as required) The hint on the top left of the screen will show you your current adjustment Adjustments are in lots 50m, these are cumulative (eg. to go left 150, up 100, do the left 50 adjustment 3 times and up 50 twice) " ...I think I'll have to just load it up and see it. I think the realistic approach sounds really cool, though! Definitely excited to see it in action. And yeah, if there's ever a time in the next couple of days where we're both free, you're more than welcome to join me for a test/run-through. My Steam I.D. is "AlphaKappa". ---------- Post added at 22:36 ---------- Previous post was at 22:27 ---------- HOLD THE PHONE. Are you telling me the Hip has a working winch? Is there any way I can add THAT to the Apache? I know it's not realistic in the least, but like I said, I'm trying to pay homage to those old Desert Strike games (in which you could hoist fuel/ammo/armor with a winch on the Apache). Also, as much as I love the Mi-24 (and its capacity for passengers!), it's just not maneuverable enough for this campaign. I think the Apache is way better at dodging and dealing with A.A.
  13. Great stuff, guys! Both of you have been very helpful. Thank you! ---------- Post added at 13:49 ---------- Previous post was at 13:45 ---------- I'm not very clear on how that script would work. Does "dotarget" make a unit attack a specified unit? And ~1 is like "wait 1 second"? I like the idea for an escort mission, by the way! I'll probably do something like that as well. ---------- Post added at 14:02 ---------- Previous post was at 13:49 ---------- I kind of want to go large-scale. I'm trying to kind of imitate the style of the "Desert Strike" games, which are a bit unrealistic (1 chopper vs an army, practically). So on the one map I have a bunch of missions like "rescue the stranded sailors", "blow up the fuel dump", "knock out the radar sites", "destroy the tank depot", "destroy the arms bazaar", "capture the enemy commander". A recon mission is a sweet idea. I need to do some more reading about synchronization so I can incorporate some attack scenarios... right now most of my stuff is pretty static (enemies patrol around, at most). Your artillery script looks cool! I wanted to plug in the ability to call in MLRS strikes/off-shore bombardment so I'll definitely consider that. Not totally sure which script to go with, though... ideally, I just want the player to be able to call in a set number of MLRS/naval bombardments (maybe 3-5 uses allowed for the whole mission). Maybe with MLRS units near your home base that actually fire.
  14. Hey all, I'm working on a lengthy co-op campaign (one level instance) for my friend and I to play through as Apache pilots, and I really want to impress him with the editor's capabilities! So do you guys have any ideas for mission variety? Maybe point me in the direction of some cool scripts? For example, how might one go about making a hostage situation? Where an enemy "squad" has civvies nearby, and if the squad gets attacked, they'll open fire on the hostages? I want as much variety as possible... right now all I have are "search and destroy" missions, a rescue mission, and a capture mission. I really want to implement some more stuff, although my script skills are very limited... so any input would be a huge help! Thanks, -Alex
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