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rob3para

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Everything posted by rob3para

  1. rob3para

    Missing Units

    The Faction names work with the CQB module in Alive but does not work with the OPCOM module- says warning no usable groups found.
  2. rob3para

    Missing Units

    Cant get Alive to work with the Faction names, not sure if anyone else has got it working.
  3. rob3para

    Combat Space Enhancement 0.2

    Same for us on server if wounded ok but if killed you respawn instantly at base, tried to follow how you explained with the modules but no luck.
  4. Hi have a problem when we run on server all the enemy spawn in but just stand there and don't shoot, not sure whats wrong. Any help as mission looks very good but frustrating that nothing shoots back
  5. rob3para

    NATO 5.56 and 7.62 adjustor

    One quick question if dedicated server is running the mod does clients need to be running it as well
  6. rob3para

    Sangin WIP

    Hi Smokedog, looking good can't wait to play Patrol Ops/Alive on this. Hope you are keeping well jump on TeamSpeak for catch up if you have the time.
  7. Can any help me with this error- In the editor everything seems to work, watched the videos and think I have put all correct modules in but when I run mission on server it does not work and everyone gets the following error- ALIVE Registry - Warning module startup appears to be broken, aborting. Check your module syncronisation settings for possible errors - Module remaining to be started: ALIVE_MI - Module remaining to be started: ALIVE_ML - Module remaining to be started: ALIVE_ML - Module remaining to be started: ALIVE_OPCOM - Module remaining to be started: ALIVE_OPCOM Server is running new 0.52 version
  8. rob3para

    Patrol Operations 2

    Thanks but still cant get it to work, my fault should have explained it is for Arma 3 port got everything else working just got to sort MHQ. Think one problem is when deployed Arma 3 as not got camo nets yet.
  9. rob3para

    Patrol Operations 2

    After some help if possible, have change the vehicle which I want as the MHQ. In the mps_func_mhq_gettype have changed this to new class name. But problem is when I scroll deploy the vehicle disappears, it drops the ammo box ok. If anyone can let me know were I am going wrong would be great help.
  10. rob3para

    got my a2 islands working in a3

    Very nice smoke, will have a look at that tomorrow.
  11. rob3para

    Patrol Operations 2

    Hi, We have also had this problem. We fixed it by removing the ACE wounds script in - mps_func_detect_ace. We then added the full ACE 1.9.2 ACE revive script and also added the ACE modules to the map. I think to get ACE working fully you need to make a full dedicated ACE version. We have also make a PvP version were there are 6 Opfor player slots- This is ACE and ACRE with ACE revives, this seems to be popular with in our clan. This version is on our map Sangin/Helmand (Hellskitchen) @ 3para server. ---------- Post added at 09:02 ---------- Previous post was at 08:34 ---------- Sorry forgot to add that we have a PvP No ACE version which uses norrin revive. Roy- couple of other features we added- Alice modules- Car bomb script added so some of the random car in towns explode. Also we use civilian death counter script this is set to 30 civie deaths, makes blufor PID there targets first. MSO road block script- we use this to add in a few enemy roadblocks. MSO town marker- this helps in PvP identify which town people are in.
  12. rob3para

    Iranian Forces Mod

    Hi, I am after some help if possible- Looking at porting the iranian forces into Domination as the new enemy, but struggling to find the Group classnames which need to be changed in the i.server.sqf file. Can anyone help me where to find the infantry group class names. many thanks
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