torstenb
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ACE3 - A collaborative merger between AGM, CSE, and ACE
torstenb replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First, thanks and gratulations for the release. :) Looking forward on what will be included in the future. And then, sorry for asking again but I am a little bit confused. Is the medical system working for AI? Or the revive system? If so how do I have to set it up? I placed the modules and shot my AI-Teammate in the right leg for testing. Ok, he said he is hurt but I couldn't heal him. As I shot a 2nd or third time on him he felt down - stood up - couldn't help him. The leg wasn't showing up in the ACE-Medic Menu. Just arms, head and torso. After a 3rd shot (all in the same leg) he felt down and then I was able to choose the legs in the menu but the information was: everything is ok, so I checked his pulse: zero, dead, no medical treatment like CPR possible... Is it a bug, not implemented or my fault in setting up the modules wrong? Thanks for help -
Combat Medical System 0.5 Released
torstenb replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've tried the AddOn right away when I saw the Thread. Looks pretty nice. I just have a problem. I tried it with AI, placed myself as a medic in the editor and gave my comrade a clean shot in the foot - sorry mate. ;) I checked pulse - around 90, no response, blood pressure around 120/70 - heavy bleeding on the legs. So I applied several bandages but the legs never turned white. They remained in those light red condition but bleeding was gone. I checked pulse again, 75 - alright let's do something against his pain - 1 shot morphine. Pain was also gone a few seconds later. Looked good so far - if this would be a mission I would say the person is ready for transport. But suddenly he felt into the typical unconscious state, just lying on the ground. checked the pulse -nothing - blood pressure 4/4 So I started giving him 1xepi + cpr + saline ... cpr + saline I did about 2 or 3 times and he woke up - YEAH! But, he was awake with no pulse/blood pressure 55/55. Necromantic Medic? ;) Is this a bug or did I something wrong? -
German Armed Forces WIP Thread
torstenb replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ha, I suggested this a few months earlier in a different forum. Comment: "We don't think that this will be made." So I am very happy that you changed your mind. Great job! :) -
German Armed Forces WIP Thread
torstenb replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, the Button on the Mouse Wheel didn't worked for any reason. Mapped a different button and it works like a charm. :) Very nice features! Edit: I remember when we drove in convoy during my service at the German Forces we had green and/or blue Flags on the car. Did you thought about implementing this feature? Edit2: http://de.wikipedia.org/wiki/Verband_(Stra%C3%9Fenverkehr) -
German Armed Forces WIP Thread
torstenb replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx Mike. Mapped the key but I don't have any menu to choose when I press it. What shall happen at the given points? Open doors or something? -
German Armed Forces WIP Thread
torstenb replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
User Key 20? :confused: -
M109A6 Paladin v1.1 (UPDATED)
torstenb replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Edit: Nevermind, found the answer -
M109A6 Paladin v1.1 (UPDATED)
torstenb replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a question: On some islands the FCS won't work. I always get the message that there is no solution. I tried different targets (grids), I checked that the Howitzer is on a flat surface without any slope. I tried different distances and so on. For example: Map is Celle2 Howitzer on 67901383 (south of the village of "Klein Hehlen") facing towards NE, deployed spades. Target is 68662022 Altitude 51 (Hermannsburg) I get "No solution for this target" all the time on this map. There are several others. Is there a way to manually calculate a fire solution? Or is this just a bug in Arma/the map/whatever? Thx for the answer. -
M109A6 Paladin v1.1 (UPDATED)
torstenb replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I did my army service at an Artillery Battalion using the FH-70 - later the PzH2000 and so I had to try this AddOn. I just can say: Wow! Its a blast! Thx for this and the best thing is: No ArmaA Artillery Computer in it. So keep ignoring the remarks to implement this. Thumbs Up! :clap: -
Hey mondkalb, great Add-On. Just had an Fly-Over and a little Sightseeing in some Citys/Villages. Very impressive! :459: :clap: One thing I just have to mention. I started in the editor, set date to 1st of July and 7.00am. It was absolutely dark like at 3 or 4am in summer. I then changed weather conditions to "perfect" - no clouds, no fog and 12.00 (noon). The sky was blue, but I missed the bright shining of a sweet summer day. Everything looked a little bit greyish. And I noticed that the sun is standing in Northern Direction. :Oo: Would be sweet to fix this and to gain some light in the morning :) Anyway I have to say: Great work! Thx for this!