Many thanks.
On another note, how would I go about lowering the AI accuracy with MCC?
Browsing through the forums here seems to indicate it should adjust based upon the server profile settings. This however does not seem to be the case and using the in-game MCC settings option doesn't seem to have any effect on the AI either.
The ai flat out devastates my friends and I, getting consistently 1 hit killed by enemies from half a click away while in cover is not good for morale.
I've also thrown VCOMAI at the problem but this does not seem to help for MCC. Running normal pre spawned enemy missions with mcc running in the background results in AI following the profile settings. Spawning units with MCC in any way, like the mission generator creates walking terminators.
I'm experiencing the exact same thing with the mission version of MCC. I've literally tried setting the AI accuracy to 0.01 in vcomai, server.profile and the mcc mission init, but we still get 1hk from insane ranges.
I've been hammering at this problem for the last few days but have so far run blank.
Some help on the problem would be much appreciated.
My server.profile: http://pastebin.com/WbKkwHdt
With that profile the AI should be pretty horrid, and it is in anything but MCC.
Edit*
I came across this excellent solution from JayNic.
Bit baffled about the lack of documentation regarding these profile changes from Bohemia but at this point I'm just glad to have found something that works.