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DeltaForce96

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About DeltaForce96

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  1. DeltaForce96

    Diving Under Water

    YAY me too! BTW nice to see an update. It was time I was constantly watching the thread ahah. BTW, Indiglo style is awesome, that cyan color is stunning on the dive computer. Also, what's up with the SDV? Have you added anything to it?
  2. DeltaForce96

    Diving Under Water

    Oh man... UNDEX are just horrible!! Now I'll stay away of pools in time of war!
  3. DeltaForce96

    Diving Under Water

    He already achieved to make the player able to attach a limpet mine to the boats. I'm sure this can be done with satchel charges. Anyway, wouldn't be realistic to turn it invisible! What the heck? Instead, if you're a smart guy, you attach the limpet to the bottom of the boat which probably enemy will never check (Unless the mod turns out to be MP compatible and you'll be fighting against Human Players...)
  4. DeltaForce96

    RQ-11 Raven A

    @Zephyrdark Well I think that's because ArmA 2 standalone didn't support backpacks. I thought about ACE 2 but those backpacks are different so... Only Arrowhead factions. I might be wrong... Do you have Combined Operations? Or Standalone?
  5. DeltaForce96

    RQ-11 Raven A

    Feint I placed a man on the map and another one set as playable. I assembled the Raven and launched it then, I switched to the other man and noticed that if I aim at the previous soldier, I had the actions to Launch the Raven. Tried it and it gave my soldier a RAven to launch, so there were two Raven flying. Just saying, not a problem for me but it may be for you ;)
  6. DeltaForce96

    Diving Under Water

    John1000, not sure about what you're typing here :confused::391::annoy::icon_question::Oo: Can you at least write in a normal way, making less confusion between one period and another? Because it seems that: you think your talking in another post; you think you can add things from other games; you think this post is somehow a kind of place where to express our wishes about ArmA III and/or this is a mod that is going to improve ArmA III; you think you found an answer to a never asked unknown question; Not flaming in anyway. Am I the only one who thinks so?
  7. Is there anyone who downloaded the videos once? Can he kindly upload them somewhere like Mediafire? It would be useful for newest ArmA II players.
  8. DeltaForce96

    Diving Under Water

    @john1000 "what about.... .....asking for" and what does this have to do with the thread? -_-
  9. DeltaForce96

    Diving Under Water

    Little project uh?? Feint, you're the man!
  10. DeltaForce96

    Diving Under Water

    So is the player able to shoot underwater? Do the bullets encounter any limitation?
  11. DeltaForce96

    Diving Under Water

    Hey Feint, I followed this mod on Armaholic. Since you were no more updating the thread, I started following this one. You keep stunning me with your mod. Awesome job! For being not detected underwater can't you use the "setcaptive" command? For example: "Player setcaptive true" under a certain depth. Over that depth, you make Player setcaptive false, and then the enemy can attack you again. So that can simulate enemies difficulty to see you underwater.
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