DeltaForce96
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YAY me too! BTW nice to see an update. It was time I was constantly watching the thread ahah. BTW, Indiglo style is awesome, that cyan color is stunning on the dive computer. Also, what's up with the SDV? Have you added anything to it?
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Oh man... UNDEX are just horrible!! Now I'll stay away of pools in time of war!
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He already achieved to make the player able to attach a limpet mine to the boats. I'm sure this can be done with satchel charges. Anyway, wouldn't be realistic to turn it invisible! What the heck? Instead, if you're a smart guy, you attach the limpet to the bottom of the boat which probably enemy will never check (Unless the mod turns out to be MP compatible and you'll be fighting against Human Players...)
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@Zephyrdark Well I think that's because ArmA 2 standalone didn't support backpacks. I thought about ACE 2 but those backpacks are different so... Only Arrowhead factions. I might be wrong... Do you have Combined Operations? Or Standalone?
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Feint I placed a man on the map and another one set as playable. I assembled the Raven and launched it then, I switched to the other man and noticed that if I aim at the previous soldier, I had the actions to Launch the Raven. Tried it and it gave my soldier a RAven to launch, so there were two Raven flying. Just saying, not a problem for me but it may be for you ;)
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John1000, not sure about what you're typing here :confused::391::annoy::icon_question::Oo: Can you at least write in a normal way, making less confusion between one period and another? Because it seems that: you think your talking in another post; you think you can add things from other games; you think this post is somehow a kind of place where to express our wishes about ArmA III and/or this is a mod that is going to improve ArmA III; you think you found an answer to a never asked unknown question; Not flaming in anyway. Am I the only one who thinks so?
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Comprehensive and In-Depth guide to commanding your AI squad
DeltaForce96 replied to Baz's topic in ARMA 2 & OA - GENERAL
Is there anyone who downloaded the videos once? Can he kindly upload them somewhere like Mediafire? It would be useful for newest ArmA II players. -
@john1000 "what about.... .....asking for" and what does this have to do with the thread? -_-
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Little project uh?? Feint, you're the man!
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So is the player able to shoot underwater? Do the bullets encounter any limitation?
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Hey Feint, I followed this mod on Armaholic. Since you were no more updating the thread, I started following this one. You keep stunning me with your mod. Awesome job! For being not detected underwater can't you use the "setcaptive" command? For example: "Player setcaptive true" under a certain depth. Over that depth, you make Player setcaptive false, and then the enemy can attack you again. So that can simulate enemies difficulty to see you underwater.