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Everything posted by KrisSerbia
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I want to make mission where RPG man has fire on Blackhawk and hit it.How can I make to he fire on Blackhawk and hit it with only 1 rocket?:confused: SORRY FOR BAD ENGLISH
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What's wrong with this flashbang script?
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Edit:Can you please put in script ppEffectCreate because I don't know how to use it.:confused: Thanks:) -
What's wrong with this flashbang script?
KrisSerbia posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can anyone please tell me what's wrong with this flashbang script: //brightness //contrast //blend colour //colorize "colorCorrections" ppEffectAdjust [1.0, 1.0, 1.0, [1.0, 1.0, 1.0, 0.1], [0.0, 0.0, 1.0, 1.0], [0.0, 0.587, 0.0, 0.0]]; "colorCorrections" ppEffectCommit 0.1; Sleep 0.2; //brightness //contrast //blend colour //colorize "colorCorrections" ppEffectAdjust [1.0, 1.0, 0.0, [1.0, 1.0, 1.0, 0.0], [0.0, 0.0, 1.0, 1.0], [0.0, 0.587, 0.0, 0.0]]; "colorCorrections" ppEffectCommit 2; Thanks:) -
1.What is wrong with this script: //FLASHBANG //brightness //contrast //blend colour //colorize "colorCorrections" ppEffectAdjust [1.0, 1.0, 1.0, [1.0, 1.0, 1.0, 0.1], [0.0, 0.0, 1.0, 1.0], [0.0, 0.587, 0.0, 0.0]]; "colorCorrections" ppEffectCommit 0.1; Sleep 0.2; //brightness //contrast //blend colour //colorize "colorCorrections" ppEffectAdjust [1.0, 1.0, 0.0, [1.0, 1.0, 1.0, 0.0], [0.0, 0.0, 1.0, 1.0], [0.0, 0.587, 0.0, 0.0]]; "colorCorrections" ppEffectCommit 2; Sleep 1.5; Igor setdammage 1; Vladimir setdammage 1; Earl setdammage 1; 2.How can i add weapon fire sound?For example When US soldiers are entering the warehouse at the mission 4 "Harvest Red" where Miles is killed there are the sounds of weapon fire. Thanks :) Sorry for bad English.
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How can I make artillery fire at area size 250x250 and at every 10 minutes it fires 5 artillery shells(2 minutes 1 artillery shell)?:confused:Artillery shells to be 60 millimeters. Thanks:)
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Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Rydygier Thanks,that works fine.:) @Orcinus Cheers!:) -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Orcinus I accidentally place one russian unit desert camo pack in the mission.And I using Russian modern mechanized infantry.That unit has hiding somewhere in the sea.I agree with you and Rydygier,but that isn't addons just for one mission,that's for five missions in Lingor(missions in Lingor are first part of camping). -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do some changes to mission download from here. -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Rydygier I don't know why mission needs "RH Ak's Pack","Russian modern mechanized infantry" and "Desert Camo pack" because I didn't use that addons in the mission!All triggers are working for me,just trigger for end of shells falling from sky didn't work!I didn't edit mission.sqm I will try to see what's the problems. -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry if there is something what isn't in English(I post this mission to my friends,to they test it). -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Mission "Italian Plane" Addons what need: Lingor Island Lingor Units Italian Special Operations Forces ACE Please note that the mission is in work! ---------- Post added at 20:39 ---------- Previous post was at 20:37 ---------- Yes,I try to blufor unit enter in trigger,but it didn't work. -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Rydygier Your way works. I place trigger Activation:BLUFOR On Activation:ArtySim_Stop = true; and it didn't work.What I do wrong? -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When I put in trigger ArtySim_Stop = true; shells doesn't stop falling from sky!:mad: -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks.Finishing mission.Do you wanna to play mission in mp when I finish it?;) -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Rydygier How can I stop falling shells when units enter the triggers?:confused: -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Rydygier and @Orcinus Just one more question.Do you have ArmA 2 Combined Operations? -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Rydygier Thanks. @Rydygier and @Orcinus Do you have ACE? -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you so much!! -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks!Thank you!Just one question.Do I need to put only in one unit nul = [this,200,100,85,0,true,true,9,2,"ARTY_Sh_81_HE"] execVM "ArtySim.sqf to script work in mp? Edit:Thanks anyway.I making camping with Italian operators.In first mission Italian plane has shut down in Lingor and the shells are falling from the sky.Thank you for the script.When I finish first mission,I will send it to you.;)Thanks!:) -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here is the size of area what i want. Yes,I want unlimited shells and yes,with sound of falling shells.:D Thanks!:) -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great,can you make like in the first mission of PMC camping falling shells(don't know is they mortar shells or artillery)form the sky?Size of area is Axis a:200 Axis b:100,10 seconds 1 shell and total 500000 shells(if is possible).:D I'm not so good in scripting. Thanks!:) -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks. -
Artillery fire at area
KrisSerbia replied to KrisSerbia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks,but where I need to put PHP code?Sorry,I'm new. Edit:Find how. -
Hello!I have a problem.I can't install BinMake.Can anyone help me?:o
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How can I reswpawn at group(not AI),if group is in vehicle,I respawn in vehicle,group is not in vehicle,I respawn out of vehicle?:confused: Sorry for bad English.