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yuma

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Everything posted by yuma

  1. i have create server for test but hostname don't appear i have custom-win but my server is fr- i test combat patrol but no vest ? it's very strange i don't understand scenario ,win for vest or other equipment (i play in arma3 ) for me it's very stupid you don't go to attack enemy just with simple rifle ...
  2. wiki online http://www.sonsofexiled.fr/wiki/index.php/1._ArmA3Sync
  3. thank for this amazing work a very good job , i ask if it's possible to add vegetation of isladuala and panthera(ask for permissions to icebreaker)
  4. you have read this article https://community.bistudio.com/wiki/ArmA:_RVMAT
  5. i test different settings don't work and i don't have mask too solved i have change to 4096 5m sat/masktiles 2048 16 and texture layer 40x40 or 80x80 i have test different settings and cell:5m is good
  6. yuma

    Authentic Gameplay Modification

    reduce AGM_click.wav in agm_core\sounds -27db for me the original is too hard with nvg other bug in nvg with you exit mission and join again the brightness setting is not deleted
  7. grain in second generation last gen no grain
  8. i work in other script (95% complete)for nvg inspired by ace 2 i have same problem dark green and i see other light but i don't use the same technnics of hafm no posteffects the hafm or my addons is good but the indirect light (lamp;Lamppostin the street) is not affected by the script sqf, darkgreen is a problem with nvg config i think
  9. you have test with function https://resources.bisimulations.com/w/index.php?title=Category:VBS2:_Command_Group:_System_Video_PostProcessing#ColorCorrections you choice green color and just various brightness and contrast 0 to dark green 100%for normal vision in nvg of arma3
  10. good for me thank for this work ps:joli boulot tom :)
  11. i understand but he don't work correctly after the last update of tools (no problem with p drive before)
  12. same problem in seven pro tom "prepare virtual p drive command" registry key is good but don't work why is necessary use virtual drive???(ssd in my pc)
  13. not good no p drive but i have registry entries to path "F:\steam\steamapps\common\Arma 3 Tools"
  14. rpt with -debug (adminstrator mode ) ===================================================================== == DevP.bat == Params: -DEBUG Current time: 06-04-2014 21-20-46.39 ===================================================================== Arma 3 path is F:\steam\steamapps\common\Arma 3 Arma 3 Tools path is F:\steam\SteamApps\common\Arma 3 Tools\ ArmAWorkPath Registry entry is missing, now adding it L'op‚ration a r‚ussi. same problem code of devp.rpt ===================================================================== == F:\steam\steamapps\common\Arma 3 Tools\DevP.bat == Params: Current time: 06-04-2014 21-25-29.74 ===================================================================== Arma 3 path is F:\steam\steamapps\common\Arma 3 Arma 3 Tools path is F:\steam\SteamApps\common\Arma 3 Tools\ i have test settings.ini but no p drive code of settings.ini: ;::::::::::::::::::::::::::::::::::::::::: ;:: file: settings.ini ;:: ====== ;:: Author: Tom_48_97 - twitter: @tom_48_97 ;:: Description: User defined settings for Arma 3 Tools ;:: Note: ;:: Wiki: ;:: Go to https://community.bistudio.com/wiki/P_drive/settings for more information ;::::::::::::::::::::::::::::::::::::::::: [Arma3] A3_User=1 A3_Path="F:\steam\steamapps\common\Arma 3" [Arma3Tools] mapFolders=1 [P_Drive] P_DriveUser=1 P_DrivePath="F:\ArmaWork" P_DriveIsPersistent=0 [thirdparty] texViewPath="/full/path/to/TexView" fsmEditor="/full/path/to/fsmEditor" poseidonPath="/full/path/to/Poseidon"
  15. xyz file si create to convert dem file (aster) with globalmapper for yxz file i have bmp with universal map donwloader for my island 4096x4096 for 24mo .... i search to create sat map 10000x10000 pixel for 120mo (for exemple your sat.bmp in samplemap is big ) i search good process
  16. altitude 500 meter cell grid 256x256 l3dt generate sat map with import file? i have l3dt pro(free trial 90days) ^^
  17. thanks for this tutorial i search "how to" for create sat map for arma3 i have no problem with dem file to convert in xyz with globalmapper , but i don't have find good sat map (i have test universal map downloader) i search to create high res sat map for island (75km²) in 500 meter (10000x10000 mini)
  18. Change control for pc option for enable/disable xbox controller and total acces for config all key of keyboard and mouse suggestion of Thygrrr are very interesting Add all the surface of the planete to the game (create continent,faction ) for solo and multiplayer , create new weapon for defend island
  19. +1 i use right click to forward mouse 4 to zoom and arrow key for left ,right i hate xbox controller it's too slow for me sign up +1 in reply for change control in carrier command is a good game but the control is very strange for move
  20. yuma

    Congratulations!

    it's very difficult for pc gamer the control key is very bad for move and other action i don't play with xbox controller just keyboard and mouse stop block the key for xbox only,i don't find voice in french subtittle is not good but the game is very interesting beautiful graphism, interesting gameplay
  21. Program: F:\carrierecommand\carrier.exe Reason: Access violation. Illegal write by 5ac118 at 5ac135 [ai::HackBuildAction::Init]: ??? addr:0x005ac118 [ai::HackBuildAction::Init]: ??? addr:0x005ac118 (Press Retry to debug the application - JIT must be enabled) Runtime mode other bug Failed to open object gui/strategic/demo_missing1.xob !!! PreloadInfo Object failed: "gui/strategic/demo_missing1.xob" Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/sand.xob Failed to open object obj/cutscenes/demoisland/cables.xob Not preloaded obj/structures/gd_turret/tripod_machinegun.xob Not preloaded obj/structures/gd_turret/tripod_grenade_launcher.xob Not preloaded obj/structures/gd_turret/tripod_small_base.xob Not preloaded obj/structures/gd_turret/at_gatling.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/sand.xob Failed to open object obj/cutscenes/demoisland/cables.xob -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnLoad() _memory_ : 119 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnLoad() _memory_ : 120 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEnd() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Loop() _memory_ : 136 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEnd() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Loop() _memory_ : 136 ----------------- Not preloaded obj/plants/cactuses/cactus_debris.xob Not preloaded particle/weapon/destruct_cactus_a.ptc !!! Bad record in ccsettings.xml. Unknown action "jump" -- Stack trace -- SetState() scripts/Entities.h : 283 OnEnd() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Loop() _memory_ : 154 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEnd() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Loop() _memory_ : 136 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEnd() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Loop() _memory_ : 136 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEnd() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Loop() _memory_ : 136 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEnd() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Loop() _memory_ : 154 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEnd() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Loop() _memory_ : 136 ----------------- Not preloaded obj/weapons/shell/shell_small.xob -- Stack trace -- SetState() scripts/Entities.h : 283 OnEnd() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Loop() _memory_ : 136 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnDestroyed() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnDestroyed() _memory_ : 6 ----------------- Not preloaded anm/cutscenes/chapi/popobehne_prikrc_ukaze_pocka_vyleze.anm -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnEntered() _memory_ : 25 ----------------- Can't find variable 'ptc_rustyWalrusBurn2' in cutscene script Cutscene_CutsceneInGame_AttackOnTheHill_Event2, line 6 Can't find variable 'ptc_rustyWalrusBurn2' in cutscene script Cutscene_CutsceneInGame_AttackOnTheHill_Event2, line 8 Not preloaded obj/weapons/shell/shell.xob Not preloaded anm/cutscenes/chapi/essi_otoci_ukaze_popobehne_naklepe.anm -- Stack trace -- SetState() scripts/Entities.h : 283 EssiOpensDoor() _memory_ : 1163 EssiCharAnim() _memory_ : 1265 OnEntered() _memory_ : 28 ----------------- Not preloaded anm/cutscenes/chapi/essi_vbehne_do_vytahu.anm Not preloaded obj/structures/gd_turret/projectile_shell.xob -- Stack trace -- SetState() scripts/Entities.h : 283 EssiIntoLift() _memory_ : 1129 ----------------- Not preloaded anm/cutscenes/chapi/essi_exploring.anm Not preloaded anm/cutscenes/chapi/essi_za_kamenem.anm Not preloaded anm/cutscenes/chapi/essi_strach2.anm Not preloaded anm/cutscenes/chapi/essi_brana_in.anm Not preloaded anm/cutscenes/chapi/essi_brana.anm Not preloaded anm/cutscenes/chapi/essi_brana_out.anm Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/sand.xob Failed to open object obj/cutscenes/demoisland/cables.xob -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnEntered() _memory_ : 25 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 26 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 ProcessTrain() _memory_ : 809 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnTime() _memory_ : 6 ----------------- Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/sand.xob Failed to open object obj/cutscenes/demoisland/cables.xob -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnEntered() _memory_ : 25 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 26 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 ProcessTrain() _memory_ : 809 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnTime() _memory_ : 6 ----------------- Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/sand.xob Failed to open object obj/cutscenes/demoisland/cables.xob -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnEntered() _memory_ : 25 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 26 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 ProcessTrain() _memory_ : 809 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnTime() _memory_ : 6 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 ProcessTrain() _memory_ : 809 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnTime() _memory_ : 6 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 ProcessTrain() _memory_ : 809 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnTime() _memory_ : 6 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 ProcessTrain() _memory_ : 809 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnTime() _memory_ : 6 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 ProcessTrain() _memory_ : 809 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 21 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 ProcessTrain() _memory_ : 858 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnAgentArrived() _memory_ : 6 CharAnimMove() scripts/CCGame.c : 6540 EssiCharAnim() _memory_ : 1300 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 ProcessTrain() _memory_ : 902 ----------------- Not preloaded obj/weapons/projectile_grenade.xob Not preloaded particle/weapon/destruct_cactus_a.ptc Not preloaded particle/weapon/destruct_cactus_a.ptc Not preloaded particle/weapon/destruct_cactus_a.ptc Not preloaded particle/weapon/destruct_cactus_a.ptc Not preloaded particle/weapon/destruct_cactus_a.ptc Not preloaded particle/enviroment/dmg_barrel.ptc Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/sand.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/cables.xob Failed to open object obj/cutscenes/demoisland/sand.xob Failed to open object obj/cutscenes/demoisland/cables.xob Obsolete type of door. Entity '', model 'obj/vehicles/carrier/barque_door.xob' Not preloaded particle/contact/cc_seamain.ptc Not preloaded particle/contact/cc_seawing.ptc Not preloaded particle/contact/cc_seaback.ptc Not preloaded obj/misc/tunel/tunel.xob Not preloaded particle/contact/cc_seamain.ptc Not preloaded particle/contact/cc_seaback.ptc Not preloaded obj/structures/gd_turret/aa_base.xob Not preloaded obj/structures/gd_turret/aa_machinegun.xob Obsolete type of door. Entity '', model 'obj/vehicles/carrier/barque_door.xob' -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnLoad() _memory_ : 47 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnChange_Init() _memory_ : 252 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnChange_Init() _memory_ : 253 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Init() _memory_ : 562 ----------------- Not preloaded obj/vehicles/walrus/capsule_anim_hacking.xob Not preloaded anm/vehicles/walrus_capsule_hacking.anm -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnLoad() _memory_ : 48 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Init() _memory_ : 583 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnCarrierUnitEvent() _memory_ : 49 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnCarrierUnitEvent() _memory_ : 35 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 4 ----------------- Not preloaded obj/structures/outposts/component_loophole3_d.xob -- Stack trace -- SetState() scripts/Entities.h : 283 OnCarrierUnitEvent() _memory_ : 12 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnLoad() _memory_ : 47 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnChange_Init() _memory_ : 252 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnChange_Init() _memory_ : 253 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Init() _memory_ : 562 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnLoad() _memory_ : 48 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Init() _memory_ : 583 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnTime() _memory_ : 8 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnCarrierUnitEvent() _memory_ : 35 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 7 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_ReachingGateI() _memory_ : 385 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_ReachingGateI() _memory_ : 435 ----------------- Not preloaded particle/contact/cont_treeleavesdry04.ptc -- Stack trace -- SetState() scripts/Entities.h : 283 OnActivationFinished() _memory_ : 6 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_FactoryHacked() _memory_ : 310 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_FactoryHacked() _memory_ : 313 ----------------- Not preloaded particle/weapon/destruct_box1.ptc -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 5 ----------------- Not preloaded particle/weapon/destruct_box1.ptc Not preloaded particle/weapon/destruct_box1.ptc -- Stack trace -- SetState() scripts/Entities.h : 283 OnCarrierUnitEvent() _memory_ : 21 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnLoad() _memory_ : 47 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnChange_Init() _memory_ : 252 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnChange_Init() _memory_ : 253 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Init() _memory_ : 562 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 Start() scripts/Entities.h : 304 OnLoad() _memory_ : 48 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_Init() _memory_ : 583 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnCarrierUnitEvent() _memory_ : 49 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnCarrierUnitEvent() _memory_ : 35 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 7 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_ReachingGateI() _memory_ : 385 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_ReachingGateI() _memory_ : 435 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnActivationFinished() _memory_ : 6 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_FactoryHacked() _memory_ : 310 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnChange_FactoryHacked() _memory_ : 313 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 5 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 7 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 CheckLocks() _memory_ : 131 OnUse() _memory_ : 10 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 OnEntered() _memory_ : 7 ----------------- -- Stack trace -- SetState() scripts/Entities.h : 283 CheckLocks() _memory_ : 131 OnUse() _memory_ : 10 -----------------
  22. i will change "w" by "arrowup" for key forward but i read "this touch is for bmd .... it's possible to change the control for all vehicule ,plane, bdm ? i don't play with xbox controller just keyboard and mouse i edit the xml 1-auto aim? for pc version no 2-xboxcontroller no for gamer pc suggestion -option for enable or not xbox controller -control menu shortcuts for Vehicle,plane,infantery -total acces for change key control for the futur -extension map to the Whole planet -access to space vehicle for help carrier command - mod multiplayer :) (i think (1v1 or 4vs4) match for domination of island) -mod coop
  23. yuma

    Army of the Czech Republic DLC

    i have try method for bis support for my problem "missing string" delete sprocket delete dlc and downloading but i have the same error "missing string" box when i run acr setup.exe i have try compatibity mod administrator same problem i think is a problme with drm or other? i have baf carriere command with sprocket no problem i don't understand
  24. yuma

    Army of the Czech Republic DLC

    i have message in box "missing string" when i launch the setup.exe of Army of the Czech Republic DLC download ok unzip ok i don't understand??
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