![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/8c1870bb59a631994c356f87d4b71edd?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
mid
-
Content Count
17 -
Joined
-
Last visited
-
Medals
Posts posted by mid
-
-
Thats awesome k0rd! Thank you very much.
I will try it asap but i guess it´s going to be after the holidays.
-
Thank you maxjoiner!
Keep up the good work ;)
-
Thanks cobra4v320 new features are allways great :) and thanks for allowing us to edit the file ^^.
@k0rd since we are allowed to change it, .. would you consider spending some time doing it? *please ..!!*
-
Too bad this goes beyond my scripting skills ^^... if it is allowed could someone sacrifice some time and effort to do that? I would really appreciate it..and i believe quite a few others as well.
-
Was anyone able to confirm if this runs in mp? (I really hope it is really great ;)...)
-
Is it possible to activate the lights/sirens in an empty car/force the KI to use them by command?
Thanks a lot for your work it is a great mod!
-
Your civilian cars would be awesome .. there is currently quite a hole regarding civilian stuff of all kind.
-
Any kind of civilian vechicles please .... the game is really lacking that. You can´t create any athmosphere with only 3 civilian cars ;/
-
Nice this is going to help tremendously creating missions! Can´t wait ...
-
I had the problem too. Just tried it without GLT Missilebox and ... there the pod system was ... (all working) but as soon as i started using GLT again the F18 which suppose to have the pod had just the standard loadout (tried changing to the ...gltmissilebox.sqf too but that didn´t help either). I´m now redownloading GLT missilebox, maybe something is wrong with my version (although i got it from armaholic .. and it works without any other problems). => can´t get it to work using glt not even the loadout change as written in the readme/pdf are working when using glt (except the service menu ... that works nicely!)
-
..that explains it thanks ... i will try it with setVariable and hope yurapetrov will implement it in his next update!
-
Both features can be added easily:// enable the "jump out left/right" action ace_sys_eject_side = 1; // 1 = enable, 0 = disable (default) // enable sling rope ACE_canLift = 1; ACE_GeoLifterAttachment[] = {{0,0,0}}; // attachment position(s) ACE_MaxLoad = 5886; ACE_Weight = 5224; /* example from UH60M_EP1 */
Please note that both require ACE to work, however doesn't break if ACE is not activated.
BTW just to say that I love these choppers! Keep up the good work, I can't wait for an update ;)
Excuse me but can you tell me what i did wrong? Because i can´t get it to work ... i tried putting your code in an "lifting.sqf" in my mission folder and then start the script by using
nul = this execVM "lifting.sqf"
in the initialization field of the helicopter. But that dosesn´t seem to work ...
thanks a lot
-
Thank you for your hard work! Downloading now!
-
Can´t wait for the finished product!!
-
Hi
after playing arma a while i now get this weird spam bug in ts. No one else in my team has this (we are using the latest ACRE + Beta).
It´s like acre is sending dozen or hundrets of commands to teamspeak, It is always connected to pressing continuing a key like W or right mouse button ingame. When it starts i have to disconnect the plugin manually, reconnect teamspeak, reconnect arma and sometimes even have to restart my pc.
Anyone any ideas? I already checked key bindings in ts and arma, since no one else has this problem on our ts server we believe it has to be client side ... but i don´t know what else to check.
Thanks a lot
mid
Defuse the Bomb
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Thanks! Can´t wait to test it.