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gummybear_qc

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Everything posted by gummybear_qc

  1. gummybear_qc

    ACE fire?

    This might be what you want.... ---> link
  2. I tried this with a ifrit but does not work. Perhaps my trigger is set up incorrectly? Here is an image of trigger and image of the waypoints
  3. gummybear_qc

    Play a video for the intro?

    Thanks and don't worry, i haz arma 2 CO :D
  4. gummybear_qc

    Play a video for the intro?

    Yeah I found that thing but how do I put the function, do I add it in the editor or waht, im a total newbie when its realted to codes and stuff like that.
  5. gummybear_qc

    Play a video for the intro?

    Nan, its for playing with my other freind, il just give him the mission with mediafire. So how can I do it?
  6. Whats the code that can make me put a AI soldier in a tower, I know its GetPos something, I saw this here ---> http://community.bistudio.com/wiki/setPos but i dont understand how to use it!
  7. Ok thanks, I guess i was to lazy to search.... XD
  8. gummybear_qc

    Games freezes when joining MP game

    Someone told me i gotta add gamespy to firewall, how can i do that?
  9. Hello, When I try to join a Multiplayer game, my game goes to the loading screen and then stop responding, resulting in freeze and crash. I had this similar problem for Arma 2 .I was hoping the problem would go away in Arma 3 but nope, its still there. I hope someone could help me out here, because I would really like to enjoy the Arma 3 (and maybe Arma 2) Multiplayer -Gummybear_Qc
  10. gummybear_qc

    Games freezes when joining MP game

    I have another problem, when I host server then someone joins my game freezes...
  11. gummybear_qc

    Games freezes when joining MP game

    bumping
  12. So yeah, Ive added a button to run the ini.sqf of the R3F arty and logistic script in loki but when I click the button a windows shows up. Here is the screenshot of the error http://oi45.tinypic.com/vi1ssp.jpg (203 kB) Now, I will show the folder of the R3F script aswell the code if the Init file and in red what I think the error might be. Screenshot of the folder http://oi46.tinypic.com/65y9ol.jpg (188 kB) and the init code with the /** * Script principal qui initialise les systèmes d'artillerie réaliste et de logistique * * Copyright (C) 2010 madbull ~R3F~ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* * Nouveau fil d'exécution pour assurer une compatibilité ascendante (v1.0 à v1.2). * Ces versions préconisaient un #include plutôt que execVM pour appeler ce script. * A partir de la v1.3 l'exécution par execVM prend l'avantage pour 3 raisons : * - permettre des appels conditionnels optimisés (ex : seulement pour des slots particuliers) * - l'execVM est mieux connu et compris par l'éditeur de mission * - l'init client de l'arty devient bloquant : il attend une PUBVAR du serveur (le point d'attache) */ [] spawn { #include "config.sqf" #include "R3F_ARTY_disable_enable.sqf" #include "R3F_LOG_disable_enable.sqf" // Chargement du fichier de langage [color="#FF0000"]call compile preprocessFile format ["R3F_ARTY_AND_LOG\en_strings_lang.sqf[/color]", R3F_ARTY_AND_LOG_CFG_langage]; if (isServer) then { // Service offert par le serveur : orienter un objet (car setDir est à argument local) R3F_ARTY_AND_LOG_FNCT_PUBVAR_setDir = { private ["_objet", "_direction"]; _objet = _this select 1 select 0; _direction = _this select 1 select 1; // Orienter l'objet et broadcaster l'effet _objet setDir _direction; _objet setPos (getPos _objet); }; "R3F_ARTY_AND_LOG_PUBVAR_setDir" addPublicVariableEventHandler R3F_ARTY_AND_LOG_FNCT_PUBVAR_setDir; }; #ifdef R3F_ARTY_enable #include "R3F_ARTY\init.sqf" R3F_ARTY_active = true; #endif #ifdef R3F_LOG_enable #include "R3F_LOG\init.sqf" R3F_LOG_active = true; #else // Pour les actions du PC d'arti R3F_LOG_joueur_deplace_objet = objNull; #endif // Auto-détection permanente des objets sur le jeu if !(isServer && isDedicated) then { execVM "R3F_ARTY_AND_LOG\surveiller_nouveaux_objets.sqf"; } // Version allégée pour le serveur dédié else { execVM "R3F_ARTY_AND_LOG\surveiller_nouveaux_objets_dedie.sqf"; }; }; So like I said earlier, what is in red might be the problem. But I don't really understand because the file that the code is reffering to is in the foler (look at the folder screenshot). So yeah any help would be good because I want this script in Loki for my mission testing. Thanks!
  13. I did do that, here I am gonna post the code of my init for the R3F action = "[] execVM '\loki_lost_key\R3F_ARTY_AND_LOG\init.sqf'; closedialog 0; hint 'R3F SYSTEM ON'"; Keeps saying the same thing :\ ---------- Post added at 23:50 ---------- Previous post was at 23:49 ---------- And I also think this isn't in the right section. SHould be in ARMA 2 & OA : ADDONS - Configs & Scripting
  14. How can I make a Skin Changer mod so I can use it as a skin changer in my missions. I dont wanna script the mission, Itl be simplier to have it as .pbo for me. Thank you!
  15. gummybear_qc

    How can I make a skin changer?

    hmm but how can i have like a action to activate it like Giorix is saying??
  16. gummybear_qc

    How can I make a skin changer?

    Thanks but could there be a way to turn it into a .pbo?
  17. gummybear_qc

    How can I make a skin changer?

    Can't I just make a thing or script that changes my unit. In a .pbo?
  18. gummybear_qc

    How can I make a skin changer?

    By skin I mean like switching from a medic to a sniper, sniper to enginier, and etc.
  19. How can I add like for example a razor wire thingy but using the classanem instead of the made menu?
  20. Thanks again F2k Sel, yeah I wasnt sure how to say it cause I couldn't really remebered but thats what I want :P
  21. Like if i got this classname "Land_prolejzacka", and I wanan add it in editor, how? Like I know it has somthing to do with the game logic thingy I think, im not sure
  22. Im editing a spawning script to make it spawn like a small bunker. Heres the code, the thing that i added will be in light red (its near the end of the code) . Could someone tell me whts wrong wit it? _vehicleName = _this select 0; _vehClass = ""; // This hold the Real Value of the Classes _vehAmmo = [""]; _ammoCount = 100; // How much ammo to add ? // ----------------------------------// switch (_vehicleName) do { // Vehicles - Air Stuff // case "A-10 (Air)": { _vehClass = "A10_US_EP1"; _vehAmmo = ["1350Rnd_30mmAP_A10", "2Rnd_Maverick_A10", "2Rnd_Sidewinder_AH1Z", "4Rnd_GBU12", "14Rnd_FFAR", "120Rnd_CMFlare_Chaff_Magazine"]; }; case "AH-64D (Air)": { _vehClass = "AH64D_EP1"; _vehAmmo = ["60Rnd_CMFlareMagazine", "1200Rnd_30x113mm_M789_HEDP", "38Rnd_FFAR", "8Rnd_Hellfire"]; }; case "AH-6J (Air)": { _vehClass = "AH6J_EP1"; _vehAmmo = ["14Rnd_FFAR"]; }; case "AH-6X (Air)": { _vehClass = "AH6X_EP1"; }; case "An-2 (Aeroshrot) (Air)": { _vehClass = "An2_1_TK_CIV_EP1"; }; case "An-2 (TakAir) (Air)": { _vehClass = "An2_2_TK_CIV_EP1"; }; case "An-2 (Air)": { _vehClass = "An2_TK_EP1"; }; case "C-130J (Air)": { _vehClass = "C130J_US_EP1"; _vehAmmo = ["120Rnd_CMFlare_Chaff_Magazine"]; }; case "CH-47F (Air)": { _vehClass = "CH_47F_EP1"; _vehAmmo = ["120Rnd_CMFlareMagazine", "2000Rnd_762x51_M134"]; }; case "L-39ZA (Air)": { _vehClass = "L39_TK_EP1"; _vehAmmo = ["150Rnd_23mm_GSh23L", "64Rnd_57mm"]; }; case "MH-6J (Air)": { _vehClass = "MH6J_EP1"; _vehAmmo = ["60Rnd_CMFlareMagazine"]; }; case "MQ-9 (Air)": { _vehClass = "MQ9PredatorB_US_EP1"; _vehAmmo = ["Laserbatteries", "8Rnd_Hellfire"]; }; case "Mi-171Sh (Air)": { _vehClass = "Mi171Sh_CZ_EP1"; _vehAmmo = ["120Rnd_CMFlareMagazine", "100Rnd_762x54_PK"]; }; case "Mi-171Sh (rockets) (Air)": { _vehClass = "Mi171Sh_rockets_CZ_EP1"; _vehAmmo = ["128Rnd_57mm", "120Rnd_CMFlareMagazine", "100Rnd_762x54_PK"]; }; case "Mi-8 (Air)": { _vehClass = "Mi17_TK_EP1"; _vehAmmo = ["120Rnd_CMFlareMagazine", "100Rnd_762x54_PK"]; }; case "Mi-8 UN (Air)": { _vehClass = "Mi17_UN_CDF_EP1"; _vehAmmo = ["120Rnd_CMFlareMagazine", "100Rnd_762x54_PK"]; }; case "Mi-24D (Air)": { _vehClass = "Mi24_D_TK_EP1"; _vehAmmo = ["120Rnd_CMFlareMagazine", "1470Rnd_127x108_YakB", "4Rnd_AT2_Mi24D", "128Rnd_57mm"]; }; case "Su-25 (Air)": { _vehClass = "Su25_TK_EP1"; _vehAmmo = ["180Rnd_30mm_GSh301", "4Rnd_FAB_250", "2Rnd_R73", "80Rnd_S8T", "120Rnd_CMFlareMagazine"]; }; case "UH-1H (Air)": { _vehClass = "UH1H_TK_EP1"; _vehAmmo = ["100Rnd_762x51_M240"]; }; case "UH-1H GUE (Air)": { _vehClass = "UH1H_TK_GUE_EP1"; _vehAmmo = ["100Rnd_762x51_M240"]; }; case "UH-60M (Air)": { _vehClass = "UH60M_EP1"; _vehAmmo = ["60Rnd_CMFlareMagazine", "2000Rnd_762x51_M134"]; }; case "UH-60M MEV (Air)": { _vehClass = "UH60M_MEV_EP1"; _vehAmmo = ["60Rnd_CMFlareMagazine"]; }; // ------------ // // Vehicles - Tracked // case "BMP-2 (HQ) (BMP)": { _vehClass = "BMP2_HQ_TK_EP1"; _vehAmmo = ["SmokeLauncherMag", "100Rnd_762x54_PK"]; }; case "BMP-2 (BMP)": { _vehClass = "BMP2_TK_EP1"; _vehAmmo = ["250Rnd_30mmHE_2A42", "2000Rnd_762x54_PKT", "8Rnd_AT5_BMP2", "SmokeLauncherMag"]; }; case "BMP-2 UN (BMP)": { _vehClass = "BMP2_UN_EP1"; _vehAmmo = ["250Rnd_30mmHE_2A42", "2000Rnd_762x54_PKT", "8Rnd_AT5_BMP2", "SmokeLauncherMag"]; }; case "M113 Ambulance (Ambu)": { _vehClass = "M113Ambul_TK_EP1"; _vehAmmo = ["SmokeLauncherMag"]; }; case "M113 Ambulance UN (Ambu)": { _vehClass = "M113Ambul_UN_EP1"; _vehAmmo = ["SmokeLauncherMag"]; }; case "M113 (Armor)": { _vehClass = "M113_TK_EP1"; _vehAmmo = ["SmokeLauncherMag", "100Rnd_127x99_M2"]; }; case "M113 UN (Armor)": { _vehClass = "M113_UN_EP1"; _vehAmmo = ["SmokeLauncherMag", "100Rnd_127x99_M2"]; }; case "M1A1 (Tank)": { _vehClass = "M1A1_US_DES_EP1"; _vehAmmo = ["20Rnd_120mmHE_M1A2", "1200Rnd_762x51_M240", "100Rnd_127x99_M2", "SmokeLauncherMag"]; }; case "M1A2 TUSK (Tank)": { _vehClass = "M1A2_US_TUSK_MG_EP1"; _vehAmmo = ["20Rnd_120mmHE_M1A2", "1200Rnd_762x51_M240", "100Rnd_127x99_M2", "SmokeLauncherMag", "100Rnd_762x51_M240"]; }; case "M2A2 Bradley IFV (Armor)": { _vehClass = "M2A2_EP1"; _vehAmmo = ["1200Rnd_762x51_M240", "2Rnd_TOW2", "210Rnd_25mm_M242_HEI", "SmokeLauncherMag"]; }; case "M2A3 ERA Bradley IFV (Armor)": { _vehClass = "M2A3_EP1"; _vehAmmo = ["1200Rnd_762x51_M240", "2Rnd_TOW2", "210Rnd_25mm_M242_HEI", "SmokeLauncherMag"]; }; case "M6 Linebacker (AA)": { _vehClass = "M6_EP1"; _vehAmmo = ["1200Rnd_762x51_M240", "4Rnd_Stinger", "210Rnd_25mm_M242_HEI", "SmokeLauncherMag"]; }; case "M270 MLRS (Launcher)": { _vehClass = "MLRS_DES_EP1"; _vehAmmo = ["12Rnd_MLRS"]; }; case "T-34 (Tank)": { _vehClass = "T34_TK_EP1"; _vehAmmo = ["10Rnd_85mmAP", "33Rnd_85mmHE", "60Rnd_762x54_DT"]; }; case "T-34 GUE (Tank)": { _vehClass = "T34_TK_GUE_EP1"; _vehAmmo = ["33Rnd_85mmHE", "60Rnd_762x54_DT"]; }; case "T-55 (Tank)": { _vehClass = "T55_TK_EP1"; _vehAmmo = ["22Rnd_100mm_HE_2A70", "250Rnd_762x54_PKT_T90"]; }; case "T-55 GUE (Tank)": { _vehClass = "T55_TK_GUE_EP1"; _vehAmmo = ["22Rnd_100mm_HE_2A70", "250Rnd_762x54_PKT_T90"]; }; case "T-72 (Tank)": { _vehClass = "T72_TK_EP1"; _vehAmmo = ["22Rnd_125mmHE_T72", "2000Rnd_762x54_PKT", "150Rnd_127x107_DSHKM", "SmokeLauncherMag"]; }; case "ZSU-23 Shilka (AA)": { _vehClass = "ZSU_TK_EP1"; _vehAmmo = ["2000Rnd_23mm_AZP85"]; }; // ------------ // // Vehicles - Boat // case "Water target (Boat)": { _vehClass = "SeaFox_EP1"; }; // ------------ // // Vehicles - Wheeled // case "ATV CZ (Bike)": { _vehClass = "ATV_CZ_EP1"; }; case "ATV US (Bike)": { _vehClass = "ATV_US_EP1"; }; case "BRDM-2 (ATGM) (Armor)": { _vehClass = "BRDM2_ATGM_TK_EP1"; _vehAmmo = ["5Rnd_AT5_BRDM2"]; }; case "BRDM-2 (HQ) (Armor)": { _vehClass = "BRDM2_HQ_TK_GUE_EP1"; _vehAmmo = ["100Rnd_762x54_PK"]; }; case "BRDM-2 (Armor)": { _vehClass = "BRDM2_TK_EP1"; _vehAmmo = ["500Rnd_145x115_KPVT", "1500Rnd_762x54_PKT"]; }; case "BRDM-2 GUE (Armor)": { _vehClass = "BRDM2_TK_GUE_EP1"; _vehAmmo = ["500Rnd_145x115_KPVT", "1500Rnd_762x54_PKT"]; }; case "BTR-40 GUE (DshKM) (BTR)": { _vehClass = "BTR40_MG_TK_GUE_EP1"; _vehAmmo = ["50Rnd_127x107_DSHKM"]; }; case "BTR-40 INS (DshKM) (BTR)": { _vehClass = "BTR40_MG_TK_INS_EP1"; _vehAmmo = ["50Rnd_127x107_DSHKM"]; }; case "BTR-40 GUE (BTR)": { _vehClass = "BTR40_TK_GUE_EP1"; }; case "BTR-40 INS (BTR)": { _vehClass = "BTR40_TK_INS_EP1"; }; case "BTR-60 (BTR)": { _vehClass = "BTR60_TK_EP1"; _vehAmmo = ["500Rnd_145x115_KPVT", "1500Rnd_762x54_PKT"]; }; case "BM-21 Grad (Launcher)": { _vehClass = "GRAD_TK_EP1"; _vehAmmo = ["40Rnd_GRAD"]; }; case "HMMWV (Ambulance) (HMMWV)": { _vehClass = "HMMWV_Ambulance_CZ_DES_EP1"; }; case "HMMWV (Ambulance) DES (HMMWV)": { _vehClass = "HMMWV_Ambulance_DES_EP1"; }; case "HMMWV Avenger (HMMWV)": { _vehClass = "HMMWV_Avenger_DES_EP1"; _vehAmmo = ["8Rnd_Stinger", "250Rnd_127x99_M3P"]; }; case "HMMWV (HMMWV)": { _vehClass = "HMMWV_DES_EP1"; }; case "HMMWV Ghost (HMMWV)": { _vehClass = "HMMWV_Ghost_EP1"; }; case "HMMWV Utility (HMMWV)": { _vehClass = "HMMWV_M1035_DES_EP1"; }; case "HMMWV GPK (M2) CZ (HMMWV)": { _vehClass = "HMMWV_M1151_M2_CZ_DES_EP1"; _vehAmmo = ["100Rnd_127x99_M2"]; }; case "HMMWV GPK (M2) (HMMWV)": { _vehClass = "HMMWV_M1151_M2_DES_EP1"; _vehAmmo = ["100Rnd_127x99_M2"]; }; case "HMMWV SOV (HMMWV)": { _vehClass = "HMMWV_M998A2_SOV_DES_EP1"; _vehAmmo = ["48Rnd_40mm_MK19"]; }; case "HMMWV CROWS (M2) (HMMWV)": { _vehClass = "HMMWV_M998_crows_M2_DES_EP1"; _vehAmmo = ["100Rnd_127x99_M2", "SmokeLauncherMag"]; }; case "HMMWV CROWS (Mk19) (HMMWV)": { _vehClass = "HMMWV_M998_crows_MK19_DES_EP1"; _vehAmmo = ["48Rnd_40mm_MK19", "SmokeLauncherMag"]; }; case "HMMWV (Mk19) (HMMWV)": { _vehClass = "HMMWV_MK19_DES_EP1"; _vehAmmo = ["48Rnd_40mm_MK19"]; }; case "HMMWV (TOW) (HMMWV)": { _vehClass = "HMMWV_TOW_DES_EP1"; _vehAmmo = ["6Rnd_TOW_HMMWV"]; }; case "HMMWV Terminal (HMMWV)": { _vehClass = "HMMWV_Terminal_EP1"; }; case "Bus (Bus)": { _vehClass = "Ikarus_TK_CIV_EP1"; }; case "Lada (Car)": { _vehClass = "Lada1_TK_CIV_EP1"; }; case "Lada (decorated) (Car)": { _vehClass = "Lada2_TK_CIV_EP1"; }; case "Military Offroad (Jeep)": { _vehClass = "LandRover_CZ_EP1"; }; case "Military Offroad (M2) (Jeep)": { _vehClass = "LandRover_MG_TK_EP1"; _vehAmmo = ["100Rnd_127x99_M2"]; }; case "Military Offroad INS (M2) (Jeep)": { _vehClass = "LandRover_MG_TK_INS_EP1"; _vehAmmo = ["100Rnd_127x99_M2"]; }; case "Military Offroad (SPG9) (Jeep)": { _vehClass = "LandRover_SPG9_TK_EP1"; _vehAmmo = ["OG9_HE"]; }; case "Military Offroad INS (SPG9) (Jeep)": { _vehClass = "LandRover_SPG9_TK_INS_EP1"; _vehAmmo = ["OG9_HE"]; }; case "Military Offroad Special (Jeep)": { _vehClass = "LandRover_Special_CZ_EP1"; }; case "Military Offroad CIV (Jeep)": { _vehClass = "LandRover_TK_CIV_EP1"; }; case "Motorcycle (Bike)": { _vehClass = "M1030_US_DES_EP1"; }; case "Stryker ICV (M2) (Armor)": { _vehClass = "M1126_ICV_M2_EP1"; }; case "Stryker ICV (Mk19) (Armor)": { _vehClass = "M1126_ICV_mk19_EP1"; }; case "Stryker MGS (Armor)": { _vehClass = "M1128_MGS_EP1"; _vehAmmo = ["6RND_105mm_APDS", "100Rnd_127x99_M2", "SmokeLauncherMag"]; }; case "Stryker MC (Armor)": { _vehClass = "M1129_MC_EP1"; }; case "Stryker CV (Armor)": { _vehClass = "M1130_CV_EP1"; }; case "Stryker MEV (Armor)": { _vehClass = "M1133_MEV_EP1"; }; case "Stryker (TOW) (Armor)": { _vehClass = "M1135_ATGMV_EP1"; _vehAmmo = ["2Rnd_TOW", "SmokeLauncherMag"]; }; case "9P117 Scud-B (ICBM)": { _vehClass = "MAZ_543_SCUD_TK_EP1"; }; case "GIG Scud Nuke Addon (ICBM)": { _scudPos = (position player); "GIG_Hanger1" createVehicle _scudPos; "GIG_Scud" createVehicle _scudPos; }; case "MTVR (Truck)": { _vehClass = "MTVR_DES_EP1"; }; case "MTVR (Ammunition) (Truck)": { _vehClass = "MtvrReammo_DES_EP1"; }; case "MTVR (Fuel) (Truck)": { _vehClass = "MtvrRefuel_DES_EP1"; }; case "MTVR (Repair) (Truck)": { _vehClass = "MtvrRepair_DES_EP1"; }; case "Supply Truck (Truck)": { _vehClass = "MtvrSupply_DES_EP1"; }; case "Salvage Truck (Truck)": { _vehClass = "MtvrSalvage_DES_EP1"; }; case "Offroad (DShKM) (Jeep)": { _vehClass = "Offroad_DSHKM_TK_GUE_EP1"; _vehAmmo = ["50Rnd_127x107_DSHKM"]; }; case "Offroad (SPG-9) (Jeep)": { _vehClass = "Offroad_SPG9_TK_GUE_EP1"; _vehAmmo = ["OG9_HE"]; }; case "Old bike (Bike)": { _vehClass = "Old_bike_TK_CIV_EP1"; }; case "Old bike INS (Bike)": { _vehClass = "Old_bike_TK_INS_EP1"; }; case "Old moto (Bike)": { _vehClass = "Old_moto_TK_Civ_EP1"; }; case "Pickup (PK) (Jeep)": { _vehClass = "Pickup_PK_TK_GUE_EP1"; _vehAmmo = ["100Rnd_762x54_PK"]; }; case "S1203 (VAN)": { _vehClass = "S1203_TK_CIV_EP1"; }; case "S1203 Ambulance (VAN)": { _vehClass = "S1203_ambulance_EP1"; }; case "SUV CIV (Jeep)": { _vehClass = "SUV_TK_CIV_EP1"; }; case "SUV (Jeep)": { _vehClass = "SUV_TK_EP1"; }; case "SUV UN (Jeep)": { _vehClass = "SUV_UN_EP1"; }; case "Moto TT650 CIV (Bike)": { _vehClass = "TT650_TK_CIV_EP1"; }; case "Moto TT650 (Bike)": { _vehClass = "TT650_TK_EP1"; }; case "UAZ (AGS-30) (Jeep)": { _vehClass = "UAZ_AGS30_TK_EP1"; _vehAmmo = ["29Rnd_30mm_AGS30"]; }; case "UAZ (DShKM) (Jeep)": { _vehClass = "UAZ_MG_TK_EP1"; _vehAmmo = ["50Rnd_127x107_DSHKM"]; }; case "UAZ CIV (Jeep)": { _vehClass = "UAZ_Unarmed_TK_CIV_EP1"; }; case "UAZ Unarmed (Jeep)": { _vehClass = "UAZ_Unarmed_TK_EP1"; }; case "UAZ Unarmed UN (Jeep)": { _vehClass = "UAZ_Unarmed_UN_EP1"; }; case "Ural (Ammunition) (Truck)": { _vehClass = "UralReammo_TK_EP1"; }; case "Ural (Fuel) (Truck)": { _vehClass = "UralRefuel_TK_EP1"; }; case "Ural (Repair) (Truck)": { _vehClass = "UralRepair_TK_EP1"; }; case "Ural Supply Truck (Truck)": { _vehClass = "UralSupply_TK_EP1"; }; case "Ural Salvage Truck (Truck)": { _vehClass = "UralSalvage_TK_EP1"; }; case "Ural CIV (Truck)": { _vehClass = "Ural_TK_CIV_EP1"; }; case "Ural UN (Truck)": { _vehClass = "Ural_UN_EP1"; }; case "Ural (ZU-23) (Truck)": { _vehClass = "Ural_ZU23_TK_EP1"; _vehAmmo = ["40Rnd_23mm_AZP85"]; }; case "Ural (ZU-23) GUE (Truck)": { _vehClass = "Ural_ZU23_TK_GUE_EP1"; _vehAmmo = ["40Rnd_23mm_AZP85"]; }; case "V3S Open CIV (Truck)": { _vehClass = "V3S_Open_TK_CIV_EP1"; }; case "V3S Open (Truck)": { _vehClass = "V3S_Open_TK_EP1"; }; case "V3S Reammo GUE (Truck)": { _vehClass = "V3S_Reammo_TK_GUE_EP1"; }; case "V3S Refuel (Truck)": { _vehClass = "V3S_Refuel_TK_GUE_EP1"; }; case "V3S Repair (Truck)": { _vehClass = "V3S_Repair_TK_GUE_EP1"; }; case "V3S Supply Truck (Truck)": { _vehClass = "V3S_Supply_TK_GUE_EP1"; }; case "V3S Salvage Truck (Truck)": { _vehClass = "V3S_Salvage_TK_GUE_EP1"; }; case "V3S (Truck)": { _vehClass = "V3S_TK_EP1"; }; case "V3S GUE (Truck)": { _vehClass = "V3S_TK_GUE_EP1"; }; case "Vloha Limo (Car)": { _vehClass = "VolhaLimo_TK_CIV_EP1"; }; case "Vloha (blue) (Car)": { _vehClass = "Volha_1_TK_CIV_EP1"; }; case "Vloha (grey) (Car)": { _vehClass = "Volha_2_TK_CIV_EP1"; }; case "Pickup CIV (Jeep)": { _vehClass = "hilux1_civil_3_open_EP1"; }; [color="#FF0000"]case "Bunker (Bulding)": { _vehClass = "Land_fortified_nest_small_EP1";[/color] // ------------ // }; // ----------------------------------// _objVeh = _vehClass createVehicle (position player); // Spawn it! for [{_i=0}, {_i < count _vehAmmo}, {_i=_i+1}] do { _objVeh addMagazineCargo [(_vehAmmo select _i), _ammoCount]; };
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