iOGC_Aenigma
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Everything posted by iOGC_Aenigma
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The Basics: iOGC is a UK based Arma community built around the ethos of being a community not a clan. We have relaxed attitudes to gaming within Arma but we do like to turn up the realism for organised mission nights from time to time. At the minute we are only looking for members over 18. We do ask our members to be active on both our Teamspeak and Forums but that is it. No compulsory training, no compulsory mission nights just to be active in the community. We will be expanding into Arma3 on release but will be continuing to support Arma2 also. Our Servers: We currently run 1 vanilla Arma server and 1 DayZ server (our DayZ server is UK26). We have the capacity to host a 2nd modded Arma server for some of our mission nights if it is required. Contact: Our website is located at www.iogc.co.uk and I can be contacted personally on steam @ iOGC_Ænigma|UK|
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Can't Play/Edit my missions because of BETA!
iOGC_Aenigma replied to fuzi8n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is an application available on armaholic.com that will swap out the old class names in your mission.sqm and replace them with the new beta class names. I have seen other posts up too covering this problem. Hope you can sort your Misson out. Sent from my HTC Desire C using Tapatalk 4 Beta -
The Basics: iOGC is a UK based, international, Arma community built around the ethos of being a community not a clan. We have relaxed attitudes to gaming within Arma but we do insist on organised teamwork. We are now happy to receive applications from gamers under the age of 18 but do ask that younger gamers join our server and play with us for a while before application. We do ask our members to be active on both our Teamspeak and Forums but that is it; No compulsory training, no compulsory mission nights just to be active in the community. Contact:Our website is located at www.iogc.co.uk and I can be contacted personally on steam @ iOGC_Aenigma|UK|
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The gamespy reporting IP doesnt matter. The server will still show up in game.
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Combat Space Enhancement Modification
iOGC_Aenigma replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Im looking forward to getting my hands on this mod. I know you guys have a good group of players behind you but if you need any more testers iOGC will always be glad to help. -
You could join a lot of servers and become a regular player without joining their communities. Most are welcoming to public players and will let them join in on outside coms like TS etc. www.arma3gamers.com is a new community hoping to cater what you ask for though from players just looking for a get together on one server to communities looking for new members. I would always advise joining a community but it is hard to find the right one some times. You could always post in the Players looking for groups topic and list all the rules that you think are silly. Tell people what it is you would want from a group of players to play with and if any communities think they are what you are looking for they will contact you and let you know how to check them out. Hope you find some guys to game with soon because Arma is a whole different experience on your own.
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Where can i go to rent a Dedicated server
iOGC_Aenigma replied to krizz kaliko's topic in ARMA 3 - MULTIPLAYER
If you are wanting an Eu based dedicated server check this thread out. http://forums.bistudio.com/showthread.php?t=152232 EU based server hosting Sent from my HTC One X using Tapatalk 2 -
War in Takistan 1.6 - Official thread (WIT)
iOGC_Aenigma replied to code34's topic in ARMA 2 & OA - USER MISSIONS
I fully understand your reasons about holding off development for A3 at this time. I had never considered how much extra work there would be at this stage. WiT is still plenty fun in A2 anyway. Sent from my HTC One X using Tapatalk 2 -
EU based server hosting
iOGC_Aenigma replied to DaveyBoy's topic in ARMA 3 - SERVERS & ADMINISTRATION
I have been comparing prices, including Windows Server 2008 edition, hardware and peoples reviews and must again recommend Server4you.net The hardware may not be as cutting edge as Hetzner and the rest but we have found so far that the Opteron 3280 has managed to handle multiple Arma 2 servers....and multiple DayZ servers quite well. We have had a few hardware troubles but seem to have got them ironed out now and customer support is some of the best I have encountered. I must admit I would like to see how our dedi server would perform with a newer Intel CPU though. -
SA80 Ris/L85 Ris Release (Finally!)
iOGC_Aenigma replied to kiory's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Brilliant work. I think that rifle looks great. Sent from my HTC One X using Tapatalk 2 -
This is brilliant news. Thanks Fireball / Kol9yn. Sent from my HTC One X using Tapatalk 2
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A3 -profile config
iOGC_Aenigma replied to fasterthanlight's topic in ARMA 3 - SERVERS & ADMINISTRATION
I've noticed with hud perm 0 the hud does fade away. I can't get rid of it completely though. Sent from my HTC One X using Tapatalk 2 -
Arma 3 Restarter.exe server monitor
iOGC_Aenigma replied to thevisad's topic in ARMA 3 - SERVERS & ADMINISTRATION
In the ini file add mod= and then your mods. Sent from my HTC One X using Tapatalk 2 -
EU based server hosting
iOGC_Aenigma replied to DaveyBoy's topic in ARMA 3 - SERVERS & ADMINISTRATION
I suggest looking at getting a box rather than just a game server if your community can afford it. We use server4u.net and have had very little problems with them they are based in Germany. I have heard good things about Hetzner though and the hardware looks top quality. Sent from my HTC One X using Tapatalk 2 -
War in Takistan 1.6 - Official thread (WIT)
iOGC_Aenigma replied to code34's topic in ARMA 2 & OA - USER MISSIONS
Good work mate. This is a really good mission that I have had some good play sessions on. The golden question now this is final will there be War on Stratis? :) Sent from my HTC One X using Tapatalk 2 -
Seriously BIS.... ingame addon downloading. Here's how...
iOGC_Aenigma replied to Millenium7's topic in ARMA 3 - GENERAL
What you have to remember is that server admins don't want dozens of clients downloading masses of data from their servers. I agree if SU was somehow integrated it would be handy some times but I have no problem with using a separate tool. Sent from my HTC One X using Tapatalk 2 -
Heavy disk usage (could lower my SSD life?)
iOGC_Aenigma replied to WalkerDown's topic in ARMA 3 - BETA DISCUSSION
Edcase is right in how arma utilises hdds and ram. If you are that worried about your ssd I suggest loading arma 3 from a ram disk. The fact is that arma works this way and that's it. It streams from hdd to ram. If it's the most efficient way to do things or not it's how it is. If you have 18 gig of free ram I can only suggest using a ram disk. Sent from my HTC One X using Tapatalk 2 -
squad.xml only working on some servers
iOGC_Aenigma replied to nstalker's topic in ARMA 3 - MULTIPLAYER
I know that the Player ID changed in the DEV build. The Player ID is now a longer number than before have you updated all your player ID's? -
Server without CH and Third Person
iOGC_Aenigma replied to UterusMaximus's topic in ARMA 3 - MULTIPLAYER
There is already a topic somewhere with a few servers listed. I'm sure if you do a search for First Person Only servers it will show up. We run a server with no 3rd person, no ch and no player icons. You can find it by searching iogc.co.uk in the server browser. Edit: link here.... http://forums.bistudio.com/showthread.php?t=150411 First person only servers Sent from my HTC One X using Tapatalk 2 -
We can all suggest our own community to you but my advice would be to either look through all the squad advertisements and maybe make a post in the player Looking for squad topic. List what you want from a community, your location, your play style and I'm sure plenty of squads will get in touch with you. Sent from my HTC One X using Tapatalk 2
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New to Arma, should I get this or the Arma 2 bundle?
iOGC_Aenigma replied to aiBreeze's topic in ARMA 3 - GENERAL
You could always look for a group that wouldn't mind showing you the ropes. There are many friendly communities in arma that welcome new players. I think the only way to really learn the game is in organised multiplayer. You can find a list of squads, and make a post looking for a squad in the Squads and Fan Pages section of the forum. Sent from my HTC One X using Tapatalk 2 -
A3 -profile config
iOGC_Aenigma replied to fasterthanlight's topic in ARMA 3 - SERVERS & ADMINISTRATION
It is a good possibility there are things in that file do not work in arma 3 but the changes I have wanted to make have been successful. I have not identified any problems with the server so far. Sent from my HTC One X using Tapatalk 2 -
A3 -profile config
iOGC_Aenigma replied to fasterthanlight's topic in ARMA 3 - SERVERS & ADMINISTRATION
I copied the profile straight out of arma 2 and have always used regular as by basis for difficulty changes. I have not yet tested elite/mercenary but if i remember correctly Elite was the difficulty in the server settings in A2 but its named mercenary in the text file. If it doesnt work then it may just need the name changing in the profiles file. -
A3 -profile config
iOGC_Aenigma replied to fasterthanlight's topic in ARMA 3 - SERVERS & ADMINISTRATION
Here is my config file with Regular set up as I want. No crosshair, no 3rd person and I have got rid of the player icons now. Hope this helps: class Difficulties { class Recruit { class Flags { 3rdPersonView=1; armor=1; autoAim=0; autoGuideAT=1; autoSpot=1; cameraShake=0; clockIndicator=1; deathMessages=1; enemyTag=0; friendlyTag=1; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=1; netStats=1; tracers=1; ultraAI=0; unlimitedSaves=1; vonID=1; weaponCursor=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0; precisionEnemy=0; }; class Regular { class Flags { 3rdPersonView=0; armor=1; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=1; hudWpPerm=1; map=1; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=1; vonID=1; weaponCursor=0; }; skillFriendly=0; precisionFriendly=0; skillEnemy=0.222; precisionEnemy=0.222; }; class Veteran { class Flags { 3rdPersonView=1; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=1; hudGroupInfo=0; hudPerm=0; hudWp=1; hudWpPerm=0; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=1; weaponCursor=1; }; skillFriendly=0; precisionFriendly=0; skillEnemy=0; precisionEnemy=0; }; class Mercenary { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=0; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=0; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=0; weaponCursor=0; }; skillFriendly=0; precisionFriendly=0; skillEnemy=0; precisionEnemy=0; }; }; version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=32; activeKeys[]= -
BI must be provides the basic ANTI-TK system, not a script
iOGC_Aenigma replied to lee1hy's topic in ARMA 3 - MULTIPLAYER
Although I am sick of the tks and general idiots in arma 3 the script based anti tk is fine for me. I don't agree with it been BI's problem. If they were to implement something there would just be arguments on how people think it should be done. Mirrored damage, a prison cell with some horrific music for company and all the other possibilities. With the current script versions at least the mission maker has a way of selecting the best protection scripts that fit their mission style. Sent from my HTC One X using Tapatalk 2