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iOGC_Aenigma

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Posts posted by iOGC_Aenigma


  1. You could join a lot of servers and become a regular player without joining their communities. Most are welcoming to public players and will let them join in on outside coms like TS etc.

    www.arma3gamers.com is a new community hoping to cater what you ask for though from players just looking for a get together on one server to communities looking for new members.

    I would always advise joining a community but it is hard to find the right one some times. You could always post in the Players looking for groups topic and list all the rules that you think are silly.

    Tell people what it is you would want from a group of players to play with and if any communities think they are what you are looking for they will contact you and let you know how to check them out.

    Hope you find some guys to game with soon because Arma is a whole different experience on your own.


  2. I have been comparing prices, including Windows Server 2008 edition, hardware and peoples reviews and must again recommend Server4you.net

    The hardware may not be as cutting edge as Hetzner and the rest but we have found so far that the Opteron 3280 has managed to handle multiple Arma 2 servers....and multiple DayZ servers quite well.

    We have had a few hardware troubles but seem to have got them ironed out now and customer support is some of the best I have encountered.

    I must admit I would like to see how our dedi server would perform with a newer Intel CPU though.


  3. I suggest looking at getting a box rather than just a game server if your community can afford it. We use server4u.net and have had very little problems with them they are based in Germany. I have heard good things about Hetzner though and the hardware looks top quality.

    Sent from my HTC One X using Tapatalk 2


  4. Edcase is right in how arma utilises hdds and ram. If you are that worried about your ssd I suggest loading arma 3 from a ram disk. The fact is that arma works this way and that's it. It streams from hdd to ram. If it's the most efficient way to do things or not it's how it is. If you have 18 gig of free ram I can only suggest using a ram disk.

    Sent from my HTC One X using Tapatalk 2


  5. We can all suggest our own community to you but my advice would be to either look through all the squad advertisements and maybe make a post in the player Looking for squad topic. List what you want from a community, your location, your play style and I'm sure plenty of squads will get in touch with you.

    Sent from my HTC One X using Tapatalk 2


  6. You could always look for a group that wouldn't mind showing you the ropes. There are many friendly communities in arma that welcome new players. I think the only way to really learn the game is in organised multiplayer. You can find a list of squads, and make a post looking for a squad in the Squads and Fan Pages section of the forum.

    Sent from my HTC One X using Tapatalk 2


  7. I copied the profile straight out of arma 2 and have always used regular as by basis for difficulty changes. I have not yet tested elite/mercenary but if i remember correctly Elite was the difficulty in the server settings in A2 but its named mercenary in the text file. If it doesnt work then it may just need the name changing in the profiles file.


  8. Here is my config file with Regular set up as I want. No crosshair, no 3rd person and I have got rid of the player icons now. Hope this helps:

    class Difficulties
    {
    class Recruit
    {
    	class Flags
    	{
    		3rdPersonView=1;
    		armor=1;
    		autoAim=0;
    		autoGuideAT=1;
    		autoSpot=1;
    		cameraShake=0;
    		clockIndicator=1;
    		deathMessages=1;
    		enemyTag=0;
    		friendlyTag=1;
    		hud=1;
    		hudGroupInfo=1;
    		hudPerm=1;
    		hudWp=1;
    		hudWpPerm=1;
    		map=1;
    		netStats=1;
    		tracers=1;
    		ultraAI=0;
    		unlimitedSaves=1;
    		vonID=1;
    		weaponCursor=1;
    	};
    	skillFriendly=1;
    	precisionFriendly=1;
    	skillEnemy=0;
    	precisionEnemy=0;
    };
    class Regular
    {
    	class Flags
    	{
    		3rdPersonView=0;
    		armor=1;
    		autoAim=0;
    		autoGuideAT=0;
    		autoSpot=0;
    		cameraShake=1;
    		clockIndicator=0;
    		deathMessages=1;
    		enemyTag=0;
    		friendlyTag=0;
    		hud=0;
    		hudGroupInfo=0;
    		hudPerm=0;
    		hudWp=1;
    		hudWpPerm=1;
    		map=1;
    		netStats=1;
    		tracers=0;
    		ultraAI=0;
    		unlimitedSaves=1;
    		vonID=1;
    		weaponCursor=0;
    	};
    	skillFriendly=0;
    	precisionFriendly=0;
    	skillEnemy=0.222;
    	precisionEnemy=0.222;
    };
    class Veteran
    {
    	class Flags
    	{
    		3rdPersonView=1;
    		armor=0;
    		autoAim=0;
    		autoGuideAT=0;
    		autoSpot=0;
    		cameraShake=1;
    		clockIndicator=0;
    		deathMessages=1;
    		enemyTag=0;
    		friendlyTag=0;
    		hud=1;
    		hudGroupInfo=0;
    		hudPerm=0;
    		hudWp=1;
    		hudWpPerm=0;
    		map=0;
    		netStats=1;
    		tracers=0;
    		ultraAI=0;
    		unlimitedSaves=0;
    		vonID=1;
    		weaponCursor=1;
    	};
    	skillFriendly=0;
    	precisionFriendly=0;
    	skillEnemy=0;
    	precisionEnemy=0;
    };
    class Mercenary
    {
    	class Flags
    	{
    		3rdPersonView=0;
    		armor=0;
    		autoAim=0;
    		autoGuideAT=0;
    		autoSpot=0;
    		cameraShake=1;
    		clockIndicator=0;
    		deathMessages=0;
    		enemyTag=0;
    		friendlyTag=0;
    		hud=0;
    		hudGroupInfo=0;
    		hudPerm=0;
    		hudWp=0;
    		hudWpPerm=0;
    		map=0;
    		netStats=0;
    		tracers=0;
    		ultraAI=0;
    		unlimitedSaves=0;
    		vonID=0;
    		weaponCursor=0;
    	};
    	skillFriendly=0;
    	precisionFriendly=0;
    	skillEnemy=0;
    	precisionEnemy=0;
    };
    };
    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    maxSamplesPlayed=32;
    activeKeys[]=


  9. Although I am sick of the tks and general idiots in arma 3 the script based anti tk is fine for me. I don't agree with it been BI's problem. If they were to implement something there would just be arguments on how people think it should be done. Mirrored damage, a prison cell with some horrific music for company and all the other possibilities. With the current script versions at least the mission maker has a way of selecting the best protection scripts that fit their mission style.

    Sent from my HTC One X using Tapatalk 2

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