hatifnat
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[RESOLVED] Error "Connection Failed." when joining ANY server.
hatifnat posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hello, I brought Arma 2 some months ago and it worked like a charm. But I quit playing a month ago to play some other games with my friends. Then I heard that Arma 2: Oparation Arrowhead had less bugs, better performance and better gameplay, so I gave it a try and brought it. I played some of the singleplayer missions and tutorials to be familiar with the changes before I went to play the multiplayer missions, noticed a bug in the armour and UAV tutorial too. But I just ignored the bugs and continued. But as soon I join any multplayer server the screen goes black and a text in the middle says "Joining game..." (that is normal from my experience with Arma 2), but after about 5 seconds I get kicked back to the server browser with a popup window that says "Connection Failed.". This happens in Arma 2 and Arma 2: Operation Arrowhead. I have tried everything I could from searching on forums. Here is the list of what I tried: Tried the steps on the Troubleshooting wiki Here: Run CMD as administrator and type "netsh winsock reset" and restart the computer Boot the computer in safe mode and remove the device "HTTP" (Could't find the other devices in the list) [*] Join a server with a green circle [*] Port forward port 2302, 2303 2305 and open them in my routers firewall [*] Run Steam as administrator [*] Run Arma 2 and Arma 2: Operation Arrohead as administrator [*] Restart my router and try to enable/disable uPnP [*] Add Steam and Arma 2 folder and the Arma 2 processor in my Anti-virus exception list. [*] Disable, turn off or exit my Anti-virus processor. [*] Reinstall both Arma 2 and Arma 2: Operation Arrowhead [*] Enable/disable "Discard PING from WAN side" on my router [*] Using steam to validate the game files Additional Notes: Installed via Steam Happens in Arma 2 and Arma 2: Operation Arrowhead I can play any other multiplayer games just fine I could play Arma 2 Multplayer without any problems about a month ago. My router is D-Link DI-524 I am currently trying with Arma 2 1.1 and Arma 2: Operation Arrowhead 1.60 and join a server with the same version. Is there a way to check the connection log or anything like that? I would love to check the in-depth error. And, if you need more information. Including my router port setup, current Anti-virus programs, computer spec and uPnP device list; just ask. Hatifnat -
Whoa, good work! This is just what I need, a way to get a random position with parameters and a blacklist. Just a feature request: maybe add an option to only find a position on water? As for right now, you can only choice between "find position on land" or "find position on land or water". It would be great if you did that so I (or other people) don't have to edit the function just to make a boat spawn on water around a pier. EDIT: Figured out having my edit of shk_pos_getposmarker.sqf might help. It is compatibility with the old water parameter and have a option to use numbers for my change. (If I did everything right. I didn't test this 100% yet) Marker Based Selection, new water parameter: Optional Parameters: 1 Boolean or Number Allow water positions? Default is false. 0 = false (only land), 1 = true (land and water), 2 = only allow water positions (only water) Change in shk_pos_getposmarker.sqf: I haven't added my edit of shk_pos_getpos.sqf with this feature because I don't use it, and therefor didn't code it.
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CfgWeapon simulations
hatifnat replied to hatifnat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I am wondering what they do. Do you run those classes using SQF, an event or something else? I am trying to make something like a NVG just with a IR vision instead for testing. I figured out I could make a weapon with a IR sight without any zoom that don't take any inventory space, and got confused when I saw the OpticsModes class in an addon. (I am kinda new to arma 2 modding) -
Hello, I recently noticed that CfgWeapon have a variable called "simulation" just like in the CfgAmmo that changes how the item acts. And that by adding "simulation = "NVGoggles";" will remove many properties and make the item act as a night vision goggle, where you need to press N and a night vision effect will show up. Example: I just wonder if there a way to edit simulation types or create new ones? And how. I am asking this because I cannot find this information anywhere. -Hatifnat
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CfgWeapon simulations
hatifnat replied to hatifnat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ok, but how do Classes within weapon classes actually work? Like so: class cfgWeapons { class Default; class MyWeapon: Default { //Stuff here class ClassInWepClass { //More stuff here class ClassInClassInWepClass { //More stuff here x2 }; }; }; }; -
[RESOLVED] Error "Connection Failed." when joining ANY server.
hatifnat replied to hatifnat's topic in ARMA 2 & OA - TROUBLESHOOTING
Not much, and I don't know anything else that could cause your problem. The last thing I suggest is to: Allow the ports in the firewall rules. Check if UPnP is enabled. Allow the .exe in windows firewall. Turn off any anti-virus. Maybe port forward them, that might remove some restrictions from the port. Recheck every settings. Contact someone else with more experience than me. I don't use FBsense myself and use the original GUI that comes with my router instead, so I can't do much help. Hatifnat -
[RESOLVED] Error "Connection Failed." when joining ANY server.
hatifnat replied to hatifnat's topic in ARMA 2 & OA - TROUBLESHOOTING
I am a bit confused about PFsense, is it some kind of free alternative router GUI that includes a firewall? If so, try to check the log and see if its the router blocking the connection. You might want to disable the firewall in PFsense or add a rule to pass the connection. -
[RESOLVED] Error "Connection Failed." when joining ANY server.
hatifnat replied to hatifnat's topic in ARMA 2 & OA - TROUBLESHOOTING
Can you tell me what router you use? Hatifnat -
[RESOLVED] Error "Connection Failed." when joining ANY server.
hatifnat replied to hatifnat's topic in ARMA 2 & OA - TROUBLESHOOTING
Sorry for not updating the threat with the right solution to help people in future, but I figured out the problem. You need to have admin access to the router and disable "SPI mode" in the settings (If its on and you can disable it). This is recommended; not only to allow connections to servers, but will allow more servers to be shown in the server list (Server name, ping, etc.) and fix problems with a few other online games and their server list. SPI means "Stateful Packet Inspection". More info about SPI. If you can't disable SPI mode or disabling it won't fix your problem, try to allow port range 2302-2305 (Or just 2302, 2303 and 2305) UDP as Trigger and Public Port in the routers "(Special) Application" list. (Required admin access too) I've heard that the application list could be named something else or is mixed with with another list. I don't know if that's the solution you are looking for, but it's always worth a try. Hatifnat -
[RESOLVED] Error "Connection Failed." when joining ANY server.
hatifnat replied to hatifnat's topic in ARMA 2 & OA - TROUBLESHOOTING
The processors (.exe and .bat) are added in my firewall list (Inbound and outbound) without connection exceptions (allows any port, protocol, IP, etc). I also noticed that most (99%) of the servers in the server browser doesn't show the ping, but a grey question mark (?) instead. However, I just tried an empty server with a ping around 40-70 and I got "Waiting for host..." message on the screen, the chat also got shown included "Player Hatifnat connecting." and "Player Hatifnat connected." in the chat. But the screen was still stuck at "Waiting for host..." (Looks like a problem with the server itself). Tested on Arma 2, Arma 2: Operation Arrowhead (+Combined operations) EDIT: Just found a server in Arma 2 with 350 ping and I was able fully connect and play without problems. Summary update (Includes what I forgot on the first post): Can create a OA dedicated server (from steam) and join & play from LAN and WAN (Internet) side with around 0-10 ping without problem (Not tested in Arma 2) Don't look like its a problem with BattleEye because I could join a server with BattleEye _runA2CO and _runA2CO_beta .bat, ArmA2OA and ArmA2 .exe are added in windows firewall (Inbound and Outbound) with no connection exceptions (allow any ping, protocol, IP, etc) No mods installed for the client EDIT 2: Ok, I tried to plug my computer directly to my network modem (or whatever its called in English), bypassing my router (I used Wi-Fi before I tried this). Tested Arma 2 and everything worked like it normaly should. Problem solved, some of my router configs must have messed up and blocked the connection. I will take a closer look next week and post more details on what could have blocked the connection. ;) Hatifnat