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Stewe231

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Everything posted by Stewe231

  1. Can you confirm that you got my emails? They came from *myforumname*@yahoo.com. Youtube is giving me hell about not having the proper license, I sent them the pdf, but now they are asking for a "written document".
  2. I've been trying to find this out for a few hours. I want to use the script from this thread. http://forums.bistudio.com/showthread.php?85769-Spawning-empty-Vehicle-on-addAction But have the aircraft spawn at 18 height. The height required for the Nimitz Class Carrier addon. I have the script working, but I cannot find out to make the vehicles spawned by this script to spawn at 18 height. I used this in the init lines of some other units and it worked great. this setPosASL [position this select 0, position this select 1, 18] Here is my Init for the script WaitUntil{not isNull player}; _air = player addAction ["Spawn: A10","Spawn_Vec.sqf",["A10"],5,false,true,"","player in list SpawnVehicleArea"]; _air4 = player addAction ["Spawn: F-14 CAP","Spawn_Vec.sqf",["IkaR_F14_AIM_54"],5,false,true,"","player in list SpawnVehicleArea"]; _air5 = player addAction ["Spawn: F-18","Spawn_Vec.sqf",["vfa_14_202"],5,false,true,"","player in list SpawnVehicleArea"]; And here is the Spawn_Vec.sqf _type = (_this select 3) select 0; _vec = _type createVehicle (getMarkerPos "Spawn_Aircraft"); _vec setDir 150; AllVecsSpawned = AllVecsSpawned + [_vec]; publicVariable "AllVecsSpawned";
  3. That did it! Thanks for being so helpful.
  4. Yes, the marker is on the Carrier deck. I got this edit to work but only on land, at a normal airport the planes spawn elevated, but when I move the trigger, player, and marker to the carrier, I can't find the aircraft. I tried changing the spawn height to several heights but I can't find them on any of them.
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