Yoiink
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Yea. I should have said that that was my first suspicion, and that i have been checking temps every time. Temps are all good :/
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I was thinking hardware as well, but I dont have any issues with other games. What kind of HW trouble could be causing this? No, no mods.
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Im having wierd graphical glitches in Arma3 sometimes. It looks like "spikes" coming out of different objects/items, like NVGs, scopes, uniforms and so on... If i remove the item the glitches will dissapear. Dont know whats setting this off in the first place. Havent seen anyone with similar problems either. Im really hoping someone can help me identify whats causing this. Thanks! In the picture it was the NVGs causing it. [/img]
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Sweet! Great server BTW!
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I tried the Dev on your server saturday. That crashed as well. Has there been a new DEV build or something since then?
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Is there any official statement on when this might get fixed? Why not rollback to previous "stable" v. until this CF gets sorted? For the future, i really hope we wont see to many of these friday-patches....
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Nubb questions... AI comunication ( detection rules )
Yoiink replied to Yoiink's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx for the reply man! Unforunetly the conding stuff is way beyond me :/ Im not Dr. Cooper you know :P So there is no way of doing patrols like this without the scripting and stuff then... Btw, ai seems to reacting to silenced guns from farfar away, almost like a dead ai is saying ; hey man i just died, scramble! Guess i have to give up on the the editor, coding scares the crap out of me. Anyways thx for taking time to answar. -
Nubb questions... AI comunication ( detection rules )
Yoiink posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello good ppl! I am a huge nubb in the arma2 editor, but i would very much appreciate some help or input to understand how the AI "detection rules works", and how AI share information between themselves... For example,when a enemy is detected by a single unit, what can i do to make this unit share its knowlage of enemy possition to other units, all other units or spesific ones. What are the "rules" the AI is using if you will? Does units have to be grouped, in near proximity, or something like this? Damit, i am very poor at describing what i want to understand and i can see that now, sorry about that..... Maybe better if i try an example..... I have a lot of patrols on cycle waypoints, (they are not grouped together) , what i want is; if I am detected by one of the patrols for more than 5 seconds i want them to "call" for backup to some, or all of the other patrols so they will have intell first patrol had. I have been trying to do this with setting up triggers with a detetected in this area all all over the place to make the patrols go there, but its dosent achive same effect and, is verrrryyyyy timeconsumeing . It has to be a better way to do this. AND uinit on a patrol cycle, beeing sent off to a seearch and destroy by a switch trigger, is there a way to get it to resume the old waypoints again when s and d is complete? If anyone get my clumsy formulated questions, or understand what i want to atchive, pls find it in your kind heart to help me out here. How would you set up this simple patrol stuff ? ? ? (in deepth noob friendly pls) In advance thx for anny help :)