Saiboti
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Animation source Open_Door not found. Pls Help.
Saiboti posted a topic in ARMA 2 & OA : MODELLING - (O2)
Hello Guys. I tried the tutorial from Mondkalb to create a normal wall and a wall with a door. All looking good. In Bulldozer the animation for the door works perfect, but ingame a error message comes up and the animation dont work. "Animation source Open_Door not found in ..." After hours of looking around and try to fix i give up and need your help. So i hope anyone can help me out. Here are my configs. config.cpp class CfgPatches { class hrn_wand { units[] = {}; weapons[] = {}; requiredVersion = 0.01; requiredAddons[]= {}; }; }; class CfgVehicleClasses { class hrn_wand_objects { displayName = "HRN - Wand"; }; }; class CfgVehicles { class HouseBase; class House: HouseBase { class DestructionEffects; }; class hrn_houseBase_0_doors: House { class AnimationSources {}; class UserActions {}; vehicleClass = "hrn_wand_objects"; scope = 1; armor = 200; ladders[] = {}; class DestructionEffects: DestructionEffects {}; }; class hrn_houseBase_1_door: hrn_houseBase_0_doors { class AnimationSources { class door { animPeriod = 3; source = "user"; }; }; class UserActions { class open_door_01 { displayName = "$STR_DN_OUT_O_DOOR"; radius = 2; onlyforplayer = 1; position = "door_knopf"; condition = "this animationPhase 'door' < 0.5"; statement = "this animate['door',1];"; }; class close_door_01 : open_door_01 { displayName = "$STR_DN_OUT_C_DOOR"; condition = "this animationPhase 'door' > 0.5"; statement = "this animate['door',0];"; }; }; actionBegin1 = "open_door_01"; actionEnd1 = "open_door_01"; }; class Land_hrn_wand_3x3m: hrn_houseBase_0_doors { model = "\hrn\hrn_wand\hrn_wand_3x3m.p3d"; displayName = "$STR_hrn_wand"; nameSound = ""; mapSize = 8; icon = "iconStaticObject"; accuracy = 1000; armor = 450; destrType = "DestructBuilding"; scope = 2; }; class Land_hrn_tur_3x3m: hrn_houseBase_1_door { model = "\hrn\hrn_wand\hrn_tur_3x3m.p3d"; displayName = "$STR_hrn_tur"; nameSound = ""; mapSize = 8; icon = "iconStaticObject"; armor = 8000; destrType = "DestructBuilding"; scope = 2; }; }; model.cfg class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class hrn_tur_bones : Default { isDiscrete=1; skeletonInherit=""; skeletonBones[]= { "door","" }; }; }; class CfgModels { class rotation; class Default { sectionsInherit=""; sections[]={}; skeleton=""; class Animations {}; }; class hrn_obj { sectionsInherit=""; sections[]= {}; skeletonName="hrn_tur_bones"; }; class hrn_tur_3x3m : hrn_obj { sectionsInherit="hrn_obj"; sections[]={}; class Animations { class Open_Door : Rotation { type="rotation"; source="user"; selection="door"; axis="door_achse"; memory = 1; angle0=0; angle1=1.6; animPeriod = 3; }; }; }; }; stringtable.csv LANGUAGE,English,German str_hrn_tur,"Wall (3x3m) with Door","Mauer (3x3m) mit Tür" str_hrn_wand,"Wall(3x3m)","Mauer (3x3m)" str_hrn_OpenDoor,"Open Door","Tür öffnen" str_hrn_CloseDoor,"Close Door","Tür schließen" Sry for bad english and thx for help. -
Animation source Open_Door not found. Pls Help.
Saiboti replied to Saiboti's topic in ARMA 2 & OA : MODELLING - (O2)
Thx Gnat. It works perfect. I had a problem with closing too, but i have solved it. Thx for help you are all awesome. :) -
Animation source Open_Door not found. Pls Help.
Saiboti replied to Saiboti's topic in ARMA 2 & OA : MODELLING - (O2)
Hey. So i tried out many things, build it complete new. But the door will not open. In Bulldozer i can Open and Close the door. But ingame i only can hit "Open door", thats all, no animation, the door is closed. There is no Error ingame anymore. Someone have an idea what i can do? I have some errors in my logfile... it may have to do with it? hrn\hrn_wand\hrn_wand1.rvmat->C:\Temp\hrn\hrn_wand\hrn_wand1.rvmat Convert model p:\hrn\hrn_wand\hrn_tur_3x3m.p3d -> C:\Temp\hrn\hrn_wand\hrn_tur_3x3m.p3d Convert model p:\hrn\hrn_wand\hrn_wand_3x3m.p3d -> C:\Temp\hrn\hrn_wand\hrn_wand_3x3m.p3d Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation <model = "p:\hrn\hrn_wand\hrn_tur_3x3m.p3d"> </model> <model = "p:\hrn\hrn_wand\hrn_wand_3x3m.p3d"> </model> Creating texture headers file... 5 texture headers saved to file "C:\Temp\hrn\hrn_wand\texHeaders.bin" Thx for any help. That is to despair. :( ---------- Post added at 00:34 ---------- Previous post was at 00:33 ---------- Oh... ok thx for this idea. I try it out. back in 5min. ---------- Post added at 00:40 ---------- Previous post was at 00:34 ---------- -
Animation source Open_Door not found. Pls Help.
Saiboti replied to Saiboti's topic in ARMA 2 & OA : MODELLING - (O2)
Thx for the fast reply. The error is gone. But the door will not open. mhhh... i think i must check my p3d file. Looks like there is something wrong. But in Bulldozer all looks good. Thx again. -
Sry but that not the Problem. Sry my English. The Problem is, when i hit the Respawn Button in Arma2 Menu ( standing alive to far away from next base and wont walk back to base ), every time i die and the text "You are dead, press esc and go back to..." comes up and i can only press Esc, and reconnect. All other works good. Respawn after normal die, works. I can press RespawnPoints in the Menu from the script. Revive works great too. Hope i have now a better declaration whats the problem.
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Hi I have a Problem with Norrin Revive Script. Everytime when i hit the Respawn Button in the Menu... or every time i die .... i cant respawn. I only become the message ... "You are died...press escape..." and so on. How can i disable that? The revive works great. Sorry for my bad english... hope your understand me. thx for help.