NikoWZRD
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Everything posted by NikoWZRD
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Not a problem. :) Cuel is pushing me for a release, so providing that I get off work at a reasonable time today and I have no more problems, I'll try and get a release out the door tonight.
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Sorry for being AWOL, haven't been around for long enough to get much work done on this. I'll try and answer some questions here. Currently, no. Kryptek is pretty hard to find a swatch of, and I haven't the time to replicate the pattern accurately enough by hand. In the future, it's a definite possibility though. Yep, its the vanilla greenback helmet. A friend of mine is currently working on some soviet/Russian helmets, new models and textures and everything. Not sure if he'll let me include them in the Rus pack, but at the very least we'll finally have some awesome east-bloc helmets. Yep, that issue has been fixed, the next version won't have that error. Sure, I'll include some more plain color vests. I was thinking of doing the indie body armor, I'll see how it looks in M81 and stuff. Sure did, used Alex Vestin's as a base. Glad you like them, those took me some time to make. :) I will include some fast/opscore helmets in the next update. Backpacks I'll release separately further down the road. :)
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Have a little sneak peek on the WIP textures: http://u.cubeupload.com/NikolaiSergeyev/helmets.jpg (253 kB)
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That's true. I'll see if I can get around to including it in the next version. Might not be released as soon as I'd hoped though, being dragged to some music festivals and stuff all weekend.. Expect the release soon ish though!
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You think it'd be worth it to include some snow pattern/winter gear?
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I'll consider adding hats, I have a few baseball hats I have in a different pack I've made that I might include alongside Boonie hats. If you'd like, I can send you a config I made for a basic custom faction. Includes some groups, vehicles and all that good stuff, you can just rename it and change uniforms/weapons. Are there many snow maps available in Arma 3? I've got some good US snow camo swatches lying around, but I haven't used them due to the distinct lack of snow in A3.
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Haha yeah, I talk to Cuel regularly on Steam, he's been pestering me to get it fixed up and done so he can add it to his server.
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I was contemplating doing the boonies, but I'm not very fond of the model BI made for them. However, if there's enough demand for hats, I can do them.
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Doing all the patterns on the MICH cover model right now, might do up the ECH in some painted variants of the camos too. Are you also the Tinter on FP by chance? :) I'll try not to keep you waiting for too long, haha. Cuel wanted to add it to the server for you GGD guys, but I told him to wait until I get the helmets in there.
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I'll include a seperate config with the next version to use the rolled up uniforms if you guys would like.
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Finally fixed the icons! Was missing the / at the beginning of the directory. :/ I was contemplating whether or not to include rolled sleeves version, but I thought that 90+ uniforms would be too much. Might clutter the menus too much.. Helmets are being worked on right now, aiming for a release by this weekend. :)
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Mhm. The RUS pack will cover Ukraine camos as well, TTsKO is already finished as well. German fleck and tropentarn are actually already done, I have them in game but they'll be included in the last pack.
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I have a bunch of the textures done, haven't put them in-game yet. Trying to figure out my config before I add more stuff to it haha.
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I've been messing around with my config, and I just can't figure out why these icons don't work in the inventory.. It just seems to be looking for them in the wrong folder. Anyone know why it's doing that? Really strange since all the icons work in Arsenal.
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Haha, yeah this whole config.cpp thing is very new to me, kind of learning through experimenting. I'll fix up the config here when I get the chance to, thanks man! Sorry about the lack of updates guys, I really want to release an updated version of niko_usa, and release niko_rus, but a lot of life stuff happened and I haven't had much time to do anything else. I may end up.. going away for an undetermined amount of time next week, so I'll try my best to get something out before that happens. :)
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Yeah, I've looked through the config and everything is defined with "scope = 2;", not sure what the issue is. In the inventory it seems to look for the icon in 'something\ui\niko_usa\..' instead of just 'niko_usa\..' Not sure what the issue is, if anyone could help me figure this out for the next release that'd be awesome. Some sample bits of what I've got: class Niko_USA_AOR1_soldier : Niko_US_Base { _generalMacro = "Niko_USA_AOR1_soldier"; displayName = "AOR1"; scope = 2; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"niko_usa\uniforms\aor1.paa"}; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; uniformClass = "Niko_USA_AOR1"; }; class Niko_USA_AOR1: Uniform_Base { scope = 2; displayName = "USA AOR1"; picture = "niko_usa\uniforms\ui\aor1.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Niko_USA_AOR1_soldier"; containerClass = "Supply40"; mass = 40; }; };
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They use Coyote Brown plate carriers with both their marpat and desert marpat kits. I was considering including marpat/desert marpat vests, but you never see them in use in real life outside of cheap Airsoft replicas.
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Yessir, I'll be updating with at least two more vest variants and possibly some helmets by the end of this week.
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Ooh, for sure. If you want to PM me that swatch, that'd be awesome! <3 I agree on the BLUFOR uniforms, I personally really dislike their design. Details in all the wrong places. But like I've said before, first off would be releasing all three of my packs, then I'll consider any new uniform additions. Yep, helmets will come soon. I think the more regular forces camo (UCP, MARPAT, M81, DCU, chocochip, etc) will get a matching PASGT cover. I might do a few variants of BI's various MICH2001/ECH helmets too.
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Of course, just use "this forceAddUniform x" or "this AddVest x" in the unit's init line. I guess I could've posted the classnames. Uniforms (this forceAddUniform x): Niko_USA_AOR1 Niko_USA_AOR1Tan Niko_USA_AOR2 Niko_USA_AOR2OD Niko_USA_AOR2PCU Niko_USA_Beogam Niko_USA_DesertMARPAT Niko_USA_DesertMARPATPCU Niko_USA_DesertMARPATTan Niko_USA_MARPAT Niko_USA_MARPATOD Niko_USA_MARPATPCU Niko_USA_DCU Niko_USA_DCUTan Niko_USA_DCUNightDesert Niko_USA_DesertTiger Niko_USA_M81 Niko_USA_M81DCU Niko_USA_M81OD Niko_USA_M81PCU Niko_USA_M81NightDesert Niko_USA_Mcam Niko_USA_McamAOR1 Niko_USA_McamAOR2 Niko_USA_McamArid Niko_USA_McamAridTan Niko_USA_McamMix Niko_USA_McamTropic Niko_USA_McamTropicOD Niko_USA_Mitchell Niko_USA_NightDesert Niko_USA_NightDesertAOR2 Niko_USA_NightDesertDCU Niko_USA_NightDesertUCPGreen Niko_USA_NightDesertSixDesert Niko_USA_SixDesert Niko_USA_Tiger Niko_USA_TigerOD Niko_USA_UCP Niko_USA_UCPTan Niko_USA_UCPPCU Niko_USA_UCPGreen Niko_USA_UCPD Niko_USA_UCPDPCU Niko_USA_UCPDTan Niko_USA_XCAMO Vests (this addVest x): Niko_USA_PlateCarrierL_Tan Niko_USA_PlateCarrierH_Tan Niko_USA_PlateCarrierL_CB Niko_USA_PlateCarrierH_CB Niko_USA_PlateCarrierL_Mcam Niko_USA_PlateCarrierH_Mcam Niko_USA_PlateCarrierL_AOR1 Niko_USA_PlateCarrierH_AOR1 Niko_USA_PlateCarrierL_AOR2 Niko_USA_PlateCarrierH_AOR2 Niko_USA_PlateCarrierL_M81 Niko_USA_PlateCarrierH_M81 Niko_USA_PlateCarrierL_NightDesert Niko_USA_PlateCarrierH_NightDesert Niko_USA_PlateCarrierL_UCP Niko_USA_PlateCarrierH_UCP
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Sure, will add some 3 and 6 color pants for the night desert top in the next update. :) Thanks! Working on trying to get some swatches for Kryptek, US4CES and Scorpion, but it's a struggle. Will definitely include them in the next update if I can get my hands on swatches. That's very cool, thanks for getting my pack out there! :)
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That is actually a pretty neat looking pattern. Might be able to make a swatch for that, I may give it a go in the future as a part of the "rest of the world" pack.
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How's this M81 look to you guys? Better?
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Not really, I personally much prefer the Independent uniforms, but if there's a large enough demand I'd consider it. It's quite a bit of work to get the template set up for a whole new uniform, so I don't really want to get into it quite yet.
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Yep, that'll be part of the pack after the Ruskie pack. :) Hidden selections are defined in the .p3d as part of the model, unfortunately..