ErikPutz
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Everything posted by ErikPutz
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[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Is it added right now in the downloadable v95 or will it be in v1.0? Or do I have to add it myself? lol cus idk where that would be :D Okay I've made an edited version with working logistics now. Made it only civilians where a bunch of them wear black suits and another bunch brown suits (for mafia vs mafia or something idk) I would add your weapon holder script but I cannot figure out how to trigger it correctly. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Alright. And hmm yea that sounds more realistic. Tho I guess there would still be some untouched armory (maybe a chance to spawn only 1 weapon cache in military bases, for those who do not wish to have caches in each town or the side mission cache, tho nothing over powered, about 5 - 10 weapons maybe?) Oh, and you should definitely add EMPTY caches at places (not too rare and not too common) so the players can bring them along and fill them up with weapons as they go. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Sweet :D If you fix/add the weapon rack thing x) Ah okay, well yea I think they cause lag when the players are spread out all over the map. A server host told me it would reduce the lag (in general, not only caused by hordes) if you made it so that each player only loads/update stuff that's within a 1km, or so, area around them rather than the whole map. Not even sure if that's possible, but better to mention it than not I guess xD I really think it would both look and be nicer if you made 1 - 5 smaller weapon cache spawns in the military areas (airfields, military camps, barracks etc) with 2 - 5 weapons inside of them rather than multiple weapons laying on the ground. Well it's up to you, but that's what I believe :D It will be epic no matter what anyway ^^ Can hardly wait haha. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Well if you fix so you always spawn within the map area on desert, or so you never spawn in the water on utes (i think that happend last time i tried it) I might give it a go. Tho all I could manage atm is to add some static vehicles and bases or something like that :P haha Hmm, in normal weapon spawnpoints there should just be 1 weapon and up to 6 magazines. But in places such as military bases there should only be caches. Just make sure there are a few spread out rather than 1 big cache. So at airfields spawn 2 - 5 caches with 2 - 5 weapons each maybe. (So each cache have a chance of spawning, which makes it more dynamic at the same time) Idk about the weapon racks, but if you manage to fix it make sure to share a picture :D Btw, if you still use the random zombie hordes could you add an option to enable/disable them? -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
I mean the whole mission, not just the weapons :p Because on "Desert" for example, you spawn way outside of the map area, and no vehicles! I would love to make a edited version of Desert with bases and shit. (That map is small, but that's perfect for COOP, also it keeps the player together so less lag and more zombies!) -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Damn Craig, that's awesome news! Now I'm even more excited about v1.0 :D So the working maps will be Utes, Takistan and Zargabad? Will chernarus still work or is it too laggy? :P Ah ok, yea I read 1.0 will be a as much as possible bug free release, so adding food and water at a later version makes sense. Keep up the good work man! -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Awesome! Now idk what the "dont always spawn nicely" thing is, but check this out in case it might help you: http://forums.bistudio.com/showthread.php?124892-Spawning-weapons-on-the-ground -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
I found a quite simple way yesterday how to put loot on the ground anywhere you want (tho static, not dynamic) the hard part would be to make it respawn i assume. But I'm really looking forward to v1.0 Btw, will weapons on the ground / in buildings (or loot in general) be in v1.0 or in a future update? Are you planning on adding hunger / thirst system as well? If yes in v1.0 or future update? ^^ Yea, A3 will be epic. A slightly bigger island with bigger cities where 80% or more of the buildings are enterable, perfect for DZS :D -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Hey Craig, I'm just wondering if you could release a hotfix version of .95 where placing objects work as it should? Because right now when placing weapon boxes, tower bunker etc they dont stick to the ground properly. Another question, would you be able to change loot from spawning inside cars to spawn on the ground at certain locations similar to dayz? (And if possible some kind of respawn so the map wont go empty after a while) I know DZS and Dayz are different missions with different gameplay, but this loot system is really great for a zombie apocalypse. Scavenging ftw! This system also allows you to reduce the amount of vehicles without the cost of less loot. Looking forward to the A3 version (and A3 in general). -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Well this only happend when I used the pbo downloaded from the main post (CO version) but it still gave me the option to view vehicle content, just towing, loading in and moving objects didnt show up. Tho as soon as I downloaded the pbo file from moddb (which wasnt hotfixed yet, as the one in the main post was) it worked instantly, that's why I assume something went wrong with the hotfix craig did. I'm not sure what PV stands for, but from what you wrote it sounds like you are saying that it's an error that only occur sometimes and that there is nothing wrong with the pbo file. But since I tried it over and over again while even restarting my computer, replacing the pbo file, removing anything that got to do with the zombie mission etc and still having that error I don't think it's something about the server not working correctly. It gotta be something with the pbo file, right? Also, I'm just trying to help you locate the problem. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Craig, I think you messed up the "deplacer.sqf" in the latest download link (as of typing this message). In the current one (I assume it would be the hotfix you mentioned, or another small fix after that one?) I can't tow vehicles or even pick up / load in objects, only view vehicle content. At the first release of v95 you could tow vehicles and pick up objects, but when you placed them they froze in air. After some waiting for the fix I tried the solution, which Tonic posted, myself instead and it worked. Then my friend wanted me to edit some other stuff and somehow I messed up. So I went to redownload the mission to fix the placing of objects and keep it at that so I would not mess it up again but it didnt work, so appearently you updated the download link within that time, because now even if I do not edit anything, I cant tow vehicles or pick up objects at all. I dont even get the menu (Only view content on vehicles). I even tried to download it multiple times along with removing anything that got to do with your mission before unpacking the pbo file to the mpmission folder. After some thinking I went to moddb hoping that you would not have updated the download link there yet, and I was correct. I could tow vehicles and pickup / place objects again (but they froze in air). So I tried the fix from Tonic again, and now it works like it should I suppose. At first I thought it was something wrong with my files or my computer, but after doing all of this I'm almost certain that the latest fix got messed up or something. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
I see, it's nice to know that it will be fixed easily ^^ and Craig, I love the v95 otherwise, its a major step forward! Good job, really :) -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Is this why the objects gets placed in the air instead of on the ground? -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
ErikPutz replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Hey, any news on v95? Been saying 100% complete at devheaven for a while now, but have not been released yet. So I'm just wondering what's going on? ^^ Why isn't it released yet and when do you plan on releasing it? Can't wait for this version, seems like it will be really epic.