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gooncorp

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Everything posted by gooncorp

  1. this feature is great. allows for a greater scope of security post signature checks.
  2. Hello fellow coders and content makers. My name is GoonCorp, and I live, breath, and eat Arma 2. I've been working on some different projects for some time now, not the least of which has been my Naval escapades. Bringing to life the USS JARETT was great fun for myself and the beta testers- even though the Ace developers change the coding for the engine once in awhile this only keeps me on my toes. Special thanks to Bohemia Interactive, the Ace developers, and United Operations. Thanks for your time in advance. ARMA 2 NAVAL FOOTAGE BELOW: ---------- Post added at 21:28 ---------- Previous post was at 21:05 ---------- ---------- Post added at 22:06 ---------- Previous post was at 21:28 ---------- Made this awhile back. This script uses some trigonometric math to find the vector coordinates for the damage trajectory using the velocity of the bomb object via an eventhandler of type fired. What is nice about this versatile script is that it can be applied to any stock airplane and designated for any ammotype, making it an addon-less effect. ---------- Post added at 22:22 ---------- Previous post was at 22:06 ---------- 65 + player United Operations TVT This is what happens when you organize, coordinate, communicate, move, and shoot correctly in a TVT - The enemy gets routed for a COMPLETE DENIAL! This video serves as an example that conventional military tactics prevail on the mechanized battlefield.
  3. gooncorp

    Crazy Arma 2 Videos

    Just wanted to show you guys some cool Arma 2 Particle Videos:
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