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Everything posted by short_German
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New WIP terrain : FSF Dariyah
short_German replied to makhno's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I will defiantly get it on release it looks beautiful -
Realistic Wounding System [RWS]
short_German replied to NemesisoD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
on that note will we be able to load injured units into aircraft/ambulance whilst they are on a stretcher ? with ace we always had to take people off the stretcher and then load them which is a bit unrealistic and time consuming i would suggest a system where the injured unit is loaded whilst on the stretcher and is then placed on the floor of the helo on a stretcher maybe via an attach to script then the medic on board can see his casualties as he treats them and they don't just sit in a chair which is quite unrealistic for a T1 casualty. Example -
N'Ziwasogo A3 terrain (Released)
short_German replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
beautiful island i love it! however some more clandestine runways in the jungle would be fantastic for drug smuggling ops -
nice work I'm looking forward to the release
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Realistic Wounding System [RWS]
short_German replied to NemesisoD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
this looks really good I'm defiantly going to use it in my missions however some of the players more suited to cod/bf4 will most defiantly require vagisil when they come on the server and find out that getting shot is really a bad idea now ;) -
The Unsung Vietnam War Mod 2.5 Released
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks i was attempting to spawn it with the mcc editor and that may be the problem and thanks @Chapple im very busy at the moment i will try to contact you soon -
The Unsung Vietnam War Mod 2.5 Released
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great mod guys its just beautiful but so far i havent been able to find the skyrader anywhere the same as with the earlier release despite of downloading the unsung ace compatible bit from six updater. also who was making an mso again for this and wen will it be released ? -
Unsung Vietnam War Mod Version 2.5 Discussion
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thats great to hear i cant wait to have a go at it will the cas be adapted as well cus an a10 or a ah6 in the jungles of nam seems a bit out of place ? -
Unsung Vietnam War Mod Version 2.5 Discussion
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
an mso is a script framework for missions used to create a realistic environment that is unpredictable like a sandbox however it is for MP gameplay here it is http://www.armaholic.com/page.php?id=13336 if you are much more into the sp missions never mind ether way it would be great to have one for nam -
Unsung Vietnam War Mod Version 2.5 Discussion
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
maybe one without ace then ??? :cool: -
Unsung Vietnam War Mod Version 2.5 Discussion
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
could we get an ace compatible mso maybe ?? -
Unsung Vietnam War Mod Version 2.5 Discussion
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yea he did that WIP is quite old -
Unsung Vietnam War Mod Version 2.5 Discussion
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice screen shot all on highest settings ? also releas by the end of the week ??? cant wait to make some missions -
WW1 Mod - ArmA 2 CO
short_German replied to hetsar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This looks great keep up the good work however I was wondering are we going to have Gas ?? under ace there is cs gas so making gas is possible but maybe we could have a toxic version of it as mustard gas or chlorine gas and some old gas mask. -
Arma 2 Addon request thread
short_German replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
you are right as the helicopters do ruin it and it may have been the wrong word to use here however speed is of the essence especially when the enemy is in hot pursuit and if you have to blast an lz because the enemy locked down the primary and backup it takes time you may not have and attracts attention its like saying here i am come get me. Also the enemy does not know where the helicopter is going if it is not confined to conventional landing zones a swift pickup via STABO which is much faster and minimises risk as helicopter movements become less predictable keeping the enemy guessing on the location of the pick up point as it can be almost anywhere. Furthermore a potentially dangerous landing can be avoided the helicopter is at high risk when landing and stationary on the ground as the helo can not move and the door gunners have to be more careful to avoid hitting people boarding the helo also an LZ can be mined or guarded and a landed helicopter is a sitting target. moral of the story is keep em guessing dont sit still to long and dont be predictable. :p i hope this makes sense english is my 3rd language -
Arma 2 Addon request thread
short_German replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Would anybody be interested in making a STABO/SPIE rigging system for arma 2 ? The Ace mod and a few others have already given us Great fast roping for inserting in difficult terrain however if you cant land the helicopter due to foliage or other obstacles you can currently not extract personel without finding an adequate HLS/LZ. SPIE stands for Special patrol insertion/extraction it was first used in vietnam if i am correct and was usually used to extract LRRP patrols and other sf units it is still in use and if i am not mistaken it is still taught at ranger school and other outfits. here is an older training video by the us military explaining the principal and should anser most questions if that does not adequately explain the concept http://en.wikipedia.org/wiki/STABO http://en.wikipedia.org/wiki/Special_Patrol_Insertion/Extraction It would be really great if we had this in arma especially on the unsung mod islands or in other rough terrain where the nearest lz may be more than a kilometer away or if you are surrounded and attacking in a different direction just wont cut it furthermore bombing an LZ into the jungle every time ruins the element of surprise and is bad for the environment ;) -
Unsung Vietnam War Mod Version 2.5 Discussion
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice cant wait for this to come out it looks great you guys are doing a brilliant job here -
Unsung Vietnam War Mod Version 2.5 Discussion
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
good point i seem to have the same problem with using ace and unsung combined :( -
Unsung Vietnam War Mod Version 2.5 Discussion
short_German replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
how is it coming along ?? -
Jungle Wars: Island of Lingor
short_German replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
pracs units are not part of the lingor units pack i think it is a different addon you should be able to find the units required on armaholic or six updater @RACS i think -
Virtual Training Space HELP
short_German replied to teegee5's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
you should try the MCC sandbox module it works very well for me and making yourself invincible kind of defeats the aim of the game however if you do want to do that you can enter a code in the units int field in the editor i think its this allowdamage = fals; but im not Cretan. MCC http://www.armaholic.com/page.php?id=13138 i hope that helps teegee5 -
Combat Medical System
short_German replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I just had an idea maybe a sedating (knock out) function via an iv or injection and a knock ot funtion to take wounded enemys prisoner its just an idea it may be helpfull -
i knew that mountain lookt like a place i just flew past delivering my cocain :p
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this looks good but your right ice i thought for a sec that one of the screenshots was taken on lingor
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Combat Medical System
short_German replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
this looks great will each action requier some type of medical item and will there be animations for assesing the casualty ?? i also think later on somthing like a chest wound or broken leg shuld put the person on the ground and headshots should not necesarily kill. or is that all already part of the plan ??