Once again, thanks for a great mod :) Me and my mates enjoy it alot. I have a question though, is there an objects list out yet? Im working with missions and would like to give specific weapons to some users.
Quick question.
Ive noticed on 2 seperate occasions that the bots spend more time looking in binoculars than actually fighting the enemy. I tried doing the [this removeWeapon "Binocular";] command but with no luck as this did not remove the binocular. Is there a name list out yet with some of all the objectnames ?
Cheers.
Jonas
Hey guys !
After having downloaded the Invasion 44 2.6 mod, i am now in the middle of making a mission with a POW camp.
I want to give the guys inside the POW camp a satchel charge to blow up the fence. How do i make the germans become alerted when they hear the explosion from the satchel charge ?
Cheers
Hey guys, thanks for the link mate. Just what i needed !
Btw i have another problem.
I have made an area which should be the POW camp. In this i set condition: playername setcaptive true. On the edges of this trigger i made a trigger setting: playername setcaptive false . However no guards will shoot at me when i access the setcaptive false trigger. Do i need some kind of script or something ?