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gotrek

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About gotrek

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  1. Few issues so far: Some paa files cannot be opened, I get this for borje.paa, an arrow.paa and a p3d file. When the main menu video gets to the underground station I CTD, don't lag or anything just straight CTD. Love the main menu video and a great map.
  2. Yes I did it's got good ideas. but I edited it so the healing was a bit easier...
  3. Simple question why did you not base your mission on Tigeria or Duala?
  4. Hello, I have no idea how to go about making this one, so it's a request to the community. I'd like to make a trigger like a finish line that counts how many civilians pass that line and triggers a victory ending the mission once a certain number is reached. any ideas on how I could achieve that? Thanks.
  5. Progress so far: 3 missions created, need packaging ( briefings and objectives not triggering) and more testing so far they work as intended but I still to work on the difficulty. 70% done Issues I'm having: the briefings aren't working too well, but I don't think that'll take long to fix once I redo them completely; got to balance forces, finding the right number of AI enemies to keep it realistic yet fun to play; got to find the right scripts to simulate my victory conditions correctly, might take a while.
  6. Sorry for half/resurrecting this topic but I have tried the same thing and got the same result. I was looking for a repeatable mortar support without using Som (avoiding the specops missions etc) and with this method all I get is the out of range message popping up every time I indicate the target.
  7. that is fascinating, thanks for the link !
  8. Making good progress on this, it's proving easier than anticipated. Progress so far: Template base made with 3d editor, works fine in mission editor. Duavaal flag, propaganda posters spread about the outposts, other then the panels(object>panel) is it possible to include posters on any other objects? The Duavaal flag could do with a bit of artistic touch , but it'll do for now. And an introductory mission being worked on. One major issue I'm having though is the text scripting, as in including subtitles in intros or triggered conversations to appear for story telling (keeping away from proper dialogs now since it would mean options that I haven't thought of yet). I opened up missions I liked and that did tat but when I try copying their way of doing it it never works, so if someone could explain how that works, it would help. I did download,read watch every tutorial out-there. But that text part is never really explained clearly , that or I'm just slow (probable).
  9. Also it can be deactivated for mission purpose , for example to simulate a guy too heavily wounded to be carried and so on, same goes for healing...geez why do I know all his stuff already?
  10. It's in the A2 and OA tutorial, go to the wounded person, scroll down with middle mouse button. then drag or 1st aid dialog options appear on your left . click drag, and then the option to carry should appear.
  11. Ah I see well thanks for theanswer, I was despairing about my capacity to follow instructions...Since you mentioned the Duala civilians I thought it worked and in another topic Icebreaker said Duala worked with ALICE, guess it was before patches or something.
  12. Thanks for replying. Well I followed your instructions to the letter and I can't get it to work. It seemed simple enough I thought even I could do it :( I tried using the ambient civ normal and the extension one alternatively , but nothing happens... I included screenshots : ss1 ss2 ss3 ss4
  13. sorry for digging up this old topic but I wonder about this part : where would I find the code for other civilian types like Sarani for example? I looked in the config.bin in the pbo files and didn't see it there. Not that I get it to work....as it is.
  14. thanks, I'll look into how Royal gambit works. I took a couple of screen shots around the main base, to give the "theme some flavour", with propaganda posters and a faction flag. Units from Isla duala and various merc and armed civilian mods. The flag is a cross between the 1870s boer flag and the Molatian flag. And the rest in these links : flag poles guard post poster board
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