monyetswa
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German Assault Addons - Army
monyetswa replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I love your work Marseille77. Thank you for continuing these projects. Since I know you are still updating these, there is an issue I always wanted to bring up; its in one of your German Weapon Packs, with "kpfs_weapons.pbo". It somehow breaks the default A2 satchel charge placement. With ACE2 you can place a satchel using their "self-interaction key" but in vanilla CO, if you try to place a satchel using the action scroll menu, player will kneel, but no satchel is placed. -
BAFX and Rangemaster mod packs - released
monyetswa replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I love the "Tyria" faction idea. Looking forward to how you will equip them. I wonder are you going to add a "Tiraq"? or maybe "Republic of Itaq"? Then you can make "ISIT". There is also the Ardistan faction, which I was hoping would eventually get some expansion further than the basic TKA reskins but that project is long dead. Just some thoughts. Keep up the nice work. -
arma2 Oa ww2 warships release
monyetswa replied to cervantes's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm having a lot of fun with these addons. There is one issue I'll bring up. I believe its "dialog.pbo" that gives a me "Picture Text not Found" error, when I bring up the inventory (G) for the first time in game. What exactly does this pbo do? -
[CAMP/SP] Syria: Battle for Homs
monyetswa replied to arigato's topic in ARMA 2 & OA - USER MISSIONS
Very nice work. Thanks for posting it here. Did you use a custom terrain in this campaign? -
[WIP] ArmA2-Island - Mittelfranken, Southern Germany
monyetswa replied to Quarz's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice! I can finally simulate invasion of my house! Did you include any of the US / NATO Kaserns and training bases? Ansbach Schweinfurt Vilseck Graf Hohenfels etc. ? -
Mikojan-Guriewicz MiG-21 MF "Fishbed-J" - ver. 0.5 Beta
monyetswa replied to NightIntruder's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One issue I am getting: No entry 'bin\congif.bin/CfgFactionClasses.A2C_PL'. It has to do with the Polish OPFOR Faction, which does not appear in the OPFOR editor list. Repro, in editor click to add unit, select OPFOR, no entry appears. Any ideas what I am missing? -
HETMAN - Artificial Leader
monyetswa replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, thanks for the quick fix. Now, just to be clear. If I have: RydHQC_Order = "DEFEND"; and RydHQC_NObj = 5; LeaderHQC will move himself and his group to RydHQC_Obj4 ? Do I understand correctly by assuming that my empty trigger "RydHQC_Obj1" corresponds to "RydHQC_DefFront1 = ["S",""];" and thus, defending groups should be facing south at this trigger? Does LeaderHQC's group face South East or West? Given that I have: RydHQC_DefFrontL = ["S","E"]; //Leader's Defenders facing South East RydHQC_DefFront1 = ["S",""]; //1st perimeter facing South RydHQC_DefFront2 = ["E",""]; //2nd perimeter facing East RydHQC_DefFront3 = ["N",""]; //3rd perimeter facing North RydHQC_DefFront4 = ["W",""]; //4th perimeter facing West Or does HAL automatically assign perimeters without using the RydHQC_Objs locations at all? -
I play with an international community, most of whom can't afford top line PCs and ArmA 2 Free has been our solution to years of fun. We must have made at least 700 missions that run on A2 Free alone. A2 Free was the reason I payed for CO. Its sad to see a game (not even 5 years old) get pushed off servers. Will sign and spread petition. Best of luck.
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HETMAN - Artificial Leader
monyetswa replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having a bit of a problem getting HAL 1.11 to initialize for leaderHQs other than 'A'. Scenario: I have 2 NATO platoon size groups assaulting an IND (friendly to OPFOR) battalion size group in forced DEFEND mode. - LeaderHQ(A) will initialize just fine, the 'HAL 1.11 is here' greeting appears, debug markers appear, and orders are issued properly. - LeaderHQB sees the greeting only sometimes, he appears on the dbgmon (with Moral : % data), but his debug markers do not appear and no orders are issued. - LeaderHQC does not see the greeting, does not appear on the dbgmon list, markers do not appear, and does not issue orders. Playing as any INDFOR will produce these results. Checklist: [x]Units on map named LeaderHQ, LeaderHQB, LeaderHQC. [x]RydHQ_Obj1 through 4 for A, B ,and C teams. [x]Proper syntax in init.sqf. (checked with Squint) [x]Spellcheck on RydHQ config variables. [x]SubSync on with units synced to each LeaderHQ [x]Have run the mission for 10+ minutes, HAL initializes for 'A' after 17 seconds. Never for 'C'. [ ]Only LeaderHQ(A) has Sec1/2 objectives, but I think they are optional? I can't give you a proper repro mission folder at the moment (at work) but I can show you my init and mission files: init.sqf mission.sqm This is a very trimmed down version of the mission and produces the same results. It is called "HAL_Testing.Altis". The mission uses the ADDON version of HAL 1.11, CBA_A3 beta5, and the latest version of ArmAIII for steam. Sorry in advance if its something obvious. -
This is looking very promising. Just a favor to ask, if you don't mind in the future adding the Unit classnames to the classlists, that would help me out a lot as I plan to use these in Rydygier's HAL custom configs. Otherwise, thanks for publishing the weapons' classlists!
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Ukrainian Marine Troops & Mechanised Infantry v.2.0 - WIP
monyetswa replied to TankisT_UA's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The whole situation itself seems just like a poorly written interpretation of the ArmA storylines. I wouldn't hold back from making whatever creative missions you can think of, but I would NOT release them due to the butthurt they might cause. There is also not many terrains that look like Krimea. Maybe this great Zernovo terrain can pass for inland Ukraine. -
Having bases there already with ~20k+ troops stationed at them sort of helps out the deployment process.
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Just thought I would share a fairly neutral Ukrainian source for Live Updates on the events (update every 10 mins or so). vesti.ua - Chronicle of Events Its in Russian Language, but easily understandable with google translate or simple browser translators. So far they have published non-opinionated reports about the events themselves, and always link their sources so you can tell who is trying to indoctrinate you. In my opinion they are the most reliable source of un-biased info at this point.
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NEW PROJECT: Putting Chernarus, Takistan, etc... on one global World Map - need Help!
monyetswa replied to Albus's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Please forgive the MASSIVE amount of autism you are about to read: A few months ago my ArmA buddies and I started working on such a map to include ALL official and user made maps, and several unit / faction addons as well. Here is a quick render that I have at the moment: Armaverse (161 kB) Some Notes: - Region placed just NE of the Caspian Sea, taking out a chunk of Kazakhstan - The notches in on the bottom right scale are for 50 km each - Each map was drawn based on its in game dimensions - We used the map posted by Harzach as a base to extend the rest - Sahrani is in the Atlantic Ocean aparantly, but we put it in here just for fun - Capraia is next to Italy, but put here for the sake of potential wars - The creator of "Tropica" says its off the coast of East Africa, but we put it in here - Islands / regions were grouped based on their geography and language of labels on the maps - The Nations are all linked to specific community unit addons, The germanic ones in the east are based off Marseille77's addons, for example - Midland Islands (Ovaron) are based off the CLSA Midland Coalition faction - The cities of Atyrau, Qarauba, Zhanibek, and Saykhin are reak Kazakh cities. Use them for Geolocation reference. - We are lacking some great user-made places such as Vietnam, Tanziania, Kellu, etc. because we couldnt really fit them in an autistically pleasing way. Feel free to use any of these ideas for your project -
Need help with creating commanders on both sides
monyetswa replied to barlasc's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why don't you want to just use waypoints to direct them then? You maybe want something more dynamic or rather you want total control of teams' locations? There is also an addon / script called HAL that is not very difficult to set up. It will give the enemy an AI HC that dynamically moves into an objective area that you set up with a simple empty trigger. He also tries to flank you and usually kicks my ass in HC strategy.