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abash

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About abash

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  1. My vehicle has a driver hatch (the animation works well in the Buldozer), but inside the game I do not have any option to look out. The hatch is always open (in the model is closed) so the same vehicle opens it for me. The driver always comes out in the outside position. E seen the config of the armored vehicles of the game and I have everything exactly the same. The proxy that I use for the driver is the same as that of one of these vehicles. Could someone guide me on the steps to follow to be able to enter as a driver and be able to use a hatch to see from outside and be able to re-enter? I have not found anything on the subject and as usual in the weigh samples of the game there is nothing. Sorry for the translation errors.
  2. Try declaring one texture for each hidden Selections: hiddenSelectionsTextures[]={"\data\objects\GCS\GCS_01_co.paa", "\data\objects\GCS\GCS_02_co.paa", "\data\objects\GCS\GCS_03_co.paa"}; without changes... hiddenSelectionsTextures[] = {"","",""}; if you only want to change one... hiddenSelectionsTextures[] = {"\data\objects\GCS\GCS_01_co.paa","",""}; you can also declare hidden Selections in the model.cfg sections[]= { "screen_01", "screen_02", "screen_03" }; You really need to change hiddenSelectionsMaterials? They are just ideas. But I think you need to declare 3 hiddenSelectionsTextures. Sorry for my bad English :)
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