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Task

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About Task

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  1. Volcano Mine System. This needs to get made. And while I'm at it, Is anyone aware of any efforts to include more of the real life systems onboard the H-60 series? I have a lot of experience with Blackhawks and I was getting itchy. This is just some things I wanted to investigate, If not I might have to dust off my modeling skills. Some of these are small things, but Im just throwing them out there. Making a UH-60M look like a UH-60M. UH-60A+ ( MEDEVAC PLUS ), with FLIR. Like I said, Anal, but hey. Why are there never cargo doors on Blackhawks? Is working landing gear not possible? ESSS and Jettison capability. Tell me a DAP Blackhawk would not be rad. C2, and EW variants would be cool too, At least I think so anyway. External hoist/jungle penetrator system would be cool. CONTROLLABLE SEARCHLIGHT. A Blackhawk has a stowable, slewable searchlight in both IR and visible light, AS WELL as a regular down-facing landing light. Formation "Slime Lights" and Position Flashers. Just some Ideas.
  2. Task

    Arma2 Aircraft Damage

    Imagine having to (through a damage control menu) individuallyshut off one of an A-10's engines, cut its fuel to prevent fire, disarm and jettison your external stores and limp back home with fist size holes in your control surfaces and stuck landing gear. Awesome.
  3. Task

    Chem lights?

    That's the trade off, seen by air assets, but seen by enemy as well. Timing.
  4. My rucksack can hold ALOT of stuff. And Ive seen customized ALICE LRRP rucks that are even larger, and hold way more. Why are the backpack inventories so small? There should be a quick function to drop/quick-doff your ruck/backpack so you can get light and beat feet in case you need to bug out. A hot-key even. Can even be scripted to self-destruct/ via Willie Pete to deny equipment to the enemy. Butt-packs. A couple more inventory slots, dropable, but not quick-doff like rucks should be. Any thoughts?
  5. Task

    Bugs,Quirks, & Suggestions.

    For the record, Rotary wing pilots don't eject!
  6. Yeah, I would like to also like to see some fine tweaking done to the movement. I would like there to be an even slowermovement mode available in addition to the one already in game, like almost creepyslow, like 1 step every 1.5 seconds or something. I feel like the current slow/careful mode is actually a balance between movement and stealth, a slower movement mode would be useful when a high degree of stealth is required, but movement speed is not n issue; like for snipers, or covert breach and entry. Another wish I have is for there to be "Stack Up" and "Breach and Clear" type scripts, with animations to match ( See Rainbow Six Vegas ) to help with the sometimes wonky AI and building clearing.
  7. How about parachute/reserve chute bags modeled on units when they perform airborne operations, and another set for halo/haho jumps. Functional lowering line, oxygen system, and all that jazz. A good PLF animation would be great too. How about tandem combat jumps? One unit attached to another unit, one steering, one able to fire a weapon? That would be some high-speed dookie. Would limit separation, keep buddy-team integrity, and prevent airborne troops from being utterly defenseless in the air.
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