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strac_sapper

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Everything posted by strac_sapper

  1. strac_sapper

    RH SCAR H and M14 ACOG Replacement

    signed and added key
  2. strac_sapper

    US Army Sappers (combat engineers)

    Thanks a load. I'm always glad somebody loves it, cuz my knees weren't gonna last past 8 years! Not to mention the sheer volume of det cord/c4/bangalore torpedoes/breaching charges/blasting caps/tnt/mines that would detonate sometimes too close by. Also, not to mention four deployments to war! (christ man) Glad they are back to 12B; 21B doesn't seem right. Your info is outstanding. A few more clarifications if you don't mind: A. How many 249's and 240's per squad on average? Just added the SAW to the config and want to know about numbers in a squad/team. Also, Mk14's: how many in a squad as well? B. wtf is ERSH plate carrier? Remember we used flak vests; it might have stopped a 5.56 on the other side :( And they were OD green half the time too. C. If you don't think i'm too far off on the sapper units then don't worry about the TOE. I think I'm still gonna add the Bradley's because one of my old units (3ACR) has them. At least that's what the net says. A little nostalgia. EDIT: damn, it appears they just switched to the stryker. No more 3ACR. Still, I like the brads.
  3. strac_sapper

    US Army Sappers (combat engineers)

    Damn straight I'd like some input. And thanks for living the life; it ain't an easy road. 1) The first thing is the use of Bradley M2A2ODS-E: I just made some up but want to know if they are in use in Mech/Cav/Armor units. It appears from the internets they are, along with the M113/ACE/Grizzly. 2) Also, I noticed there are now Javelin sub skills to the 12B (now 21B) MOS. Is this correct? Where do they fit in the sapper platoons and squads? We usually carried a few AT-4's in each squad only. EDIT: I almost forgot the 105mm recoilless rifles we used in mech units. Nice. 3) Do you use the M249 now? We never used them, only M60's as that was our squad firepower, and the rest used M16's to do work. 4)I've also read that sappers are now used more in the infantry role with their Bradley's, and that there is a constant shortage of them. Especially with regard to route clearing. How does this mesh with your experience? 5)I also assume Airborne/Light/Mountain/Air Assault sappers haven't changed as much, so the squad I created should be accurate. Correct me if I'm wrong. If you have time/inclination could you give me the TOE of engineer units you've been in? Primarily the platoon/squad/team level. EDIT: Yeah, the death knell was sounded for M728 during Desert Storm. They could neither keep up with the Abrams/Bradleys, nor could they stay functioning. RIP. And yeah, I never noticed EOD to actually have much of a uniform. I assume they can still get away with a lot, and deservedly so.
  4. strac_sapper

    M2 Bradley Reskin by ThePieSpy

    Yes, they work great. Really good work I might add; wanted a woodland Bradley and this delivers.
  5. This is nice. Definitely keep it up, it goes well with the sapper mod too i think. It appears indeed you are a combat engineer :cool: And the big red one as well.
  6. strac_sapper

    Mil Mi-24A Krokodil

    Amazing.
  7. strac_sapper

    US Army Sappers (combat engineers)

    Great question. Yeah, they're definitely separate. I don't think EOD is a combat arms MOS, and if I remember correctly it is in the ordnance corps and not the corps of engineers. I never saw them much, and during the invasion of iraq in '91 I never saw them. It appears they are getting a lot of duty now in Iraq and Afghanistan though, so they should be added I think. Edit: it is an insane job, they deserve to be here! Gave the EOD random weapons, and I really like the M14 so I added that as well. I'm going to add namman2's MaxxPro MRAP as and EOD/Engineer vehicle in the next update.
  8. strac_sapper

    US Army Sappers (combat engineers)

    Alright, updated with new loadouts for vehicles. For now I have used all BIS stuff, but definitely want to add dozers and other stuff to the Strykers as here: M1132 Engineer Squad Vehicle Also, I "created" a unit I called the Stryker CEV. It is my idea of what could replace this beauty: M728 CEV Without the 165mm HESH main gun of joy. And a 105mm isn't near as joyful, but the HESH is great for taking out buildings and bunkers, which is a main engineer task. I will eventually make all the rounds in the CEV HESH. The M728 during the 1991 gulf war couldn't keep up with the M1's so its gone. Well, it also broke down like crazy. The replacement is an M1 chassis without the 165mm. Really, what's the point then? Anyhow, I think all the scripting for units is done. Now I would like to start adding more difficult stuff.
  9. strac_sapper

    Mraps

    Very nice work! I looked right away for this vehicle when I first got the game, and have enjoyed it in a number of campaigns. :) I would like to add this to my sappers mod. This vehicle would fit nicely with EOD duty especially. I will also send a pm.
  10. strac_sapper

    daveygarys Rangers

    Very very nice units. Interestingly the backpacks seem to work even without ace. And from pictures on the web these definitely look like what SF/Ranger units seem to use. Thanks.
  11. strac_sapper

    US Army Sappers (combat engineers)

    Thanks for the offer :) I would definitely like to add armor to the EOD soldiers. At the very least shoulder and neck protection if possible. Maybe even light thigh armor, although I don't want them in their full heavy gear as that is too cumbersome for normal maneuver. A visor would be problematic because of night vision. How difficult are these changes? I haven't yet tried to edit models in Arma. I think the BIS uniforms for the regular soldiers are fine, although I don't know much about the modern gear to be honest. One thing I don't like is the MG in t-shirt. In the army I was in that would result in instant verbal and possibly physical lashing. I do like the BIS units because I can add multicam replacements etc. Your other stuff is great by the way. I use your 08 and 09 as USMC replacements when playing vanilla A2. edit: yeah, i'm gonna replace the MG model with the AR model that has a shirt on.
  12. strac_sapper

    ASR Throwable Satchel

    This mod IS great. Thanks for this :) Edit: I left you a pm about this great mod!
  13. strac_sapper

    US Army Sappers (combat engineers)

    Thanks for the mirror and for the tips on scripting. Notepad++ is an amazing step up for me. Thanks a lot. Version 0.1 beta now. I am going faster than I thought. All the units are done I think. I would love to add more armor to the EOD, but that is for much later i think. Next I am going to create some engineer loaded vehicles. Humvee, Stryker, and Bradley with engineer crew and demo/explosives loadout.
  14. strac_sapper

    US Army Sappers (combat engineers)

    Wow, i just did it on the pastebin site. very neat, you cleaned it up quite a bit. I'll try the other too. What do you use to write up your configs?
  15. strac_sapper

    US Army Sappers (combat engineers)

    Downloaded! Thanks a lot, I see cosmic differences and unused calls removed. Not exactly sure how to use compareIt etc, but I can figure it out ;)
  16. strac_sapper

    US Army Sappers (combat engineers)

    Ok, here is the first allpha. The process was easier than i had expected. I think BIS did a great job on this system. For now it is only US Army and EOD is just regular BI engineers skins, but eventually I would like to change that.
  17. strac_sapper

    US Army Sappers (combat engineers)

    Getting the AI to use them is a great idea. A mission could be to stop the enemy from placing a minefield as the engineers will have infantry/armor support. For now I'm just putting the units together, but it is easier than i though. What do you mean about attaching mines? You cannot get them into vehicles? I admit I haven't tried yet.
  18. strac_sapper

    Shoothouse Beta

    This is a great idea. I have trouble with the ArmA engine in close quarters and will give it a shot!
  19. strac_sapper

    [CAMP-SP] Sword team

    I'm on the first mission and it is very good. I like the distance between objectives; not too far, not too short. The fight in the small town is a nice touch too.:) Two things: 1) the UH-60 the player is riding in at the start doesn't really path find at all. Is it supposed to travel to a certain destination and let you off? I simply press "disembark" and hope it doesn't crash when it lands. 2) I have traveled to the 1st secondary objective to destroy the patrol of 2 cars, but cannot find them, although there is the wreck of one car. Do they have a set patrol? So far really enjoying it. Keep it up!
  20. strac_sapper

    RH MGS wp Pack for OA/CO

    I thought it had something to do with that. Thanks for clearing up my mess of posts, it was probably rather annoying :p
  21. strac_sapper

    ArmA 2 Game Launcher

    Yes, I really like this; it has simplified things immensely in the mod department. Thanks much for making this! :) I too have had the window disappear. I suspect it is off screen somewhere. Thanks to others for the input on how to fix it.
  22. strac_sapper

    Jungle Wars: Island of Lingor

    Awesome. This is probably my fave map. Your work on this is unsurpassed.
  23. strac_sapper

    RH SCAR H and M14 ACOG Replacement

    They are massi's "Rangers" for OA/CO. Nice aren't they? I have a fix coming for the 4x zoom on the CCO SD mk17. EDIT: We are fixed now! V0.3 replaces CCO SD with RH's SCAR H ACOG SD, since overwriting the CCO also overwrote the optics for the CCO SD.
  24. strac_sapper

    RH SCAR H and M14 ACOG Replacement

    They are real nice right? These are the massi "rangers" for OA/CO. Hi, thanks for point this out. It occurs because i redefine the attributes of CCO in the Mk17 as an ACOG; the CCO should have no zoom. I am going to place the ACOG on the silenced version too to fix the problem. Nothing except a night scope should have zoom capabilities with night vision.
  25. strac_sapper

    RH MGS wp Pack for OA/CO

    Hi, thanks for point this out. It occurs because i redefine the attributes of CCO in the Mk17 as an ACOG; the CCO should have no zoom. I am going to place the ACOG on the silenced version too to fix the problem. Nothing except a night scope should have zoom capabilities with night vision. Lets take the discussion over to the thread i created HERE [edit] Hi PFC Magician. It is fixed! The problem was that overwriting the optics on the mk17 cco also overwrote the optics on the cco SD. So it thought it was an ACOG:p Now we have a silenced ACOG SCAR H as well. They are excellent models. p.s. if the moderators could let me know what I should do to avoid my posts going to moderation please pm me! thanks :) EDIT: The BIS thread for the replacements is HERE
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