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MusicforMovies

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About MusicforMovies

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core_pfieldgroups_3

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    Composer
  1. MusicforMovies

    Arma 3 Community Alpha - Announcement!

    Just read an article about the new information on the upcoming Community Alpha build after E3. Totally stoked about it, and can't wait to check it out. You guys rock. Been a fan since the original Operation Flashpoint days. (Renamed: Cold War). Finally, have a computer that rocks Arma 2 - hoping it can still rock Arma 3. Peace, Joel
  2. MusicforMovies

    The trouble with getting people into Arma

    I apologize if this is a repost so I'll keep this short just in case. I say no to 'arcade mode' or making this game more 'accessible' to console or casual gamers. I AM for improving aspects of Arma that are lacking. 1.) Improved U.I., 2.) Smoother animations when it comes to NPCs and Player, and 3.) Better story telling, voice acting, missions - i.e. such as we had in the original OFP, but.. Slower-paced, open sandbox, on the fly tactical thinking, and freedom of choices in a situation, is what makes Arma great - Remove those and you MIGHT reach causal gamers, but you'll kill the heart of Arma at the same time. If I want fast paced action I'll go play one of the other mainstream shooters, but please keep Arma.. Arma. Otherwise you'll have a repeat of the once awesome 'Rainbow' series turned arcade crap. ---------- Post added at 08:07 PM ---------- Previous post was at 08:00 PM ---------- Co-op is the reason I even play MP as it is dang near impossible to find any co-op missions on other games - it's all death match - shoot, run, shoot, camp, shoot.. shoot blindly.. don't think.. respawn..yawn. Co-op is what makes Arma unique, special, and dare I say.. 'awesome.'
  3. MusicforMovies

    music in arma

    To be honest - I turn the music off, and I'm a composer.
  4. MusicforMovies

    The trouble with getting people into Arma

    Dead against 'arcade' mode. But before I go into that let's focus on areas where I think Arma can be improved. 1.) More intuitive command interface - if there is a way to keep the complexity - i.e. the number of different commands that can be given - but make the U.I. more clear and easier to use I'm all for it. 2.) Smoother animations 3.) A more 'focused' Single Player mode - i.e. the excellent story telling and missions of the original OFP for example. Now having said that... whenever I hear the words: mainstream gamer, console, causal gamer, accessible, inclusion, or arcade I get worried. Why? Because I've seen classic series gone to crap, pure utter crap, by making them 'more accessible' to reach a 'broader' base. 'Rainbow' series I'm looking at you for example. What normally happens is less choices, less options, FORCED linear game play, and zero difference from any half-baked shooters out there. Worst case you get games that were once awesome on PC turned into simplified arcade games on a console and than a crap port back to the PC. What makes Arma great is the realism, the open sandbox, the slower-paced action - everything that makes the 'causal' gamer enjoys the mainstream shooters, but have a tough time getting into Arma. If want to play fast-past, claustrophobic - spawn camp filled MP - I'd play one of the other shooters out there, but if I want realism, tactical thinking, thinking on the fly, I play Arma. Arma is a niche market, just like sub sims, but those sims that are faithful do maintain a good solid base of supporters. You are never going to get 'causal' gamers to play, nor would you want to I think. Arma is more of a hobby than a game as on poster pointed out. I'm all for improving aspects of Arma, but ANY suggestion of making this faster-paced, 'arcade' or linear would ruin what makes Arma great in my opinion. Just my two cents.
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