sokalov
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Indeed.... using your method returns some expected results, and I think by removing the ailevelpreset from my profiles I have resolved my problem of the AI insane! I will report back with any other findings, but once again thank you so much for the mod and your help! Cheers, Walker
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Hi again Robalo, apologies for late reply again. We had issues with our server after the update yesterday. So the way i have been testing is with the Arma debug tool using the following watch commands... As you can see from the previous RTP, ASR seems to think it has given the skill value, but the server thinks the AI skill is much higher. Im not sure if this is the correct way to check the skill of an AI that is effectively on the server, however taking 30 rounds to the chest at 200 meters would suggest they do indeed have that kind of skill value... Is there any known addon or anything that blocks ASR from applying these functions? Although I have tried without any other mods and still get the same kind of result. The only thing I haven't done, is test with a brand new server profile (including with the difficulty stuff). Your help is much appreciated!! Cheers, Walker ---------- Post added at 08:48 PM ---------- Previous post was at 07:55 PM ---------- I don't suppose you have come across any issues with "aiLevelPreset" in server profiles?? Just noticed we had ours set to "2" which according to the following post is high. Will do some testing with it removed (and set to 3) and see what happens. http://forums.bistudio.com/showthread.php?169122-AI-Configuration-feedback&p=2639166&viewfull=1#post2639166 Apart from this post there isn't much info about this.... don't really know how it crept into our server profile =S
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[quote name= Can I have a look at the dedicated server RPT please.[/quote] (Appologies for the delay) Of course... This is our server just running ASR and CBA, on a mission with editor created AI. This is the fresh userconfig file (with some changes) I used to create the above results. Cheers, Walker
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Robalo, first off love the mod, please keep up the great work!! Unfortunately recently our community has been having issues getting our dedicated server to work properly... Our dedi servers have run ASR fine in the past, but recently we have noticed the AI were getting "harder" again. So i've been running some tests and re-adjusting the userconfig file on my local system, seeing how it plays, then uploading to the server... doing a few sessions with other players... still really hard, so I adjust again on my client without issue. Push to opreset, ensure server updates, play a few more sessions... still insanely accurate AI. So i have been doing some investigating... After dramatically adjusting the userconfig, I manually ensured the config was in the right location on my client and the server. I disabled all other mods apart from CBA_A3 and of course ASR AI. Multiplayer Client Host The ASR debug tool says the unit has the expected skill level. Using the skillFinal watch function in the Arma debugging tool, it too sees the AI has the "correct" skill level of around 0.01. having a test firefight with the AI gives the impression the AI has indeed been given a horrific aiming accuracy skill, as to be expected. Dedicated Server Host (this is the exact same mission pbo'd and uploaded to the server, again without any other mods) The ASR debug tool says the unit has the expected skill level. Using the skillFinal watch function in the Arma debugging tool, it says the AI has a skill level of around 0.8-1.0 Having a firefight with the AI gives the impression they have indeed got a very high skill level!!! I have since made sure the AI difficulty settings in ALL of the server profiles are set to an acceptable standard (0.1), and ensured we do not have UltraAI enabled or the like... Im going crazy..... HELP?!?! Cheers, Walker
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
sokalov replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK, what is defining the MCC default AI skill profiles? Is it taking it from the difficulty profiles on the host (dedicated server) or is it something you have set the values for "rookie, moderate and veteran". In the MCC mission settings window you also have "Rookie, 20, 30, 40..." and in the new MCC modules, you have just three mentioned above to choose from. In particular im having a massive issue with MCC and Zeus spawned AI being controlled by GAIA, seem to have a high aim skill. Cheers, Walker -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
sokalov replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Shay, I see in the notes for the hotfix we should be able to disable/enable GAIA features. But I think I'm having issues with GAIA changing the skill of AI units, and overwriting the AI skill mods I already use. Is it possible stop MCC/GAIA from controlling the skill of AI? Cheers, Walker -
Protected Zone / Stop players using weapons
sokalov posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im looking to be able to stop players firing into or out of a specific zone. This would be best if it was a trigger zone, or even a marker. I have looked at the PVPscript pack. But i was unable to make much sense of it. I've seen the same kind of thing used in the spawn area of the Domination missions by Xeno. Can anyone help? :confused: