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Posts posted by starky396
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Wait. The thread clearly stated it is possible. What problems arise when you try? When I did it worked fine.
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You should see this thread.http://forums.bistudio.com/showthread.php?157367-The-answer-you-were-waiting-for-carriers-are-possible-in-arma-3
Not only are they improved greatly, you can now walk on them when they are moving.
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I have been having a problem with this mod lately, and this mod is the only one affected. Whenever I strat up the game, I get this
No entry 'config.bin/CfgVoice.Male00ENG
When I load up a mission in the editor I get the same thing, and I cannot start any mission I make. Are there any solutions to this?
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Did they say anything about aircraft? Didn't hear the last 20 minutes.
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3d scopes are confirmed aswell. I really like how they are talking about the subjects that the community has been questioning.
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It's because there are so many people spamming the chat window on twitch.tv.
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Since the release of DCS: Huey by Belsimtek, most of the rotorcraft fans it appears to have switched their attention to the new game.
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You do realize that this is Arma 2: Firing range correct? And that its ONLY going to be a firing range game correct?
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They have dismemberment in VBS2, so it should be possible in RV4 engine.
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Any way to increase the view distnace in the water?
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It also seems that when you land the helicopter sort of, "sticks" to the ground.
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First, what script can I put in a units init section that lets him spawn with a silencer? Second, how can I switch a units uniform, BIS said that you can switch to an enemys uniform so that the enemy doesn't recognize you as an enemy?
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My credit card company called me as soon as I hit confirm on the website to buy it. They thought I bought something off a fraudulent website. =P
---------- Post added at 07:42 PM ---------- Previous post was at 07:40 PM ----------
Yes you will receive an email.
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Any ETA on the fixes?
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So has anyone managed to find this guy at the lighthouse restaurant? I can't seem to find it/himLook under the tables if there are any. It will probably be pretty well hidden.
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Maybe an animated wreck model could cut it.
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Wouldn't it be harder to port arma 2 pbos into arma 3 than TKOH: Rearmed? Because Arma 3 uses the new and updated flight models and updated character models.
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See if Celery's zombie scripts work on Stratis. Also see if there are any new features for the ALICE modules.
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Anyone mention maps ported over to A3 yet?I'd like to see some of the maps from Arma2CO that are popular here on the new engine, that would be amazing to see and be on!
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Future and updated rigs & draw distance, lets face it this was a 2009 map. Plus it doesn't have building all the time on that map just small towns in certain areas, coast line south cherno would probably be the biggest hit, but then it could be acceptable to limit certain buildings in such large poly areas, but smalls villages & towns for deff could be open.Huts, shacks, houses, barns (some of them are already), farm houses, and so on would be the main focus. Simply anything that is residential that at the moment have no doors or interiors at all, large industry areas are covered in many places already.
I don't think that they can change the way buildings render. Although I cannot prove it as I am not a developer.
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If EVERY building was enterable and had an interior, think how horribly performance would be. With every home having atleast a chair and a table, think how much more objects needs to be processed. I'd vouch for it if it wouldn't kill performance. Also remember DayZ standalone isn't built around the AI like ARMA is, meaning that Chernarus Plus is built in mind that no NPC's are having to use up CPU cycles, so they have more performance available.
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It is. New crowds are visiting rather regularly, though. :)I'm talking about how people are handling other peoples opinions.
Poll - Rather Modern or Futuristic?
in ARMA 3 - GENERAL
Posted
Much rather have the modern equipment. Really sad how BIS had to change the name of the factions, and also completely screw up the campaign now.