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starky396

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Posts posted by starky396


  1. Yeah, sometimes when BIS tries to add a new sound in a dev update, there ends up being no sound at all for that thing. It happens alot. Same for the recently updated artillery impact sounds. Currently there are no artillery explosions at all on dev.

    I haven't tried to blow up an MRAP in a while, but a few months ago when BIS upgraded the MRAPs' resistance to explosives, they became almost invulnerable to things like SLAM mines, yeah. At the time I remember testing it and finding that nothing short of a demo charge would produce any immediate damage.

    Isn't the point of an MRAP is to be a Mine Resistant vehicle?


  2. Have you checked your difficulty settings? If so, I would set up a mission where the target has some mags with only one bullet in them, load yourself with the same gun and have a shoot out. If it takes as many bullets to kill the enemy as it does you, then I imagine that it would be fine.


  3. Huh, the thing is no matter what I do it crashes. It crashed before the release build came out too. Maybe you could check my .bat to make sure it is correct?

    rem
    rem		Define your additional modfolders
    rem
    
    set _CUSTOM_MODS=@CBA_A3
    
    
    rem
    rem		Adjust your parameters
    rem
    
    set _DEFAULT_PARAMETERS=
    rem 
    
    set _DEVELOPMENT_PARAMTERS=
    rem 
    set _PROFILE_PARAMETERS=
    rem "-profiles=%_ARMA3_PATH%" "-name=Bryson Driscoll"
    
    
    
    rem ///////////////////////////////////////////////////////////////////////////
    rem
    rem DONT MODIFY ANYTHING BELOW
    rem
    rem ///////////////////////////////////////////////////////////////////////////
    
    
    rem Find A3
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 3" /v "MAIN"') do (set _FOUNDPATH_A3=%%B)
    if defined _FOUNDPATH_A3 goto found_A3
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 3" /v "MAIN"') do (set _FOUNDPATH_A3=%%B)
    if defined _FOUNDPATH_A3 goto found_A3
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive\ArmA 3" /v "MAIN"') do (set _FOUNDPATH_A3=%%B)
    if defined _FOUNDPATH_A3 goto found_A3
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive\ArmA 3" /v "MAIN"') do (set _FOUNDPATH_A3=%%B)
    if defined _FOUNDPATH_A3 goto found_A3
    
    :found_A3
    set _ARMA3_PATH=%_FOUNDPATH_A3%
    
    
    rem Find A1
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA" /v "MAIN"') do (set _FOUNDPATH_A1=%%B)
    if defined _FOUNDPATH_A1 goto found_A1
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA" /v "MAIN"') do (set _FOUNDPATH_A1=%%B)
    if defined _FOUNDPATH_A1 goto found_A1
    
    :found_A1
    set _ARMA1_PATH=%_FOUNDPATH_A1%
    
    
    rem Find A2
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') do (set _FOUNDPATH_A2=%%B)
    if defined _FOUNDPATH_A2 goto found_A2
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2" /v "MAIN"') do (set _FOUNDPATH_A2=%%B)
    if defined _FOUNDPATH_A2 goto found_A2
    
    :found_A2
    set _ARMA2_PATH=%_FOUNDPATH_A2%
    
    
    rem Find OA
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') do (set _FOUNDPATH_OA=%%B)
    if defined _FOUNDPATH_OA goto found_OA
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\ArmA 2 OA" /v "MAIN"') do (set _FOUNDPATH_OA=%%B)
    if defined _FOUNDPATH_OA goto found_OA
    
    :found_OA
    set _ARMA2OA_PATH=%_FOUNDPATH_OA%
    
    
    rem Find TKOH
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\Take On Helicopters" /v "MAIN"') do (set _FOUNDPATH_TKOH=%%B)
    if defined _FOUNDPATH_TKOH goto found_TKOH
    
    for /F "Tokens=2* skip=2" %%A In ('REG QUERY "HKLM\SOFTWARE\Bohemia Interactive Studio\Take On Helicopters" /v "MAIN"') do (set _FOUNDPATH_TKOH=%%B)
    if defined _FOUNDPATH_TKOH goto found_TKOH
    
    :found_TKOH
    set _TKOH_PATH=%_FOUNDPATH_TKOH%
    
    
    
    rem ///////////////////////////////////////////////////////////////////////////
    
    cd /D "%_ARMA3_PATH%"
    
    arma3.exe %_DEFAULT_PARAMETERS% %_DEVELOPMENT_PARAMTERS% %_PROFILE_PARAMETERS% "-mod=%_CUSTOM_MODS%;@AllInArma\ProductDummies;%_ARMA1_PATH%\DBE1;%_ARMA1_PATH%;@AllInArma\A1Dummies;%_ARMA2_PATH%;%_ARMA2OA_PATH%;%_ARMA2OA_PATH%\Expansion;%_TKOH_PATH%;@A1A2ObjectMerge;%_ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3"
    
    exit

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