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Posts posted by jptiger
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OPFOR please :DNice work though mate.
thanks :)
do you mean than you can play as the taliban as well?
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bought captain Marco Kroon, book, titled: leiderschap onder vuur (leadership under fire.)
it is very inspiring, but it is in dutch only, but i can recommend it
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Looking good! Will upload to the CiA coop server.thanks, check out my newest release aswell http://forums.bistudio.com/showthread.php?155199-ToraBora-patrol-%2810COOP%29&p=2397429#post2397429
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hi guys
i bring you my new mission, on torabora this time. not to long, not to short and some random features.
original with BAF and extra version with USARMY.
More factions to come in near future.
discription
The Taliban still has control over ToraBora, the British Army is slowly pushing in the region from the southeast. the army is frequently patrolling the region, and today 2 5man teams will patrol the region to monitor taliban movement, and to seek and destroy taliban equipment, a vital part, and main objective for this mission is to destroy the communications tower to disable taliban communications, and get the upperhand in the British Army's upcoming Battle for torabora.
features
-random patrols
-dynamic positioning of taliban forces
-Coop10 and Singleplayer (bravo team NOT supported)
-living world with animals and civilians
-Random positioning of objectives
Changelog:
v2.0 (25-05-2013)
-added USARMY version
-slightly altered opfor placement
-removed "debug" from ambient civilian module
-tweaked the IEDS
required addons
ARMA2CO
ACE2
Arma2 British Armed Forces
CBA
ToraBora
Desert mercenaries and BlackOPS
recommended addons
JSRS1.5
(CO)SLX
zeu_ai
BlastcoreVisuals
if you would like this mission with other forces, like the French army.
or if you have any other suggestion, please contact me or simply place it in the topic below.
download
http://www.armaholic.com/page.php?id=20717
ENJOY!!
other work by me
Hostage Rescue http://www.armaholic.com/page.php?id=20550
Dutch Royal Army Patrol http://www.armaholic.com/page.php?id=20316
undercover chernarus/panhera http://www.armaholic.com/page.php?id=16923
weaponscourse template http://www.armaholic.com/page.php?id=18451
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There is a function called BIS_fnc_relPos that you should look. You pass to it an object or position (in your case Object A), a desired distance, and a direction in degrees. If you combine this function with BIS_fnc_randomInt, you can randomize the distance and direction each time object B spawns. Example:private ["_distance", "_direction", "_randomPos"]; _distance = [1,500] BIS_fnc_randomInt; // Random distance between 1 and 500m. _direction - (0,359] BIS_fnc_randomInt; // Random direction between 0 and 359 degrees. _randomPos = [myObject, _distance, _direction] call BIS_fnc_relPos; // The position at the random distance and random direction from myObject (rename myObject as required).
so you place function module on the map,
but do i have to place the code in the init of object-B (car)
myobject is Object-A (unit)?
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hi guys.
for a new mission concept i am looking for a way to spawn object-B (a car) somewhere within a 500meter radius from object-A (unit)
Object-A is randomly placed with the RANDOM markers.
are there script i could use of any other ways. ( or maybe pre placing object-B's and spawning the with createvehicle if object-B) is in a triggers range. (but this will ruin the search and recover part of the mission)
thanks in advance.
jptiger
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wow, that is overwhelming :)
first of all i like to thank you a lot for taking the time to help me, it will certainly help me to get on my way.
first i am going to read it a couple times (that will be tomorrow, or soon, since it is 6am already :)
and read the guide (that will take time :) fortunately i have some train trips coming up)
thanks again.
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hey guys,
first of all i'd like to say i don't want to be a pain in the behind.
for quite some time now i am trying to make my own map in arma2.
however so far, everything i have tried failed.
there are too many tut's out there, and almost everyones give completely different instructions, incomplete and/or are horribly outdated
do you guys have any advice what i can do, or what tutorial/walktrough i can follow what works and is not too outdated. (fantasy or real world)
for learning purposes i am not looking to make it much bigger than 5x5 50elv.
thanks in advance.
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no the hostages position is static, (due to the way she is guarded) but the base has many possibilities, i will try to get it random in the next update. but it will need quite a lot of testing
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don't be too afraid of Slovenia, the government is already putting plans into action that will help to get the budget safe, besides the problem is different then in Cyprus, Greece Spain etc.
and Slovenia has a small economy (60billion), and the banks are much smaller than in Cyprus (in comparison to the state itself).
western stock exchanges have not suffered a lot from Cyprus because of the budget the EU has put aside, so i don't expect Cyprus be be a big problem to the (western) European economies
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UPDATE.
version2.0 released, first post updated
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as it turns out, the Russian vehicles pack by vilas is required for this mission,
i will try to get this pack out of the mission, but it will take some more time, i will also fix some other minor bugs in the mission.
release of v2 should be somewhere next week (including fixed readme)
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no it is not, i will update in about one hour :) thanks
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hi guys,
my latest mission, has been updated, it is now fully playtested and many bugs have been fixed.
razor team will rescue a civilian from enemy hands
changelog
version 2.0 (08-05-2013)
- fixed and changed readme
- small changes to the russian base
- added some dialogue via triggers
- fixed dependencies and cleaned up the mission file
- slightly tweaked setting for random weather
- minor fixes and changes
features
-random weather
-hostage
-random patrols
-chopper evac and transport
-dynamic positioning of static defenses
-Coop5 and Single player
required addons:
ARMA2CO
ACE2
ACEX (RU)
CBA
FDF-Podagorsk (FDF-MOD not required)
recommended addons:
razor replacement pack by macscottie (strongly adviced)
JSRS1.5
(CO)SLX
ZEU AI
download
http://www.armaholic.com/page.php?id=20550
have fun.
jptiger
(this is my first COOP, so if there any problems, or if you have tips let me know :)
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thanks man, i will try it out tonight :"D
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hi guys.
i am almost done with my second major mission (OA)
in this mission you have a 5man razor team, and you will free some hostages in an opfor camp.
i want to make it possible to play this mission coop,
what should i do to make sure the setup is correct.
i already have every unit in the team set to playable.
do i have to give them names (for objectives) of do i have to make the config different.
and do i just place it in the MPmissions folder after i PBOed it
sorry if already posted somewhere, i have not been able to find an answer.
sorry for the grammar,
thanks in advance
jptiger
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after many months of work, it is finally done.
this mission featuring the dutch armed forces mod you will be leading a patrol within rebel territory everything can happen.
a couple of dynamic features, however the core stays the same.
every team member is set to playable.
playtime: 0.5 up to 2 hours
addons:
ARMA2CO
ARMA2ACR (lite)
DAF: Dutch Armed Forces - http://www.armaholic.com/page.php?id=17658
ACE2
CBA
JSRS1.5 (recommended)
(CO)SLX (recommended)
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hi.
arma 3 (and 2 in my opinion) should have an option (module) when placed on the map makes all bullets non-fatal, but they will still do virtual damage and knock you out, when knocked out, the "victim" can reset his health using the menu, (or admin only, module settings) this mode makes training sessions with friends of the same side much easier, since you can quickly get going if you are "killed" without the need of re spawning. and you can make training drills (and missions) much more interesting since.
what do you think of this feature, will it be possible. any more suggestions.
thanks,
jptiger
(sorry for the grammar :P)
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looks great, i do think however that the camo is a little dark unless you are close the clothing is just black not a camo.
the rest, great work
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Hey mate, jump on my server.Always a good team of guys on it wishing to team up.
And there are always bases available to snipe away at, that's if you can afford or find a sniper rifle :)
Filter for MBS and join #001.
sure, i give it a try, see you soon =)
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thanks. checking out tomorrow, bed time now (5.20a) talking about sniping, working on a mission
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thanks for the tip, do you happen to know a good server (no hack nice players etc.
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hey guys.
something great about arma 2 is the environment, the fact that you can hide anywhere.
so it is a great game for sniping, only one problem except from a billion dayz server (that restart every 3hours, and many people sits in the same place over and over again, cherno :P) there are no servers (at least i have not been able to find one)
so why not make a server that has a map (chernarus E.G) where a number of people roam free (all weapons allowed) and some vehicles for transportation. but whitout all the zombies and crab,just for pro. sniping
what do you think, will it be possible. will the attendance be high enough.
any idea?!
jptiger.
sorry for the awfull grammar =)
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UPDATE
first post edited
changelog:
added: Arma 2 Vanilla version
ToraBora patrol (10COOP)
in ARMA 2 & OA - USER MISSIONS
Posted
it will be a bit more work, but i think that will be doable, the scenario has te be changed a little though