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incarnum

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About incarnum

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  1. Bump, also would like this resolved.
  2. Thank you for the reply. Apologies for not posting earlier however I solved the issue by *not* using -maxmem. This thread can be closed with a [solved] prepended of course.
  3. Hey, I am getting server crashes when downloading a mission, attaching a log: example logs: I tried the "stock" warfare mission and it loaded just fine. server.cfg: What I have tried: reuploading all the files after a reinstall, switching from a tick based (+low latency) kernel to a tickless kernel. Tried on server versions: * 1.60.87589 * 1.60.94342 What do you require from me in order to help me troubleshoot the issue? EDIT: Managed to download one map, got thrown back into the setup screen, no obvious errors in the log...
  4. Hey, I have reinstalled my client and it appears to be working now, either way, I am now able to enter the server. Apologies for the inconvenience. If anyone could prepend this with [sOLVED] I'd greatly appreciate it
  5. Very strange, I was under the impression that the OA installer attempts to patch arma2 (it did give me a warning that the version is alright). I will try this and report back, apologies for the inconvenience. I was not able to find a relevant guide on the wiki in terms of setting the files up for the server. Thanks.
  6. Hey, As stated in the first post, server runs lite. What I have done was installed A2CO _only_ (no baf or pmc, therefore it uses only lite versions). Thanks!
  7. Thanks for your reply, What I did was setup Arma2 CO followed by the patch, then moved all the files to the server. Is there more to it?
  8. Hey, Before I start, I DID search, came across a topic but I was not able to find a solution there, fix me if there is one please. Alright, I am getting frustrated so much over this. When I connect to my server with PMC, I am getting signature issues (this has been discussed before however again, no solution has been found in there by me, or I am just being a little blind by the amount of frustration here for which I apologize) I have setup a server (version v1.60.94342) and can confirm the bi.bikey and bi2.bikey are the same size on both server and client (did not check hashes, apologies). Server runs lite. Is the issue related to the .bisign files? Is there any fix for this? I am able to connect to many servers so it definitely looks like it's something on my end, and I would need help figuring this out. What other information would you need me to provide? Thank you in advance. If there is a thread with this that is solved I would appreciate a link followed by a close. Please do not hate on me for me being frustrated over this. Additionally, should the thread be in the wrong place, please move it to the correct board.
  9. Thank you. Unless someone has a more accurate answer in regards to the server files, you may consider the topic as solved.
  10. Hey, I am willing to set up a server, however I have ran into an issue. Major questions: 1. Does the server require all the game files the client has? 2. Most efficient way of getting the files over to a linux server? Any mirrors available to download them directly server-side? (transferring them using my home connection would be a gigantic disaster) I am sorry if a thread with this was already posted, I have tried to use the search function however no efficient results. Please feel free to slap me with a link to a similar thread if it exists. Thank you in advance.
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