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jb4500

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Posts posted by jb4500


  1. The mission is good, but, when respawning, jiping or loading a save we cannot use CoIn anymore. And in the Overrun Base Side mission (after respawning) when kill a Blufor zombie (example) the survivors will shoot.

    If you put somekind of salvage script, like this, and when destroying a vehicle, killing a zombie or something like this, we gain supply to construct our base.

    There is a way to slowdown the zombies ? They run as a b1tch D:

    Here you go:

    EDIT:

    Also if you want them to walk edit zombie_scripts/cly_z_routines.sqf line 131. I made it multiline:

    		if (_zombietype!="slow armored") then {
    			_zombie forceWalk true; //EDITED!!!!!!!!!!!!
    			_zombie setSpeedMode "LIMITED"; //EDITED!!!!!!!!!!!!
    		} else {
    			_zombie setSpeedMode "LIMITED";
    		};
    

    you can just paste (if you want):

    		if (_zombietype!="slow armored") then {_zombie forceWalk true;_zombie setSpeedMode "LIMITED"} else {_zombie setSpeedMode "LIMITED"};
    

    WARNING it's wwwwwwwwwwaaaaay too easy like that, but still creepy. ;)

    Sometimes it is almost too easy, but if you set the zombie count for very high >60 and try to go through a town (even in a vehicle) its really difficult.

    So is anyone else having difficulty building walls that actually connect?


  2. Thanks Kremator, will try that now. (Does that mean that I can't build fortifications also; I would like to in some circumstances, and keeping up with what the AI does is a pain [the AI likes to build lots of watchtowers and these can't be deleted]?)

    Also I was playing in LAN and was trying to capture the enemy base: I had destroyed all the buildings and when I reached the base all that was left was the remains of the Container. I couldn't capture it and the AI continued building the Medical Tent even though I would keep destroying it. This is from a Save game, which may be the reason why it didn't do anything.

    Finally could we have an option to have a deployable FARP in the field (maybe by the truck) this way we can have a strong-point to go and refuel/rearm and which has some defenses that can be built.


  3. Bobtom if you're interested I added save game in LAN (It saves the game and you are in the same position with everything: gun/vehicle/bandages/etc.)

    You have to modify two files: There are slight differences between them, but I am not sure if they are both needed. Anyway, if you only modify one then it won't work. They are both called zombiesinit.sqf

    File One is in: C:...\craigs_scripts folder,

    the other is in: C:...\zombie_scripts folder

    The lines that need to be modified are:

    //Disable saving

    enableSaving [true,true];

    and

    //Leave group

    _group=createGroup civilian;

    [player] join _group;

    For //Leave group, just delete the code underneath it. I hope it helps.


  4. Idea : how about use the CoIn to setup a base, defences, etc ?

    I tried this, and work, but I am a little noob using this. I think it would be useful, example: I setup a base (barbed wire, sandbags only) in the bus garage (emita city) and when I need ammo, i go for a walk scavenging and etc.

    This is a great idea, though from what I have seen the zombies can just run through walls and obstacles.

    This might be an arma limitation, but I remember playing the new Degeneration, the one with the military base and the zombies there didn't pass the obstacles for some reason. Any way to implement the same type of thing with the objects constructed?

    Finally, I haven't tested it thoroughly enough but I think that there are two bugs:

    -The base which we need to defend spawns at the edge of the map every time i've played so far.

    -The times that I have played the defend base, the zombies only start spawning when I reach the base. Before I reach it I don't see any zombies (unless this is intended). [also, I set the zombies to spawn only in towns which might influence it; I don't know since I haven't tested it enough].

    Thanks again for the work bobtom.


  5. I cannot seem to recreate this bug, I've tried it both on dedi and listen server, with multiple different parameters. Does it happen every time you play? What map are you all using?

    It happens every time that parameter is set on Chernarus (I haven't tried it on any other map).

    I've tried:

    Using @CBA

    Starting the game from the Beta Expansion Shortcut

    Using @Degen (figured why not)

    Changing the Parameters

    Changing my roles (happens on Blufor,Opfor,Independent).

    I am using the current Beta Patch 87469

    The mission file is 3.68 MB (perhaps the download went wrong, but I've downloaded it multiple times).

    Hope that helps.


  6. Good mission, the ability to customize this much is great and just what I have been looking for.

    Some suggestions:

    Parameter to determine zombie speed.

    Ability to build things, particularly barriers that actually keep zombies out (I guess the idea here is to build your own safe zones).

    Parameter: Randomize spawn location of zombies, some in cities some in country (if possible).

    Parameter: Destructible buildings are a great idea, but could we have a parameter that adds more: such as wrecks, smoke and fire (JTD Fire and Smoke, this gives the battlefield a history), destroyed barriers (ala The Walking Dead Atlanta).

    Parameter: Ambient aircraft: Every now and then a helicopter or jet flies by.

    Save Function for LAN. Would be great, if possible.

    Bug:

    The parameter: Find and Defend Military Base doesn't work, it loads the mission as the script initiates the splash screen reappears zoomed and won't go away.

    Thanks for the hard work.


  7. Great mission, which is lots of fun to play, but is it possible to enable the save function? I like to play on LAN and my schedule is hectic so I have to save often.

    I tried editing the mission to allow saving in the afterinit.sqf and then deleted the line:

    //Leave group

    _group=createGroup civilian;

    [player] join _group;

    The problems set in after I load a saved game:

    Can no longer rescue civilians: This crashes the game, but I can still release those in my group.

    When I check the gear at the ammo crate in the safezone (after I have saved) the game crashes.

    Aside from that and with the original files (none of the above editing), other bugs I noticed:

    The bandage/eat bread/drink water actions disappear sometimes.

    There are zombies inside the safe zone.

    Sometimes a vehicle will not tow a static weapon.

    I know it is still in the testing phase but would it be possible to add:

    More destroyed buildings/landscape, especially in and around the major cities (destroyed cars/tanks/barricades, etc.).

    Side missions involving resupplying an isolated stronghold (similar to the Quarantine mod for Arma).

    Ambient combat, a few last holdouts.

    Thanks for the hard work!

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