swiso
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Everything posted by swiso
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Hello, I am having trouble creating a briefing for a mission that I have made. I followed this tutorial : The problem is that nothig appear in the briefing tab when mission start... Using his templates I edited the "diary.sqf" to suit my mission briefing needs. This is the content of file "diary.sqf" : if (!hasInterface) exitWith {}; waitUntil {!isNull player}; /* modifiers, links, and font options <marker name='marker_name'>text with link</marker> <img image='Image file name jpeg or paa' /> <font color='#FF0000' size='14' face='PuristaLight'>Text you want in this font</font> <br/> New Line http://www.w3schools.com/colors/colors_picker.asp https://community.bistudio.com/wikidata/images/archive/0/0e/20140217182059%21Arma3Fonts.png */ player createDiaryRecord ["Diary",["Additional Intel", "<font color=#66a3ff' size='18' face='PuristaLight'>Main Targets Pictures</font><br/> <br/> <img image="pics\Bin-Saden.jpg"/><br/> <img image="pics\Costas.jpg"/><br/> <img image="pics\GeorgePiedons.jpg"/><br/> <img image="pics\Zahawiri.jpg"/><br/> <br/> <br/>]]; player createDiaryRecord ["Diary",["Rules Of Engagement", "<font color=#f2f2f2' size='14' face='PuristaLight'>You are free to engage any OPFOR you encounter, but the only Civilian you are authorized to eliminate is George Piedons</font>]]; player createDiaryRecord ["Diary",["Objectives", "<font color=#f2f2f2' size='14' face='PuristaLight'>The main targets are the following Commanders :</font><br/> <br/> Commander Olama Bin Saden: Chief of Guerrilla Forces<br/> <br/> Commander Abdullah Zahawiri: Chief of planning Operations<br/> <br/> Commander Sotiris Costas: Chief of Guerrila Intel<br/> <br/> George Piedons: Civilian representative responsible for resources and logistics<br/> <br/> <br/>]]; player createDiaryRecord ["Diary",["Execution", "<font color=#f2f2f2' size='14' face='PuristaLight'>Your team is composed of the following elements:</font><br/> <br/> 1 Recon Team Leader<br/> 8 Recon Scouts<br/> 2 Recon Paramedics<br/> 2 Recon Scout AT's<br/> 2 Recon Demo speciaslists<br/> <br/> I'll leave it to you how to execute the mission (dividing your force in groups or go together), but here is some important advise : Since there could be minefields on the beaches around the island (as reported on CURRENT SITATION), we STRONGLY suggest to put the two Recon Demo Specialists on the first SDV that will arrive on the planned insertion points. They are the only two soldiers equipped with Mine detectors, so they will open up some free lanes in the minefileds for your group to pass trough. Recon Demo Specialists carry 3 expl.charges each, use them to blow up the ammo boxes you encounter. (1 charge is enough for each ammo box)<br/> <br/> <br/>]]; player createDiaryRecord ["Diary",["Current Situation", "SAT pictures show AT LEAST 10 static emplacements, some could be AA's launchers but unfortunately the majority look like HMG's.<br/> Almost all of them are located on the rooftops of bunkers around the island.<br/> Many guerrila infantry patrols have been spotted patrolling the island so far but NO veichles have been seen...probably they dont have them, or they're hidden somewhere.<br/> One curious thing we noticed is that infantry patrols never venture to go on patrol, on most of the beaches, namely:<br/> <br/> North of hill 18 on northern part of the island<br/> E/NE of hill 12 on Eastern part of island<br/> On the whole W coast<br/> <br/> <br/>"]]; player createDiaryRecord ["Diary",["Background", "Morning Chaps.<br/> This is it !<br/> After months of fruitless intel gathering, we finally have a breach. STARTCOM provided us some interesting pictures of a small and isolated island with an unusual high nuber of AA and HMG statics. Seeing the few resources Guerrila forces have, they must protect something of very high value there. UK Special Forces think that's the place where Guerrilla main base and HQ cell is located.<br/> We estimate the HQ cell to be composed of 3 Officers and 1 civilian representative. At this moment we dont know exactly the precise location of where they are on the island, but we guess they might be all on the same place discussing their operations. With a little bit of luck we might be able to catch the all at once.<br/> <br/> <br/>"]]; player createDiaryRecord ["Diary",["Mission Info", "<font color=#f2f2f2' size='14' face='PuristaLight'>SPECOPS mission to find and kill enemy Guerrila HQ cell</font>]]; This is the content of "initLocalPlayer.sqf" : if ((!isServer) && (player != player)) then { waitUntil {player == player}; }; _null = [] execVM "diary.sqf"; // diary tabs This is the content of "description.ext" file : author = "DoGB Aris"; onLoadName = "Operation Pancacke"; onLoadMission = "Swiftly,Silently,Deadly"; loadScreen = "pics\intro.JPG"; // Preview picture Respawn = 3; RespawnDelay = 4; #include "=BTC=_revive\=BTC=_respawn.h" This is the content of the "init.sqf" file : //EOS SYSTEM []execVM "eos\OpenMe.sqf"; call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf"; Any reason why it should not work ? Thanks afor any tip or help. Regards
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R3vo ! Thanks !!! That syntax error was the cause....now ity run perfectly !!! Thank you very much mate !!!
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tried the new diary.sqf but same result.....nothing there under briefing
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Thanks for the help, so what you would suggest to do instead ? just leave out this file ? (initPlayerLocal.sqf)
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Hello and thanks for the help. What do you mean by "No Diary records?" I just edited the diary.sqf without fonts...now it look like this : if (!hasInterface) exitWith {}; waitUntil {!isNull player}; /* modifiers, links, and font options <marker name='marker_name'>text with link</marker> <img image='Image file name jpeg or paa' /> <font color='#FF0000' size='14' face='vbs2_digital'>Text you want in this font</font> <br/> New Line http://www.w3schools.com/colors/colors_picker.asp https://community.bistudio.com/wikidata/images/archive/0/0e/20140217182059%21Arma3Fonts.png */ player createDiaryRecord ["Diary",["Additional Intel", "Main Targets Pictures<br/> <img image=pics\Bin-Saden.jpg"/><br/> <img image="pics\Costas.jpg"/><br/> <img image="pics\GeorgePiedons.jpg"/><br/> <img image="pics\Zahawiri.jpg"/><br/>]]; player createDiaryRecord ["Diary",["Rules of Engagement", "You are free to engage any OPFOR you encounter but the only Civilian you are authorized to eliminate is George Piedons"]]; player createDiaryRecord ["Diary",["Objectives", "The main targets are the following Commanders<br/> <br/> Commander Olama Bin Saden Chief of Guerrilla Forces<br/> <br/> Commander Abdullah Zahawiri Chief of planning Operations<br/> <br/> Commander Sotiris Costas Chief of Guerrila Intel<br/> <br/> George Piedons Civilian representative responsible for resources and logistics<br/> <br/> <br/>"]]; player createDiaryRecord ["Diary",["Execution", "Your team is composed of the following elements<br/> <br/> 1 Recon Team Leader<br/> 8 Recon Scouts<br/> 2 Recon Paramedics<br/> 2 Recon Scout AT's<br/> 2 Recon Demo speciaslists<br/> <br/> I'll leave it to you if executing the mission dividing your force in groups or go together but here is some important advise<br/> Since there could be minefields on the beaches around the island as reported on CURRENT SITATION we STRONGLY suggest to put the two Recon Demo Specialists on the first SDV that will arrive on the planned insertion points since they are the only two soldiers equipped with Mine detectors so they will open up some free lanes in the minefileds for your group to pass trough<br/> Recon Demo Specialists carry 3 explosive charges each use them to blow up the ammo boxes you encounter<br/> 1 charge is enough for each ammo box<br/> <br/> <br/>"]]; player createDiaryRecord ["Diary",["Current Situation", "SAT pictures show AT LEAST 10 static emplacements and while some could be AA launchers the majority look like HMG<br/> Almost all of them are located on the rooftops of bunkers around the island<br/> Many guerrila infantry patrols have been spotted patrolling the island so far but NO veichles have been seen probably they dont have them or they are hidden somewhere<br/> One curious thing we noticed is that infantry patrols never venture to go on patrol in the following beaches<br/> North of hill 18 on northern part of the island<br/> E/NE of hill 12 on Eastern part of island<br/> On the whole W coast<br/> <br/> <br/>"]]; player createDiaryRecord ["Diary",["Background", "Morning Chaps.<br/> This is it !<br/> After months of fruitless intel gathering we finally have a breach<br/> STARTCOM provided us some interesting pictures of a small and isolated island with an unusual high nuber of AA and HMG statics Seeing the few resources Guerrila forces have they must protect something of very high value there<br/> UK Special Forces think that is the place where Guerrilla main base and HQ cell is located<br/> We estimate the HQ cell to be composed of 3 Officers and 1 civilian representative<br/> At this moment we dont know exactly the precise location of where they are on the island but we guess they might be all on the same place discussing their operations<br/> With a little bit of luck we might be able to catch the all at once<br/> <br/> <br/>"]]; player createDiaryRecord ["Diary",["Mission Info", "SPECOPS mission to find and kill enemy Guerrila HQ cell"]]; A "stupid" question....when I write a text describing the mission, can I use these type of symbols ( ) , . or I should use only letters and numbers ? Now I am gonna try this new diary.sqf and will let you know. Thanks
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ShackTac Fireteam HUD (STHUD)
swiso replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any Idea why I see this warning message ? I deleted and reinstalled the mod but I keep receiving this warning message...(yellow triangle with exclamation point) "Addon'ST_STHud_Usermenu' requires addon 'Extrended_EventHandlers'" EDIT : Never mind...problem solved. Need CBA. -
Hello zbug, I followed the guide about how to port Liberation mission to a new map. I did follow that guide and I was able to port Liberation 0.921 to Bornholm. Everything is fine , except that at the beginning I am not able to deploy neither to the LHD nor the FOB ( if parameter "First FOB already built" is set to enabled). I am stuck on a small island and I can only set the permissions.... Dont know what to look for, to enable the deploy option. Any suggestion ? Basically the Deploy option doesent appear at the beginning of the game. I can send you the mission file if you want. Thanks
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CO08 Escape Chernarus Ports for Altis and Stratis.
swiso replied to Vormulac's topic in ARMA 3 - USER MISSIONS
Great ! Keep up the good work! Thanks -
CO08 Escape Chernarus Ports for Altis and Stratis.
swiso replied to Vormulac's topic in ARMA 3 - USER MISSIONS
That's good ! I like this mission a lot. Do you know if the common lib. error is solved? -
CO08 Escape Chernarus Ports for Altis and Stratis.
swiso replied to Vormulac's topic in ARMA 3 - USER MISSIONS
Quick question...this release is still for MP only, right ? -
CO08 Escape Chernarus Ports for Altis and Stratis.
swiso replied to Vormulac's topic in ARMA 3 - USER MISSIONS
Neo, I opened the pbo mission file with PBO manager and changed the value from 1 to 0, but when I save it, if I reopen the same file, the value is still to 1. What I do wrong ? Thanks -
CO08 Escape Chernarus Ports for Altis and Stratis.
swiso replied to Vormulac's topic in ARMA 3 - USER MISSIONS
Hi all, sorry if my questions sound stupid but I never used the mission editor of Arma3. I would like to know if I can edit this mission with the Arma 3 editor, or should I use a specific program ? In which folder should I put the mission file for editing it with the Arma3 editor ? In which folder should I put it for playing it alone on my PC (not in MP mode) ? Thanks Regards EDIT : found where to place it and how to change parameters. -
Hello, I am happy with how Arma3 run on MP, but everytime I connect to a server for a game, I keep receiving an error message about a file (or a voice) missong in the "config. (something)" file. I was thinking of doing a complete clean full reinstall. My question is, will I loose all the cards and gifts I received on Steam ? I dont care about my missions and mods. What are the cons if I do this ? Thanks
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WOW ! THANKS !!! Great News !!!;)
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Hi all, I would like to know if a printed version of the Arma3 Tactical Guide will be published. Thank you Best regards and COMPLIMENTS for this outstanding game !!!!
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Hi ! Just a quick question. I would like to know if there will be thermal scopes for rifleguns as was the case in Arma2. Will they be released with the official release ? Thanks
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Editing the mission "Tempest Strike" made by RoXor
swiso posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello ! I would like to know if there is a way to edit this mission to add possibility to let AI play the other soldiers on the team. Thanks -
Hello, I would like to know if I is possible to edit a mission that I played online. I checked the MPMission folder and found the mission I want to edit but it seem is not possible to open them to edit. Is there a way to do it ? Thanks ! Keep up the good work...fantastic game so far !!!!
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Hi all, nobody can help me with a solution ? I have Arma X...what I should do to solve the JayArma2Lib problem ? Thank you Regards
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Hello, Since I have ArmaX I would like to know if it is now supported by jayarma2lib. Thanks
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Domi2 CombinedOp West AI REVIVE Chernaus 2.54.313
swiso posted a topic in ARMA 2 & OA - USER MISSIONS
Hello ! Anybody know by chance where I can find this MP mission ? I have played it a lot online and I liked very much. Unfortunately there are no more servers that play this mission. Where I can download it, if possible ? Thank you very much ! Best regards. -
Domi2 CombinedOp West AI REVIVE Chernaus 2.54.313
swiso replied to swiso's topic in ARMA 2 & OA - USER MISSIONS
Hello, I have found them. Thanks ! -
Domi2 CombinedOp West AI REVIVE Chernaus 2.54.313
swiso replied to swiso's topic in ARMA 2 & OA - USER MISSIONS
Hi ! Thanks for the help. It is a hidden file ? Where I find the mpcache folder ? Thanks ! -
Hi all, any news if ArmaX is now supported ? Thanks !
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
swiso replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi all, is Arma X still not supported ? Thanks !