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1 NeutralAbout Paronomasia12
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Private First Class
core_pfieldgroups_3
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Interests
Music listening, book reading, computer playing and TV watching
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Biography
A keen, friendly, respectful military simulation teamplayer
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Invasion 1944 v2.6 (CO)
Paronomasia12 replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I downloaded it off Armaholic (armaholic.com/page.php?id=12465&d) using the first link at the bottom of the page -
Invasion 1944 v2.6 (CO)
Paronomasia12 replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have an issue when trying to extract the file in 7z. Apparently it needs a password. If this has been covered before, I'm sorry for repeating the question and would also like a link (or the answer) =) -
First impressions
Paronomasia12 replied to Fenrisulven's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Brilliant except in the lack of playable/usable vehicles, aircraft or weapons (examples that should, in my opinion, have been included are the SVT40, Gewehr 43, PTRS, IL2, Tiger 1, SdKfz 223 and a few more.) As of yet I have no issues with bugs, with fps or anything else. -
The Lee-Enfield has become my favorite weapon - Super accurate and deadly at range!
Paronomasia12 replied to wasserkool's topic in ARMA 2 & OA - GENERAL
It's a shame there isn't some way of doing a "Mad Minute"; the bolt takes too long to be thrown (psst no animation either) -
Brilliant patching here, thank you BI for such an improvement. It shows you still value satisfying players through giving the best experience possible, even when in the process of developing a new game. I haven't experienced any even minor issues as of yet and won't be disappointed even if I do as this patch is so good.
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You may need to drop your weapons first and not move. I think surrendering looks nice but isn't practical with the current AI and player mentality. :coop:
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ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
Paronomasia12 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Okay, thanks :) One last thing. Will the DLCs be automatically patched themselves if I load them later? -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
Paronomasia12 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Query. May be stupid (inexperienced at patching) but before I download "ARMA 2: CO/O/Reinforcements Patch 1.60", will I need the DLC's/Reinforcements first or can I run individual patches as I want them? I already have ARMA 2 1.11, so if I just want ARMA 2 OA 1.60 but not the Reinforcements patches, I just run that and run the others when I want them? -
Arma 3: Community wishes & ideas- DISCUSSION
Paronomasia12 replied to Maio's topic in ARMA 3 - GENERAL
Why do so many people want the Canadian Army? I'd much rather see atleast one of the Principality of Sealand's special forces regiments. No, but seriously, I'd like to see a more varied BLUFOR side rather then the generic USA with fictionalised allied belligerents (although not one from the other side of the world, when they would have to deal with their own problems or be needed to reinforce the main clashes like in WW1) -
What weapons/vehicles would you like to see in ArmA 3?
Paronomasia12 replied to archaon98's topic in ARMA 3 - GENERAL
A modernised T92 Light tank or some MBT that looks like it. -
Improving the Light Engine| What and How
Paronomasia12 replied to purepassion's topic in ARMA 3 - GENERAL
I was playing STALKER Call of Pripyat yesterday, and was amazed by the lighting effects, especially inside buildings even with my old XP PC and high framerates. I was wondering how well a similar engine could be implemented into ARMA 3.