seyv
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10 GoodAbout seyv
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AV_IndUs (US Army inspired units)
seyv replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok,so i don't understand why my texture don't work:confused: -
AV_IndUs (US Army inspired units)
seyv replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
great job Alex:). Just one question,where have you got not binarized independant vest p3D.? -
PS: if someone knows a good tutorial about haow to make an addon "ACE compatible".... je me permet de te contacter en français,c'est plus simple pour moi vu que je suis français lol.Tu veux rendre ton pack compatible avec ace c'est ça?(pour arma 2 je suppose vu que ace n'as pas été porter sur A3).je peut t'aider si tu veux,vu que pour mes besoins personnel j'ai rendu votre pack compatible avec ace sur A2. contact moi si tu as besoins,je me ferais un plaisir de t'aider.Au passage ton pack c'est de la bombe sur A3 :p
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
seyv replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok,sorry for use google translation :(. In mission version of MCC,i can't see the module(acces,sf etc...),and i want to know if it's normal or if it's a know problem. Do you think update mission version? sorry for my english......:( -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
seyv replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
salvation, Thank you for wearing the MCC in Arma 3, but I have a little problem with the version mission. modules are not visible. think you put the mission day is that I must make a special handling? -
hello, First of all, thank you for the psd, it greatly facilitates the work we and saves us time. However, I have a concern. when I integrated the addon to the game units are extremely brillante.As you encounter the same problem? is that it is an adjustment to the psd is or could this possibly come from rvmat use in arma 3. I noticed you added a rendering in. thank you again for the work performed. http://imageshack.us/a/img248/6648/2013031400004.jpg (147 kB) http://imageshack.us/a/img405/3753/2013031400001.jpg (153 kB)
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JTK Weapon Suppressor Script
seyv replied to Kempco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Kempco thank you, the problem is solved, I did not notice that he had to write the class name in lowercase. -
JTK Weapon Suppressor Script
seyv replied to Kempco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello Kempco, With the first version of your script, I managed to integrate the weapons pack that my team uses. I wanted to repeat the experience with the update, because we can not do without your addon but it no longer works. idea how I can do. our weapons and guns? Thank you. -
hi all, for me paradrop and halo jump for no sf unit's don't work.i dont know what is the problem,no pilot spawn in c130.i play with arma co cba and ace,acex,ace us navy and ace russie.one solution for me???
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F2F Air Loadout Selector System (A.L.S.S.) by [F2F] SkyNet
seyv replied to SkyNet2018's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi, Great job Skynet. Do you think it's possible to add french plane of OFRP and MAF addons? -
spawn but don't work
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great,but just one question.how i can add new arty??i use ofrp mod and i want use french arty.
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The same for me too
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it's the paradrod option where i'm transferred to the plane and rear opens.there are 2 choice in this options halo and pardrop.i tell about mcc sandbox mod version.
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this exact. what do you think about this problem?:confused: