I can make the mission. Set all the assets on the map with the 3D (Eden) editor. Everything works like it should in the editor. I can add custom scripts to the mission folder, revive scripts, custom loadout scripts and play the scenario in single player mission through the editor and everything works perfectly. The problem is when I export the mission to multiplayer with the export function in the editor, it only saves the mission.sqf. It does not zip up the scripts or folders with scripts in them. So in actuality I have no mission to share or will it show any issues.
The only thing I have found that does work for right now is I can literally zip up the mission folders and mission files in winzip and change the .zip extension to .pbo and place that in the MPMission folder and the game plays and works as it should and others have custom loadouts and revive or what ever else is in the pbo.
I know the (Eden) editor is fairly new so I don't want to make a big production for this issue and I guess I have found a work around for now. Thanks for any help.