Smaug99
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10 GoodAbout Smaug99
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I have no problem with a better blood system or a system similar to Euphoria or even a little dismemberment. But the level of realism that many seem to demand seems little more than a wish that a video game was just like real war without the actual consequences.
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I like how realism is often used as a reason for putting something in. Games are, inherently, unrealistic. War is, inherently, not fun. The last thing I want to see is a wonderfully rendered model of a human being with his legs blown off, shrieking for his mother. I am willing to sacrifice realism and immersion in order to not suffer from PTSD induced by a video game. If not being able to watch a person's leg get realistically blown off by a land mine is a point of contention for you, don't look to a video game to fulfill whatever creepy fantasies you have. Games are meant to be fun. If you are so obsessed with realism, join the armed services rather than wishing that video games were just like real life while still giving you a do-over.
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I've been looking for a way to get an AC130 into the game and and I keep running into either ones that do not work or use scripting that I do not understand. The one in particular I am looking at is the LurchiDerLurch AC130 Script on Armaholic. http://www.armaholic.com/page.php?id=10136&highlight=AC-130 I get the plane on the map and the LDL logic down and open it. When I set the plane to autopilot, I get an error message saying [Cannot load texture examples/data/eye2_nohq.paa] and I can't see the gunsight (just blank white space) but I can open the map and hear the 25mm cannons when I hold down the mouse button. Anyone know how I can fix this or about a different, better AC130 addon that is easy to place and use?
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Networking unit awareness?
Smaug99 replied to Smaug99's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you. Will look into it. -
I was thinking about air defense in this game and realized that, using only what I know, an effective and realistic air defense is practically impossible. Most of this stems from the fact that what one unit knows, another doesn't know. I set up two air defense teams and, while one is getting pounded by rockets (that the planes are using rockets when AGMs are far more logical during SEAD is another issue), the other team is standing around doing nothing because they have not identified the attacking aircraft as hostile, despite the fact that there are unexplainable explosions going on about 400 m away. When you think of how air defense works, it is a process that requires that information is shared. -Radar assets must detect and identify enemy aircraft -Command and control elements must assess and identify the appropriate response and the best assets to prosecute the response. -Air defense assets like guns and missiles must eliminate intruding aircraft. -Various support entities must attend to the needs of assets, i.e. ground defense, ordinance, maintenance, fuel, etc. If radar does not talk to C2, how will C2 know that there is a threat? If C2 does not talk to assets, how will assets know to fire? If assets do not talk to C2, how will C2 know that they need ammunition, repair, fuel, defense against a ground force, etc.? If radar does not talk to assets, how will they know where to shoot beyond their visual range? What I know about BIS is great for individual action and group-level dynamics. It works because troops know what they need to do (see enemy, see if there is ammunition, determine aiming, fire, assess, etc.) and they share information. Unfortunately, the AI has no clue how to operate high command despite maps being able to support up to company-, maybe battalion-level operations and the fact that almost everything they need to know, they already know on a smaller scale. In short, how can I create a network that allows units to share information and destroy targets beyond an individual unit's line of sight in an efficient, orderly manner?